fix(world): resolve traffic freeze, player vehicle kick, mob npcs, void falls, subway fast-travel, and timeline playback
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@@ -487,7 +487,6 @@ internal sealed partial class GameRouter
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new SceneMethods.SyncChangeVehicleController { VehicleInstanceId = vehicleId, ControllerPid = pid }), ct);
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await session.NotifyAsync(MethodId.SyncPlayerFinishEnterOrExitVehic, UxSerializer.Serialize(drive), ct);
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await SendStoryAsync(session, StoryS011Codec4229938.BuildEnterChildBootstrap(VehicleStoryEnterNid, vehicleId, seat));
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await SendStoryAsync(session, StoryS011Codec4229938.BuildDeleteNode(VehicleStoryEnterNid));
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session.Log.Info($"[VEHICLE-STORY] force enter vehicle={vehicleId} seat={seat} unit={unitId} status=4");
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return (true, $"seated in vehicle {vehicleId} (seat 0) — drive with normal keys, exit with F or the Exit button");
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}
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