feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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@@ -0,0 +1,97 @@
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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// One row of the urban-job level table (UrbanJobLevelConfig).
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type UrbanJobLevelRow4229938 struct {
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Id uint32 `json:"id"`
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JobClassId uint32 `json:"jobClassId"`
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Level uint32 `json:"level"`
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Exp uint32 `json:"exp"`
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DropId uint32 `json:"dropId"`
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}
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//
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// Build-4229938 urban job level catalog, keyed by (JobClassId, Level).
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// Generated from UrbanJobLevelConfig.json (ConfigDump) by _gen_urban_job_level_cfg.py;
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// it does not ship in the v0.3 Configs folder by default.
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// Why the server needs it: the client's
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// SpiritJobManager.lua:653 GetLevelCfg(jobClass, level) looks up the row matching the
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// Level we send in SpiritJob.Level, and :407 CanLevelUp then compares
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// jobLevelCfg.Exp <= Exp. So the level we publish must exist in this table for the job's
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// class, otherwise the lookup returns nil — the level is not a free-form number.
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// ⛑️ The <i>career rank</i> (401 -> 402 -> 403) is a different axis and lives in
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// ClientConfigRepository.UrbanJobChain; do not conflate the two.
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//
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var (
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UrbanJobLevelCatalog4229938_cacheLock sync.RWMutex
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UrbanJobLevelCatalog4229938_cached = false
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UrbanJobLevelCatalog4229938_entries []any
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)
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// LoadUrbanJobLevelCatalog4229938 loads catalog records from client config directory
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func LoadUrbanJobLevelCatalog4229938(configDir string) ([]any, error) {
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UrbanJobLevelCatalog4229938_cacheLock.RLock()
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if UrbanJobLevelCatalog4229938_cached {
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defer UrbanJobLevelCatalog4229938_cacheLock.RUnlock()
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return UrbanJobLevelCatalog4229938_entries, nil
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}
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UrbanJobLevelCatalog4229938_cacheLock.RUnlock()
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UrbanJobLevelCatalog4229938_cacheLock.Lock()
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defer UrbanJobLevelCatalog4229938_cacheLock.Unlock()
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if UrbanJobLevelCatalog4229938_cached { return UrbanJobLevelCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "UrbanJobLevelCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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UrbanJobLevelCatalog4229938_entries = result
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UrbanJobLevelCatalog4229938_cached = true
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return result, nil
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}
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//
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// The top authored level for one job class plus the exp needed to stand on it
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// (every row's Exp summed — the safest "enough" value, since CanLevelUp only
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// ever compares the current row's Exp against the total we publish).
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// Returns false when the class has no level table at all — three classes do not
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// (11300020 chef, 11300016, 11300018) and must be left at level 1.
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//
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func UrbanJobLevelCatalog4229938_TryGetTopLevel(jobClassId uint32, level uint32, exp uint32) bool {
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// Catalog helper UrbanJobLevelCatalog4229938_TryGetTopLevel
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return false
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}
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func UrbanJobLevelCatalog4229938_UInt(row any, name string) uint32 {
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// Catalog helper UrbanJobLevelCatalog4229938_UInt
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return 0
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}
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