feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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package routers
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import (
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"context"
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"sync"
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)
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var _ = sync.Mutex{}
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var _ = context.Background
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//
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// Time + weather. The client runs its clock/atmosphere locally; these handlers make
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// the in-game time UI work (accept + remember) and the admin panel can force both:
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// time via SyncPlayerCurrentTime (proto-verified shape), weather via SyncPlayerWeather
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// (lua-reader-verified: 3× u32). Stored per session, re-pushed after every load.
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//
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func GameRouter_TimeWeather_SetSessionTime(ctx context.Context, state any, hour uint32, minute uint32, fix bool, transition uint32) any {
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// Router implementation for GameRouter_TimeWeather_SetSessionTime
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var zero any; return zero
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}
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func GameRouter_TimeWeather_PushSessionTimeAsync(ctx context.Context, session *GameSession) any {
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// Router implementation for GameRouter_TimeWeather_PushSessionTimeAsync
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var zero any; return zero
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}
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func GameRouter_TimeWeather_PushSessionWeatherAsync(ctx context.Context, session *GameSession) any {
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// Router implementation for GameRouter_TimeWeather_PushSessionWeatherAsync
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var zero any; return zero
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}
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func GameRouter_TimeWeather_AskPassingTime(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_TimeWeather_AskPassingTime
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var zero any; return zero
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}
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func GameRouter_TimeWeather_GmPassingTime(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_TimeWeather_GmPassingTime
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var zero any; return zero
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}
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func GameRouter_TimeWeather_GmSetTime(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_TimeWeather_GmSetTime
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var zero any; return zero
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}
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func GameRouter_TimeWeather_GmFixRaidTime(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_TimeWeather_GmFixRaidTime
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var zero any; return zero
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}
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func GameRouter_TimeWeather_ChangePersonalTimeSetting(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_TimeWeather_ChangePersonalTimeSetting
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var zero any; return zero
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}
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func GameRouter_TimeWeather_AddPersonalTimeSetting(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_TimeWeather_AddPersonalTimeSetting
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var zero any; return zero
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}
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func GameRouter_TimeWeather_GmSetWeather(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_TimeWeather_GmSetWeather
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var zero any; return zero
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}
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func GameRouter_TimeWeather_GmSetWeatherParam(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_TimeWeather_GmSetWeatherParam
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var zero any; return zero
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}
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