feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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package routers
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import (
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"context"
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"sync"
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)
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var _ = sync.Mutex{}
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var _ = context.Background
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//
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// 趴趴 (Bubble / SocialMedia) — the phone's WeChat-like app, AppId 12 / SystemId 231.
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// Why this file exists: the panel opens but every tab is empty. The reason is a one-way street on
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// the client — BubbleBasePanelStore.lua:32 calls NewBubbleMgr.AskPostList() when the
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// panel model initialises, and NewBubbleMgr.lua:1061-1065 is the only place that ever fills
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// postDict:
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// <code>
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// for i = 1, #data do
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// local post = data[i]
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// self.lastPostId = math.max(self.lastPostId, post.Id)
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// self.postDict[post.Id] = post
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// end
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// </code>
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// Before this handler the server answered that INVOKE with an empty list (it sat in
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// UnhandledBatch.KnownNeutralInvokeBatch2), so BuildPostList() had nothing to sort
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// into publishers and the friend / mine / home tabs all rendered zero rows.
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// The server only names the post instance. PostConfigId is the client's own
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// SocialMediaConfig id and is what unlocks text, image and comment bodies locally
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// (NewBubbleMgr.lua:429,460,872 all go through SocialMediaConfig.GetConfig(info.PostConfigId)).
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// ⛑ Which tab a post lands in is decided by the client, not by us:
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// BuildPostList puts a post under SHARE when cfg.IfPinStory, under STORY when
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// cfg.IfStory, otherwise under POST — and GetPostPublisher resolves
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// SocialMediaConfig.Publisher → NpcCultivationConfig.AgentTag. Agent type 0 means "my own
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// post" and would file it under the wrong tab, so _gen_bubble_posts.py verifies all 55 publishers
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// map to a non-zero agent type before writing BubblePosts.json.
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//
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func GameRouter_Bubble_AskMomentsPostSimpleInfos(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Bubble_AskMomentsPostSimpleInfos
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var zero any; return zero
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}
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//
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// Pushes SyncOssBucketInfo(64833344) once per session, if Gameplay.OssPicture.Enabled.
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// Why it belongs here: the only client-side consumer of this configuration is the 趴卜 picture
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// widget, and every post only carries an object key, never a URL. The packet is pure
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// configuration — AliOssManager.SetOssBucketInfo just stores the strings — so sending it
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// late (when the panel opens) costs nothing and keeps it out of the critical login frame.
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// Off by default: we do not yet know a bucket/endpoint pair that actually serves
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// Bubble/*.png, and an endpoint pointing nowhere is indistinguishable from none.
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//
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func GameRouter_Bubble_PublishOssBucketInfoOnceAsync(ctx context.Context, conn any, session *GameSession) any {
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// Router implementation for GameRouter_Bubble_PublishOssBucketInfoOnceAsync
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var zero any; return zero
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}
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func GameRouter_Bubble_BubbleIdSet(ctx context.Context, session *GameSession, key string) []any {
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// Router implementation for GameRouter_Bubble_BubbleIdSet
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return nil
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}
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func GameRouter_Bubble_AskMomentsPostInfos(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Bubble_AskMomentsPostInfos
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var zero any; return zero
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}
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func GameRouter_Bubble_AskMomentsUnreadMessage(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Bubble_AskMomentsUnreadMessage
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var zero any; return zero
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}
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func GameRouter_Bubble_AskMomentsHaveUnreadMessage(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Bubble_AskMomentsHaveUnreadMessage
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var zero any; return zero
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}
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func GameRouter_Bubble_AskMomentsMarkRead(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Bubble_AskMomentsMarkRead
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var zero any; return zero
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}
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func GameRouter_Bubble_AskMomentsLikePost(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Bubble_AskMomentsLikePost
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var zero any; return zero
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}
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func GameRouter_Bubble_AskMomentsTapPostWithCount(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Bubble_AskMomentsTapPostWithCount
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var zero any; return zero
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}
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func GameRouter_Bubble_AskMomentsSendCommentWithId(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Bubble_AskMomentsSendCommentWithId
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var zero any; return zero
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}
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//
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// Best-effort extraction of the post ids a Moments request wants. Both the Int7 and Int32
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// count generations exist across these handlers and reading the wrong one silently yields
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// garbage ids, so this only ever returns ids it can also prove plausible (non-zero, and not
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// more than the body can hold).
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//
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func GameRouter_Bubble_MomentsRequestedIds(ctx context.Context, msg any) []any {
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// Router implementation for GameRouter_Bubble_MomentsRequestedIds
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return nil
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}
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