feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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//
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// English display names for items. SceneitemConfig carries the Chinese Name plus
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// __IDX__Name, which is the TranslationENConfig record id (verified: 142516 =
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// "Void Claw"). Falls back to the raw Name when no translation exists.
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//
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type WeaponNameTranslator4229938 struct {
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EnById map[uint32]string `json:"enById"`
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IdxByOldWeaponId map[uint32]uint32 `json:"idxByOldWeaponId"`
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}
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