feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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type TimelineEntry4229938 struct {
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Id uint32 `json:"id"`
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TimelineName string `json:"timelineName"`
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Group string `json:"group"`
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PGOType int32 `json:"pGOType"`
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PlayerControlType int32 `json:"playerControlType"`
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NeedPreload bool `json:"needPreload"`
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PauseAI bool `json:"pauseAI"`
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ClosePanel bool `json:"closePanel"`
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BanSkip bool `json:"banSkip"`
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BanPause bool `json:"banPause"`
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BanSpeed bool `json:"banSpeed"`
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ProcessBlackScreen bool `json:"processBlackScreen"`
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SupportTeleport bool `json:"supportTeleport"`
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AsyncInstantiate bool `json:"asyncInstantiate"`
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EnableGameTimeScale bool `json:"enableGameTimeScale"`
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FirstFrameEvaluate int32 `json:"firstFrameEvaluate"`
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LinkType int32 `json:"linkType"`
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LoadAction int32 `json:"loadAction"`
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ManualGroup bool `json:"manualGroup"`
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Standard int32 `json:"standard"`
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MobileSpecial bool `json:"mobileSpecial"`
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UseSource bool `json:"useSource"`
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EdgeControl bool `json:"edgeControl"`
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LocalizationWaitEndType int32 `json:"localizationWaitEndType"`
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}
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//
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// Build-4229938 timeline/cutscene catalog. Loads all 1400+ timeline definitions
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// from TimelineConfig.json. Used by the admin panel to list, teleport-to and
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// trigger cutscene playback.
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//
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var (
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TimelineCatalog4229938_cacheLock sync.RWMutex
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TimelineCatalog4229938_cached = false
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TimelineCatalog4229938_entries []any
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)
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// LoadTimelineCatalog4229938 loads catalog records from client config directory
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func LoadTimelineCatalog4229938(configDir string) ([]any, error) {
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TimelineCatalog4229938_cacheLock.RLock()
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if TimelineCatalog4229938_cached {
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defer TimelineCatalog4229938_cacheLock.RUnlock()
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return TimelineCatalog4229938_entries, nil
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}
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TimelineCatalog4229938_cacheLock.RUnlock()
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TimelineCatalog4229938_cacheLock.Lock()
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defer TimelineCatalog4229938_cacheLock.Unlock()
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if TimelineCatalog4229938_cached { return TimelineCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "TimelineCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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TimelineCatalog4229938_entries = result
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TimelineCatalog4229938_cached = true
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return result, nil
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}
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func TimelineCatalog4229938_TryGet(id uint32, entry TimelineEntry4229938) bool {
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// Catalog helper TimelineCatalog4229938_TryGet
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return false
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}
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