fix(world): resolve traffic freeze, player vehicle kick, mob npcs, void falls, subway fast-travel, and timeline playback
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@@ -379,6 +379,7 @@ internal sealed partial class GameRouter
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conn.Log.Info($"[VEHICLE] AskPlayerStartEnterOrExitVehicle vehicle={drive.VehicleEntityId} enter={drive.EnterOrLeave} seat={drive.SeatIndex}");
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if (drive.EnterOrLeave)
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{
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Ananta.Server.Gameplay.Traffic.CityTrafficEngine.Instance.NotifyVehicleBoarding(drive.VehicleEntityId);
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await ForceEnterVehicleAsync(conn.Session, drive.VehicleEntityId);
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}
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else
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