feat(traffic): implement autonomous City Traffic Engine and Living Urban Crowd Engine from CBT dump

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CAtlas0784 committed 2026-09-18 14:19:52 +07:00
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using Ananta.SDK.Network;
namespace Ananta.Server.Gameplay.Crowd;
public interface IUrbanCrowdDriver
{
Task<(bool Ok, ulong[] EntityIds)> SpawnCrowdPedestriansAsync(
TcpSession session, uint npcFormworkId, uint poiActionId, float x, float y, float z, float facing);
(bool HasPlayer, float X, float Y, float Z, float Yaw, uint RaidId) GetPlayerPosition(TcpSession session);
}