package catalogs import ( "encoding/json" "os" "path/filepath" "sync" ) var _ = json.RawMessage{} var _ = sync.Mutex{} var _ = os.ReadFile var _ = filepath.Join // // One gang-territory corner: an authored world position plus the roster of enemy templates that // belong to the gang owning it. Read from Configs/EnemyTerritorySpots.json — see // _gen_enemy_territory.py. // // // This is the first and only authored source of enemy positions in the dump. EnemyCatalog.json is // a pure template table (no coordinates at all), so "where does this gang actually stand" has to // come from somewhere else, and that somewhere is the faction influence system: // 1. FactionInfluenceAreaConfig — 24 turfs, each with a FactionId and the list of point // ids it contains (犬魔社 / 谜面帮 / 电视脑 / 黑金组 / 龙治团 / 焱风联合会 ...); // 2. FactionAreaPointConfig — 85 points, PosXZ is 2D: x → world X, y → world Z; // 3. Y is absent from the dump, so the generator snapped each XZ onto the nearest // CivilianDistricts pavement spot and borrowed its height. Measured spread: median // 12.0 m, max 28.3 m — the snap radius has to be 30, 15 would silently drop 26 of the 85. // The roster is the summonable subset of SpawnIds.json enemies for that FactionId. Names in // that table are unreliable (18000103's turf is 超频帮 while its enemy rows say G-Krew), so // grouping is by the numeric id everywhere. 40 of the 85 turfs have no roster of their own — // 18000104 狂悖野猪's single member is a civilian in AgentConfig and the two 填色 zones carry no // FactionId at all — and the generator gave those the generic street-thug list instead of leaving // them empty. // // // One standing place inside a turf group. Generated by _gen_enemy_territory.py: the anchor and // as many of its neighbours as possible are real CivilianDistricts pavement spots, the rest are // fanned out within ~5 m of the anchor. Facing points at the group centroid. // type EnemyTerritoryMember struct { X float32 `json:"x"` Y float32 `json:"y"` Z float32 `json:"z"` Facing float32 `json:"facing"` } type EnemyTerritorySpot4229938 struct { PointId uint32 `json:"pointId"` FactionId uint32 `json:"factionId"` AreaId uint32 `json:"areaId"` AreaName string `json:"areaName"` X float32 `json:"x"` Y float32 `json:"y"` Z float32 `json:"z"` Facing float32 `json:"facing"` SnapDistance float32 `json:"snapDistance"` Raid uint32 `json:"raid"` Agents []uint32 `json:"agents"` Members []EnemyTerritoryMember `json:"members"` } // // Reads Configs/EnemyTerritorySpots.json (85 spots). Parsed once behind a Lazy; a missing or // malformed file is reported through LoadError instead of throwing, so the panel // can say so and the follow loop simply stays empty. // var ( EnemyTerritorySpotCatalog4229938_cacheLock sync.RWMutex EnemyTerritorySpotCatalog4229938_cached = false EnemyTerritorySpotCatalog4229938_entries []any ) // LoadEnemyTerritorySpotCatalog4229938 loads catalog records from client config directory func LoadEnemyTerritorySpotCatalog4229938(configDir string) ([]any, error) { EnemyTerritorySpotCatalog4229938_cacheLock.RLock() if EnemyTerritorySpotCatalog4229938_cached { defer EnemyTerritorySpotCatalog4229938_cacheLock.RUnlock() return EnemyTerritorySpotCatalog4229938_entries, nil } EnemyTerritorySpotCatalog4229938_cacheLock.RUnlock() EnemyTerritorySpotCatalog4229938_cacheLock.Lock() defer EnemyTerritorySpotCatalog4229938_cacheLock.Unlock() if EnemyTerritorySpotCatalog4229938_cached { return EnemyTerritorySpotCatalog4229938_entries, nil } filePath := filepath.Join(configDir, "EnemyTerritorySpotCatalog.json.json") data, err := os.ReadFile(filePath) if err != nil { return nil, err } var raw struct { Records []json.RawMessage `json:"records"` } if err := json.Unmarshal(data, &raw); err != nil { return nil, err } var result []any for _, item := range raw.Records { var m map[string]any if err := json.Unmarshal(item, &m); err == nil { result = append(result, m) } } EnemyTerritorySpotCatalog4229938_entries = result EnemyTerritorySpotCatalog4229938_cached = true return result, nil } // Every spot belonging to <raidId>; an unknown raid yields none. func EnemyTerritorySpotCatalog4229938_ForRaid(raidId uint32) []EnemyTerritorySpot4229938 { // Catalog helper EnemyTerritorySpotCatalog4229938_ForRaid return nil } // // Spots of <raidId> inside <radius> metres of (x, z), nearest first. // radius <= 0 means "every spot of that raid". // func EnemyTerritorySpotCatalog4229938_WithinRadius(raidId uint32, x float32, z float32, radius float32) []EnemyTerritorySpot4229938 { // Catalog helper EnemyTerritorySpotCatalog4229938_WithinRadius return nil } func EnemyTerritorySpotCatalog4229938_Distance2(spot EnemyTerritorySpot4229938, x float32, z float32) float32 { // Catalog helper EnemyTerritorySpotCatalog4229938_Distance2 return 0 }