fix(world): resolve traffic freeze, player vehicle kick, mob npcs, void falls, subway fast-travel, and timeline playback

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CAtlas0784 committed 2026-09-18 16:11:34 +07:00
1 parent 67bdbae24b
commit 8470c3d413
9 files changed
+233 -123

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@@ -487,7 +487,6 @@ internal sealed partial class GameRouter
new SceneMethods.SyncChangeVehicleController { VehicleInstanceId = vehicleId, ControllerPid = pid }), ct);
await session.NotifyAsync(MethodId.SyncPlayerFinishEnterOrExitVehic, UxSerializer.Serialize(drive), ct);
await SendStoryAsync(session, StoryS011Codec4229938.BuildEnterChildBootstrap(VehicleStoryEnterNid, vehicleId, seat));
await SendStoryAsync(session, StoryS011Codec4229938.BuildDeleteNode(VehicleStoryEnterNid));
session.Log.Info($"[VEHICLE-STORY] force enter vehicle={vehicleId} seat={seat} unit={unitId} status=4");
return (true, $"seated in vehicle {vehicleId} (seat 0) — drive with normal keys, exit with F or the Exit button");
}