fix(gameplay): fix weather GPU rain, volumetric fog, outfit hiding, character switch handoff, combat cooldowns, and map warp
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@@ -59,6 +59,12 @@ internal sealed partial class GameRouter
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private async Task GmTeleportXYZ(Connection conn, UxRpcMessage msg)
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{
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var args = msg.GetArgs<SceneMethods.GmTeleportXYZ>();
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if (MathF.Abs(args.X) < 0.1f && MathF.Abs(args.Z) < 0.1f)
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{
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conn.Session.Log.Warn($"[GM] reject teleport to origin (0, 0, 0)");
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await conn.ReturnAsync(msg, 0);
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return;
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}
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var state = GetWorldState(msg.Context);
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var targetY = args.Y;
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if (targetY <= 10f)
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