feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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// One citizen inside a preset crowd group: the NPC template, the POI action it plays
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// and the human-readable labels projected from the source spreadsheets (panel display only).
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type CivilianGroupItem4229938 struct {
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NpcFormworkId uint32 `json:"npcFormworkId"`
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PoiActionId uint32 `json:"poiActionId"`
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NpcName string `json:"npcName"`
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NpcDesc string `json:"npcDesc"`
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Action string `json:"action"`
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}
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// A preset crowd group of 20 citizens, one per POI action.
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type CivilianGroup4229938 struct {
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Id int32 `json:"id"`
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Label string `json:"label"`
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Category string `json:"category"`
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SystemOnly bool `json:"systemOnly"`
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Items []CivilianGroupItem4229938 `json:"items"`
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}
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//
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// Reads Configs/CivilianGroups.json, produced by _gen_civilian_groups.py from
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// NPC与敌人ID.xlsx (sheet 「NPC ID清单」) and NPC反应全清单.txt.
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// Selection rules baked into the generated file (agreed 2026-09-18):
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// NPC — 类型=人形角色, 物种=人形, 默认阵营=2, 标签不含 占位/测试;按体型(少男/少女/成男/成女/
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// 中年…)与反应名匹配,全库尽量不重复。
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// 反应 — 清单里去重后的每一个 POI 动作,每组 20 个,★ 系统行为排在最后。
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// Regenerate with: _gen_civilian_groups.py, then _check_civilian_groups.py.
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//
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var (
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CivilianGroupCatalog4229938_cacheLock sync.RWMutex
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CivilianGroupCatalog4229938_cached = false
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CivilianGroupCatalog4229938_entries []any
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)
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// LoadCivilianGroupCatalog4229938 loads catalog records from client config directory
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func LoadCivilianGroupCatalog4229938(configDir string) ([]any, error) {
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CivilianGroupCatalog4229938_cacheLock.RLock()
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if CivilianGroupCatalog4229938_cached {
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defer CivilianGroupCatalog4229938_cacheLock.RUnlock()
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return CivilianGroupCatalog4229938_entries, nil
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}
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CivilianGroupCatalog4229938_cacheLock.RUnlock()
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CivilianGroupCatalog4229938_cacheLock.Lock()
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defer CivilianGroupCatalog4229938_cacheLock.Unlock()
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if CivilianGroupCatalog4229938_cached { return CivilianGroupCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "CivilianGroupCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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CivilianGroupCatalog4229938_entries = result
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CivilianGroupCatalog4229938_cached = true
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return result, nil
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}
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func CivilianGroupCatalog4229938_Find(id int32) *CivilianGroup4229938 {
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// Catalog helper CivilianGroupCatalog4229938_Find
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return nil
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}
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