feat(debug-panel): [Item 8 & Item 3] add outfit toggle UI endpoint and update enemy camp selection
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@@ -124,6 +124,8 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub
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await WriteJsonAsync(ctx, await UnstuckBlackScreenAsync(token), token);
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else if (method == "POST" && path == "/api/player/rollback-10s")
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await WriteJsonAsync(ctx, await RollbackPositionAsync(token), token);
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else if (method == "POST" && path == "/api/player/toggle-clothes")
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await WriteJsonAsync(ctx, await ToggleClothesAsync(token), token);
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else if (method == "POST" && path == "/api/enemy/spawn")
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await WriteJsonAsync(ctx, await SpawnEnemyAsync(await ReadBodyAsync(ctx.Request, token), token), token);
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else if (method == "POST" && path == "/api/cutscene/play")
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@@ -1032,6 +1034,19 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub
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return new { ok = true, timeline };
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}
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private async Task<object> ToggleClothesAsync(CancellationToken token)
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{
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var session = hub.Current;
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if (session is null)
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return new { ok = false, error = "no live game session (is the client in the world?)" };
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var cmd = "CMD:TOGGLE_CLOTHES";
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await session.NotifyAsync(MethodId.SyncNotice, UxSerializer.Serialize(cmd), token);
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session.Log.Info("[DEBUG-API] toggle clothes dispatched");
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return new { ok = true };
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}
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private static async Task<string> ReadBodyAsync(HttpListenerRequest request, CancellationToken token)
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{
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if (!request.HasEntityBody)
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