feat(traffic): implement autonomous City Traffic Engine and Living Urban Crowd Engine from CBT dump

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CAtlas0784 committed 2026-09-18 14:19:52 +07:00
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commit 67bdbae24b
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using Ananta.SDK.Network;
namespace Ananta.Server.Gameplay.Traffic;
public interface ITrafficVehicleDriver
{
Task<(bool Ok, ulong EntityId)> SpawnTrafficVehicleAsync(
TcpSession session, uint configId, float x, float y, float z, float yaw);
Task DestroyTrafficVehicleAsync(
TcpSession session, ulong entityId);
Task SendVehicleMoveAsync(
TcpSession session, ulong entityId, float x, float y, float z, float yaw, float vx, float vz);
bool IsVehiclePlayerControlled(ulong entityId);
(bool HasPlayer, float X, float Y, float Z, float Yaw, uint RaidId) GetPlayerPosition(TcpSession session);
}