feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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@@ -0,0 +1,77 @@
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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//
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// Build-4229938 computer (电脑) catalog: the computers themselves plus the files and emails that
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// can be unlocked on them. Read from the configured client-data directory; none of the three
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// source tables ship in the v0.3 Configs folder. Regenerate with _gen_computer_cfg.py.
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// The client treats presence as the unlock flag, so every row here simply becomes unlocked:
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// ComputerIndexerPanelStore.lua:150/272 iterate the computer's own FileList and look each id up
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// in InfoMinor.ComputerUnlockInfo.UnlockFiles — an absent row is what hides the file.
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// ComputerUtils.lua:9/84 do the same presence check for files and emails.
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// ComputerUtils.lua:19/94 read ComputerInfos[computerId] before letting a computer open.
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// Rows are stamped IsRead = false on purpose: ComputerUtils.lua:122 reports that flag as the
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// unread badge, and unlocking everything already-read would remove the reason to open them.
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// Rows the game retired with IsDelete are already excluded by the generator.
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//
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var (
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ComputerCatalog4229938_cacheLock sync.RWMutex
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ComputerCatalog4229938_cached = false
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ComputerCatalog4229938_entries []any
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)
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// LoadComputerCatalog4229938 loads catalog records from client config directory
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func LoadComputerCatalog4229938(configDir string) ([]any, error) {
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ComputerCatalog4229938_cacheLock.RLock()
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if ComputerCatalog4229938_cached {
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defer ComputerCatalog4229938_cacheLock.RUnlock()
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return ComputerCatalog4229938_entries, nil
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}
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ComputerCatalog4229938_cacheLock.RUnlock()
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ComputerCatalog4229938_cacheLock.Lock()
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defer ComputerCatalog4229938_cacheLock.Unlock()
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if ComputerCatalog4229938_cached { return ComputerCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "ComputerCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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ComputerCatalog4229938_entries = result
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ComputerCatalog4229938_cached = true
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return result, nil
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}
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func ComputerCatalog4229938_ReadIds(arrayName string) []uint32 {
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// Catalog helper ComputerCatalog4229938_ReadIds
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return nil
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}
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