diff --git a/Ananta.Server/Ananta.Handlers/Game/GameRouter.Switching.cs b/Ananta.Server/Ananta.Handlers/Game/GameRouter.Switching.cs index a9d9d0b..7ae96e6 100644 --- a/Ananta.Server/Ananta.Handlers/Game/GameRouter.Switching.cs +++ b/Ananta.Server/Ananta.Handlers/Game/GameRouter.Switching.cs @@ -111,8 +111,9 @@ internal sealed partial class GameRouter await PublishSafeRuntimeBuffSnapshot4229938(ctx, unitId, templateId, "minimal-direct-switch"); state.AllBuildBuffsPublished = true; - if (oldUnitId != 0 && oldUnitId != unitId) - await ctx.NotifyAsync(MethodId.SyncLogicAgentLeave, WorldCodec.LogicAgentLeave(oldUnitId)); + // Keep the previous character in the world scene so the player can interact with / carry them + // if (oldUnitId != 0 && oldUnitId != unitId) + // await ctx.NotifyAsync(MethodId.SyncLogicAgentLeave, WorldCodec.LogicAgentLeave(oldUnitId)); await ctx.NotifyAsync(MethodId.SyncGamePause, WorldCodec.GamePause(false)); state.SwitchCount++;