package routers import ( "context" "sync" ) var _ = sync.Mutex{} var _ = context.Background // // Gacha draws for build 4229938 (GachaManager.DoDrawGacha -> AskDrawGacha(poolId, drawCount, // isAutoExchange)). // The reply only carries the refreshed per-pool counters (and this server leaves them untouched, so // the client keeps its own view); the actual result - what the player won - is pushed through // SyncGachaDrawInfo, which is what the client animates. A non-zero err makes the client show a // server error and drop the draw, so the reply must always be an OK. // Odds follow GachaPoolTierRuleConfig: RuleType 1 pools ramp the grand-prize chance from // BaseProbability by ProbabilityIncrement per draw past RampStartDraw and hand out a guaranteed // grand prize at PityThreshold; these pools also pick the prize row itself by relative weight within // the "grand" or "ordinary" group. RuleType 0 pools have no pity ramp and simply pick by weight. // Duplicate grand prizes are converted to the row's duplicateReturn drop, which is also how the // client labels the result (IsConverted). // func GameRouter_Gacha_AskDrawGacha(ctx context.Context, conn any, msg any) any { // Router implementation for GameRouter_Gacha_AskDrawGacha var zero any; return zero } // // True when this draw is a grand prize: the hard pity first, then the ramp of RuleType 1 pools. // RuleType 0 pools carry no ramp, so their grand prize is whatever the row weights produce. // func GameRouter_Gacha_RollGrandPrize4229938(ctx context.Context, rule any, drawsSinceGrand uint32) bool { // Router implementation for GameRouter_Gacha_RollGrandPrize4229938 return true } // // Relative-weight pick inside the requested group. true picks only // grand-prize rows, false only ordinary ones, null any selectable row (weight > 0). // func GameRouter_Gacha_PickGachaContent4229938(ctx context.Context, contents []any, grandOnly any) any { // Router implementation for GameRouter_Gacha_PickGachaContent4229938 var zero any; return zero } // A prize row grants its reward through a drop, so "already owned" is decided by the template the // drop hands out (the first entry of its guaranteed/ranged/weighted list). func GameRouter_Gacha_TryPrizeTemplateId4229938(ctx context.Context, dropId uint32, templateId uint32) bool { // Router implementation for GameRouter_Gacha_TryPrizeTemplateId4229938 return true } func GameRouter_Gacha_IsItemOwned4229938(ctx context.Context, state any, templateId uint32) bool { // Router implementation for GameRouter_Gacha_IsItemOwned4229938 return true } // // Answers AskDrawGacha with the shape the client reads (its generated reader expects the gacha // info object), falling back to a bare OK when the catalog has no default for it. // func GameRouter_Gacha_ReplyDrawGacha4229938Async(ctx context.Context, conn any, msg any) any { // Router implementation for GameRouter_Gacha_ReplyDrawGacha4229938Async var zero any; return zero }