feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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// One summonable AgentConfig row surfaced by the 生成敌人 / 生成NPC panel sections.
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type NpcSummonEntry4229938 struct {
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Id uint32 `json:"id"`
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Name string `json:"name"`
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EnemyClassType uint32 `json:"enemyClassType"`
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GroupEnemy uint32 `json:"groupEnemy"`
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AiSetting uint32 `json:"aiSetting"`
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Hostile bool `json:"hostile"`
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// AgentConfig.InitWeaponId — the weapon the client must bind for the unit to be able
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// to attack / be hit. Falls back to 98005506 (黑金节奏手's weapon) when the row has none.
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InitWeaponId uint32 `json:"initWeaponId"`
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}
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//
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// Build-4229938 agent summon catalog, read from AgentSummonCatalog.json in the configured
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// client-data directory.
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// That file is a slim projection of the client's 55 MB AgentConfig.json (Id / CNName /
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// EnemyClassType / GroupEnemy / AI) so the panel does not have to parse the full table at
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// startup. Categorisation mirrors the client's own semantics: EnemyClassType 1/2/4/6/7 are
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// hostile combat agents, EnemyClassType 9 is the civilian / "other" bucket.
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//
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var (
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NpcSummonCatalog4229938_cacheLock sync.RWMutex
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NpcSummonCatalog4229938_cached = false
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NpcSummonCatalog4229938_entries []any
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)
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// LoadNpcSummonCatalog4229938 loads catalog records from client config directory
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func LoadNpcSummonCatalog4229938(configDir string) ([]any, error) {
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NpcSummonCatalog4229938_cacheLock.RLock()
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if NpcSummonCatalog4229938_cached {
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defer NpcSummonCatalog4229938_cacheLock.RUnlock()
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return NpcSummonCatalog4229938_entries, nil
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}
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NpcSummonCatalog4229938_cacheLock.RUnlock()
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NpcSummonCatalog4229938_cacheLock.Lock()
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defer NpcSummonCatalog4229938_cacheLock.Unlock()
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if NpcSummonCatalog4229938_cached { return NpcSummonCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "NpcSummonCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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NpcSummonCatalog4229938_entries = result
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NpcSummonCatalog4229938_cached = true
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return result, nil
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}
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func NpcSummonCatalog4229938_Find(id uint32) *NpcSummonEntry4229938 {
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// Catalog helper NpcSummonCatalog4229938_Find
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return nil
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}
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func NpcSummonCatalog4229938_IsHostileClass(enemyClassType uint32) bool {
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// Catalog helper NpcSummonCatalog4229938_IsHostileClass
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return false
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}
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