feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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// One TaskRoleConfig row: a switchable "role" the character wheel can offer.
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type TaskRoleCatalogEntry4229938 struct {
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Id uint32 `json:"id"`
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Name string `json:"name"`
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IsDefault bool `json:"isDefault"`
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FightSpiritId uint32 `json:"fightSpiritId"`
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SpiritCaseId uint32 `json:"spiritCaseId"`
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}
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//
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// TaskRoleConfig projection — the id space the client's character wheel speaks in.
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// Background (see TOPIC_切换角色.md): pressing Z never sends a packet, so the rotation list is
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// built client-side. The only server-facing handle on it is SyncTaskRoleTeam
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// (64534724, void SyncTaskRoleTeam(uint[] roleTeam, uint[] enableRoleIds, uint tipRoleId, bool enableSwitch)
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// per dump.cs:1732654), which the retail server never called — so the client has always fallen
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// back to its own default set (the FightSpiritConfig rows with CanJoin=true).
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// Two id spaces get mixed here, and they are NOT the same thing:
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// • TaskRoleConfig.Id (102000 / 113000 / 106000 …) — what the wheel wants.
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// • NpcCultivationId (91050014 / 91050030 …) — what the player knows the character by.
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// Resolve() accepts either, so config can stay readable.
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//
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var (
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TaskRoleCatalog4229938_cacheLock sync.RWMutex
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TaskRoleCatalog4229938_cached = false
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TaskRoleCatalog4229938_entries []any
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)
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// LoadTaskRoleCatalog4229938 loads catalog records from client config directory
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func LoadTaskRoleCatalog4229938(configDir string) ([]any, error) {
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TaskRoleCatalog4229938_cacheLock.RLock()
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if TaskRoleCatalog4229938_cached {
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defer TaskRoleCatalog4229938_cacheLock.RUnlock()
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return TaskRoleCatalog4229938_entries, nil
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}
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TaskRoleCatalog4229938_cacheLock.RUnlock()
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TaskRoleCatalog4229938_cacheLock.Lock()
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defer TaskRoleCatalog4229938_cacheLock.Unlock()
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if TaskRoleCatalog4229938_cached { return TaskRoleCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "TaskRoleCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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TaskRoleCatalog4229938_entries = result
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TaskRoleCatalog4229938_cached = true
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return result, nil
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}
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func TaskRoleCatalog4229938_TryGet(id uint32, entry TaskRoleCatalogEntry4229938) bool {
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// Catalog helper TaskRoleCatalog4229938_TryGet
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return false
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}
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// Every role entry bound to a FightSpiritConfig id (usually exactly one).
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func TaskRoleCatalog4229938_ByFightSpirit(fightSpiritId uint32) []TaskRoleCatalogEntry4229938 {
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// Catalog helper TaskRoleCatalog4229938_ByFightSpirit
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return nil
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}
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// NpcCultivationId -> FightSpiritId.
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func TaskRoleCatalog4229938_TryGetFightSpirit(cultivationId uint32, fightSpiritId uint32) bool {
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// Catalog helper TaskRoleCatalog4229938_TryGetFightSpirit
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return false
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}
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//
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// Turn raw configured numbers into a role-id list. 8-digit values (>= 10,000,000) are read as
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// NpcCultivationIds and translated through NpcCultivationCatalog; anything smaller is taken as
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// a TaskRoleConfig.Id verbatim. Unresolvable ids are dropped and reported so config typos do
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// not silently shrink the wheel.
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//
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func TaskRoleCatalog4229938_Resolve(raw []uint32) any {
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// Catalog helper TaskRoleCatalog4229938_Resolve
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var zero any; return zero
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}
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func TaskRoleCatalog4229938_LoadCultivation() map[uint32]uint32 {
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// Catalog helper TaskRoleCatalog4229938_LoadCultivation
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return nil
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}
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func TaskRoleCatalog4229938_U32(row any, name string) uint32 {
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// Catalog helper TaskRoleCatalog4229938_U32
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return 0
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}
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