fix(gameplay): fix weather GPU rain, volumetric fog, outfit hiding, character switch handoff, combat cooldowns, and map warp
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@@ -73,6 +73,7 @@ internal sealed class WorldEntryState
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internal bool RestoreResourcesAfterActiveSkill { get; set; }
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internal int ActiveClientSkillInstanceId { get; set; }
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internal long ActiveSkillStartedTicks { get; set; }
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internal Dictionary<uint, long> SkillCooldownUntilTicks { get; } = [];
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internal ulong ActiveWeaponInstanceId { get; set; }
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internal uint ActiveFightStyleId { get; set; }
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internal Dictionary<uint, ulong> LastWeaponBySpirit { get; } = [];
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