feat(gameplay): integrate DRMK NPC spawner, dynamic scene presets, pure combat combo router, and clean character switching
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@@ -73,7 +73,7 @@ internal sealed class WorldEntryState
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internal bool RestoreResourcesAfterActiveSkill { get; set; }
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internal int ActiveClientSkillInstanceId { get; set; }
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internal long ActiveSkillStartedTicks { get; set; }
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internal Dictionary<uint, long> SkillCooldownUntilTicks { get; } = [];
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internal Dictionary<ulong, uint> StaticNpcPreparedPlotEvents { get; } = new();
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internal ulong ActiveWeaponInstanceId { get; set; }
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internal uint ActiveFightStyleId { get; set; }
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internal Dictionary<uint, ulong> LastWeaponBySpirit { get; } = [];
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