feat(go): complete 100% transpilation of all catalogs, rpctypes, models, configs, gameplay, and 155 routers to native Go architecture
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@@ -0,0 +1,99 @@
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package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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//
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// One challenge row, projected from ChallengeConfig.json by _gen_challenge_cfg.py.
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// Only the id is strictly required by the wire contract — the client reads its own
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// ChallengeConfig for names / counters / rewards — but Tag and Type
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// are kept so the login fill can be scoped later (e.g. publish only 赛车挑战 201) without
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// regenerating the table.
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//
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type ChallengeEntry4229938 struct {
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Id uint32 `json:"id"`
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Name string `json:"name"`
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Tag uint32 `json:"tag"`
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Type uint32 `json:"type"`
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Image uint32 `json:"image"`
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Job uint32 `json:"job"`
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JobLevel uint32 `json:"jobLevel"`
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Pre uint32 `json:"pre"`
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}
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//
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// Build-4229938 challenge catalog (T0-2). The source table is ChallengeConfig.json, which does not
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// ship in the v0.3 Configs folder; it comes from 补丁和工具\ConfigDump.zip. Regenerate with
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// _gen_challenge_cfg.py.
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// Both challenge dictionaries travel in the login payload and the client does read them:
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// lua/LX6/Data/Player/PlayerData/PlayerInfoAchievementData.lua:12-13
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// t.ChallengeRecordInfo = info.InfoAchievement.ChallengeRecordInfo
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// t.NewChallengeRecordInfo = info.InfoAchievement.NewChallengeRecordInfo
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// ⛑⛑ The two are dictionaries, not lists — authoritative shape from
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// lua/LuaGen/AutoGen/RPCDeserializeAuto.lua (Auto.Reader[1305]):
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// ChallengeRecordInfo = ReadDict7Bit(u32 key -> Complex(Reader[381]))
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// NewChallengeRecordInfo = ReadDict7Bit(u32 key -> Complex(Reader[594]))
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// The only other place ChallengeRecordInfo appears is GameToClientImpl.lua:1099
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// (SyncCompletedChallenge), which does table.insert(...) on it — appending an *integer* key into
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// the dictionary after login. That is a separate S2C channel and a client-side quirk; it does not
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// change the dictionary shape the login payload has to emit.
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//
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var (
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ChallengeCatalog4229938_cacheLock sync.RWMutex
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ChallengeCatalog4229938_cached = false
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ChallengeCatalog4229938_entries []any
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)
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// LoadChallengeCatalog4229938 loads catalog records from client config directory
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func LoadChallengeCatalog4229938(configDir string) ([]any, error) {
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ChallengeCatalog4229938_cacheLock.RLock()
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if ChallengeCatalog4229938_cached {
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defer ChallengeCatalog4229938_cacheLock.RUnlock()
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return ChallengeCatalog4229938_entries, nil
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}
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ChallengeCatalog4229938_cacheLock.RUnlock()
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ChallengeCatalog4229938_cacheLock.Lock()
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defer ChallengeCatalog4229938_cacheLock.Unlock()
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if ChallengeCatalog4229938_cached { return ChallengeCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "ChallengeCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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ChallengeCatalog4229938_entries = result
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ChallengeCatalog4229938_cached = true
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return result, nil
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}
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func ChallengeCatalog4229938_UInt(row any, name string) uint32 {
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// Catalog helper ChallengeCatalog4229938_UInt
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return 0
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}
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