feat(all): complete map fog unlock, outfit toggle F8, gacha draws, monster combat, cutscenes catalog, and arcade minigame
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@@ -161,11 +161,19 @@ internal static class RuntimePayloadFactory
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root.InfoAchievement.SceneFogMaps = new Dictionary<uint, Auto.SceneFogMap>
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{
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[1] = new Auto.SceneFogMap { All = true },
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[101] = new Auto.SceneFogMap { All = true },
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[102] = new Auto.SceneFogMap { All = true },
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[103] = new Auto.SceneFogMap { All = true },
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[1001] = new Auto.SceneFogMap { All = true },
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[10001] = new Auto.SceneFogMap { All = true }
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[10001] = new Auto.SceneFogMap { All = true },
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[20001125] = new Auto.SceneFogMap { All = true }, // SouDaChe / Parkour
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[20001222] = new Auto.SceneFogMap { All = true }, // Xinqi Main City
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[20001223] = new Auto.SceneFogMap { All = true }, // Chongxiao Longqi Village
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[23300888] = new Auto.SceneFogMap { All = true }, // Main City Raid
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[23300999] = new Auto.SceneFogMap { All = true }, // Chongxiao Raid
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};
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// Unlock all Map POIs
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root.InfoAchievement.SceneFogMapPoiIds = Enumerable.Range(1, 1000).Select(i => (uint)i).ToList();
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root.InfoAchievement.SceneFogMapPoiIds = Enumerable.Range(1, 5000).Select(i => (uint)i).ToList();
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return root;
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}
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