feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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@@ -0,0 +1,93 @@
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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//
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// Whitelist of AgentConfig templates whose client-side enemy HUD actually binds.
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// Why this exists: the enemy HP bar is not created by anything the server pushes. From
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// EnemyHUDCtrl.lua the HUD binds only when AgentConfig[agentId].ShowHPBar is
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// true, and RefreshHpVisible additionally needs no hide / near-death state. Pushing
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// SyncUnitAttrs (attr 1) + SyncUnitHp + SyncUnitAttacked is enough to render and flash a bar
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// on a template that has one, and is not enough to conjure one on a template that does not.
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// The general summon catalog (AgentSummonCatalog.json, 9015 rows) is the unfiltered
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// AgentConfig projection: 7051 of its rows carry InitWeaponId = 0. Those templates have
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// no HP bar, so an enemy spawned from them fights, takes damage and dies with no visible bar —
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// which reads as "I cannot kill it". This file is the filtered set (ShowHPBar && InitWeaponId >
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// 0): every id here is guaranteed to bind a bar.
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//
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var (
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EnemyHpBarCatalog4229938_cacheLock sync.RWMutex
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EnemyHpBarCatalog4229938_cached = false
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EnemyHpBarCatalog4229938_entries []any
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)
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// LoadEnemyHpBarCatalog4229938 loads catalog records from client config directory
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func LoadEnemyHpBarCatalog4229938(configDir string) ([]any, error) {
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EnemyHpBarCatalog4229938_cacheLock.RLock()
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if EnemyHpBarCatalog4229938_cached {
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defer EnemyHpBarCatalog4229938_cacheLock.RUnlock()
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return EnemyHpBarCatalog4229938_entries, nil
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}
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EnemyHpBarCatalog4229938_cacheLock.RUnlock()
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EnemyHpBarCatalog4229938_cacheLock.Lock()
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defer EnemyHpBarCatalog4229938_cacheLock.Unlock()
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if EnemyHpBarCatalog4229938_cached { return EnemyHpBarCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "EnemyHpBarCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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EnemyHpBarCatalog4229938_entries = result
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EnemyHpBarCatalog4229938_cached = true
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return result, nil
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}
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// True when spawning gives the enemy a visible HP bar.
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func EnemyHpBarCatalog4229938_HasHpBar(agentId uint32) bool {
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// Catalog helper EnemyHpBarCatalog4229938_HasHpBar
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return false
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}
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func EnemyHpBarCatalog4229938_Find(agentId uint32) *EnemyHpBarRow4229938 {
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// Catalog helper EnemyHpBarCatalog4229938_Find
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return nil
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}
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// One AgentConfig template that binds a client-side enemy HP bar.
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type EnemyHpBarRow4229938 struct {
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Id uint32 `json:"id"`
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Name string `json:"name"`
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Camp uint32 `json:"camp"`
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AiSetting uint32 `json:"aiSetting"`
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WeaponId uint32 `json:"weaponId"`
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EnemyClassType uint32 `json:"enemyClassType"`
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}
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