feat(traffic): implement autonomous City Traffic Engine and Living Urban Crowd Engine from CBT dump
This commit is contained in:
1 parent
f2a36fe188
commit
67bdbae24b
17 files changed
+18759
No files matched your search
@@ -0,0 +1,11 @@
|
||||
using Ananta.SDK.Network;
|
||||
|
||||
namespace Ananta.Server.Gameplay.Crowd;
|
||||
|
||||
public interface IUrbanCrowdDriver
|
||||
{
|
||||
Task<(bool Ok, ulong[] EntityIds)> SpawnCrowdPedestriansAsync(
|
||||
TcpSession session, uint npcFormworkId, uint poiActionId, float x, float y, float z, float facing);
|
||||
|
||||
(bool HasPlayer, float X, float Y, float Z, float Yaw, uint RaidId) GetPlayerPosition(TcpSession session);
|
||||
}
|
||||
@@ -0,0 +1,358 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Ananta.SDK.Network;
|
||||
|
||||
namespace Ananta.Server.Gameplay.Crowd;
|
||||
|
||||
public sealed class InteriorsFile
|
||||
{
|
||||
[JsonPropertyName("metadata")]
|
||||
public InteriorMetadata Metadata { get; set; } = new();
|
||||
|
||||
[JsonPropertyName("spatialGrid")]
|
||||
public Dictionary<string, List<int>> SpatialGrid { get; set; } = new();
|
||||
|
||||
[JsonPropertyName("interiors")]
|
||||
public List<InteriorEntry> Interiors { get; set; } = [];
|
||||
}
|
||||
|
||||
public sealed class InteriorMetadata
|
||||
{
|
||||
[JsonPropertyName("totalInteriors")]
|
||||
public int TotalInteriors { get; set; }
|
||||
|
||||
[JsonPropertyName("gridSize")]
|
||||
public float GridSize { get; set; } = 100f;
|
||||
}
|
||||
|
||||
public sealed class InteriorEntry
|
||||
{
|
||||
[JsonPropertyName("id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("name")]
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
[JsonPropertyName("sector")]
|
||||
public string Sector { get; set; } = string.Empty;
|
||||
|
||||
[JsonPropertyName("pos")]
|
||||
public List<float> Pos { get; set; } = [];
|
||||
}
|
||||
|
||||
public sealed class PedestrianNetworkFile
|
||||
{
|
||||
[JsonPropertyName("metadata")]
|
||||
public PedestrianMetadata Metadata { get; set; } = new();
|
||||
|
||||
[JsonPropertyName("spatialGrid")]
|
||||
public Dictionary<string, List<int>> SpatialGrid { get; set; } = new();
|
||||
|
||||
[JsonPropertyName("lanes")]
|
||||
public List<PedestrianLaneEntry> Lanes { get; set; } = [];
|
||||
}
|
||||
|
||||
public sealed class PedestrianMetadata
|
||||
{
|
||||
[JsonPropertyName("totalLanes")]
|
||||
public int TotalLanes { get; set; }
|
||||
|
||||
[JsonPropertyName("gridSize")]
|
||||
public float GridSize { get; set; } = 100f;
|
||||
}
|
||||
|
||||
public sealed class PedestrianLaneEntry
|
||||
{
|
||||
[JsonPropertyName("id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("tags")]
|
||||
public List<string> Tags { get; set; } = [];
|
||||
|
||||
[JsonPropertyName("pts")]
|
||||
public List<List<float>> Pts { get; set; } = [];
|
||||
|
||||
[JsonPropertyName("isCrosswalk")]
|
||||
public bool IsCrosswalk { get; set; }
|
||||
}
|
||||
|
||||
public sealed class UrbanCrowdEngine
|
||||
{
|
||||
public static UrbanCrowdEngine Instance { get; } = new();
|
||||
|
||||
private IUrbanCrowdDriver? _driver;
|
||||
private Func<IEnumerable<TcpSession>>? _sessionProvider;
|
||||
|
||||
private InteriorsFile? _interiorsData;
|
||||
private PedestrianNetworkFile? _pedestrianData;
|
||||
|
||||
private readonly ConcurrentDictionary<int, DateTime> _populatedInteriors = new();
|
||||
private readonly ConcurrentDictionary<ulong, ActiveCrowdNpc> _activeCrowd = new();
|
||||
|
||||
private CancellationTokenSource? _cts;
|
||||
private Task? _crowdLoopTask;
|
||||
|
||||
public bool Enabled { get; set; } = true;
|
||||
public int TargetPedestrianDensity { get; set; } = 15;
|
||||
public bool PopulateShops { get; set; } = true;
|
||||
|
||||
// Verified civilian NPCs from Camp 2 with models
|
||||
private static readonly uint[] CitizenFormworkPool =
|
||||
[
|
||||
40120883, 40120884, 40120885, 40120886, 40120887,
|
||||
40120888, 40120889, 40120890, 40120891, 40120892,
|
||||
40120893, 40120894, 40120895, 40120896, 40120897
|
||||
];
|
||||
|
||||
// Common idle / chatter / phone POI action IDs
|
||||
private static readonly uint[] AmbientPoiActions = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
|
||||
|
||||
private readonly Random _rng = new();
|
||||
|
||||
public sealed class ActiveCrowdNpc
|
||||
{
|
||||
public ulong EntityId { get; set; }
|
||||
public uint FormworkId { get; set; }
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
public float Z { get; set; }
|
||||
public DateTime SpawnedAt { get; set; }
|
||||
}
|
||||
|
||||
public void Initialize(string clientDataPath, IUrbanCrowdDriver driver, Func<IEnumerable<TcpSession>> sessionProvider)
|
||||
{
|
||||
_driver = driver;
|
||||
_sessionProvider = sessionProvider;
|
||||
|
||||
var interiorsPath = Path.Combine(clientDataPath, "World", "Interiors.json");
|
||||
var pedPath = Path.Combine(clientDataPath, "World", "PedestrianNetwork.json");
|
||||
|
||||
try
|
||||
{
|
||||
if (File.Exists(interiorsPath))
|
||||
{
|
||||
var json = File.ReadAllText(interiorsPath);
|
||||
_interiorsData = JsonSerializer.Deserialize<InteriorsFile>(json);
|
||||
Console.WriteLine($"[CROWD] Loaded {_interiorsData?.Interiors.Count ?? 0} shop interiors.");
|
||||
}
|
||||
|
||||
if (File.Exists(pedPath))
|
||||
{
|
||||
var json = File.ReadAllText(pedPath);
|
||||
_pedestrianData = JsonSerializer.Deserialize<PedestrianNetworkFile>(json);
|
||||
Console.WriteLine($"[CROWD] Loaded {_pedestrianData?.Lanes.Count ?? 0} pedestrian sidewalk/crosswalk lanes.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[CROWD] Error loading world crowd data: {ex.Message}");
|
||||
}
|
||||
|
||||
Start();
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (_crowdLoopTask is not null && !_crowdLoopTask.IsCompleted)
|
||||
return;
|
||||
|
||||
_cts = new CancellationTokenSource();
|
||||
_crowdLoopTask = Task.Run(() => CrowdLoopAsync(_cts.Token));
|
||||
Console.WriteLine("[CROWD] Living Urban Crowd Engine started.");
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_cts?.Cancel();
|
||||
}
|
||||
|
||||
private async Task CrowdLoopAsync(CancellationToken token)
|
||||
{
|
||||
while (!token.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Enabled && _driver is not null && _sessionProvider is not null)
|
||||
{
|
||||
var sessions = _sessionProvider().ToList();
|
||||
foreach (var session in sessions)
|
||||
{
|
||||
await TickSessionCrowdAsync(session);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[CROWD-ERROR] Tick error: {ex.Message}");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Run crowd checks every 2.5 seconds (crowd spawns do not require high frequency updates)
|
||||
await Task.Delay(2500, token);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async Task TickSessionCrowdAsync(TcpSession session)
|
||||
{
|
||||
if (_driver is null)
|
||||
return;
|
||||
|
||||
var (hasPlayer, px, py, pz, pyaw, _) = _driver.GetPlayerPosition(session);
|
||||
if (!hasPlayer || !float.IsFinite(px) || !float.IsFinite(pz))
|
||||
return;
|
||||
|
||||
// 1. Populate nearby shops and cafes (within 60m)
|
||||
if (PopulateShops && _interiorsData is not null)
|
||||
{
|
||||
var grid = _interiorsData.SpatialGrid;
|
||||
var gridSize = _interiorsData.Metadata.GridSize;
|
||||
var centerCx = (int)MathF.Floor(px / gridSize);
|
||||
var centerCz = (int)MathF.Floor(pz / gridSize);
|
||||
|
||||
for (var cx = centerCx - 1; cx <= centerCx + 1; cx++)
|
||||
{
|
||||
for (var cz = centerCz - 1; cz <= centerCz + 1; cz++)
|
||||
{
|
||||
var ckey = $"{cx}_{cz}";
|
||||
if (grid.TryGetValue(ckey, out var interiorIndices))
|
||||
{
|
||||
foreach (var idx in interiorIndices)
|
||||
{
|
||||
if (idx >= 0 && idx < _interiorsData.Interiors.Count)
|
||||
{
|
||||
var shop = _interiorsData.Interiors[idx];
|
||||
if (shop.Pos.Count < 3) continue;
|
||||
|
||||
var sx = shop.Pos[0];
|
||||
var sy = shop.Pos[1];
|
||||
var sz = shop.Pos[2];
|
||||
|
||||
var dx = sx - px;
|
||||
var dz = sz - pz;
|
||||
var distSq = dx * dx + dz * dz;
|
||||
|
||||
if (distSq <= 60f * 60f && !_populatedInteriors.ContainsKey(shop.Id))
|
||||
{
|
||||
_populatedInteriors[shop.Id] = DateTime.UtcNow;
|
||||
|
||||
// Spawn 1 shopkeeper/patron inside
|
||||
var formworkId = CitizenFormworkPool[_rng.Next(CitizenFormworkPool.Length)];
|
||||
var poiAction = AmbientPoiActions[_rng.Next(AmbientPoiActions.Length)];
|
||||
var facing = _rng.Next(0, 360);
|
||||
|
||||
var (ok, ids) = await _driver.SpawnCrowdPedestriansAsync(
|
||||
session, formworkId, poiAction, sx, sy, sz, facing);
|
||||
|
||||
if (ok && ids.Length > 0)
|
||||
{
|
||||
_activeCrowd[ids[0]] = new ActiveCrowdNpc
|
||||
{
|
||||
EntityId = ids[0],
|
||||
FormworkId = formworkId,
|
||||
X = sx,
|
||||
Y = sy,
|
||||
Z = sz,
|
||||
SpawnedAt = DateTime.UtcNow
|
||||
};
|
||||
Console.WriteLine($"[CROWD] Populated shop '{shop.Name}' with citizen NPC {formworkId}!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Sidewalk pedestrians
|
||||
if (_pedestrianData is not null && _activeCrowd.Count < TargetPedestrianDensity)
|
||||
{
|
||||
var pGrid = _pedestrianData.SpatialGrid;
|
||||
var pGridSize = _pedestrianData.Metadata.GridSize;
|
||||
var centerCx = (int)MathF.Floor(px / pGridSize);
|
||||
var centerCz = (int)MathF.Floor(pz / pGridSize);
|
||||
|
||||
var candidateWaypoints = new List<(float X, float Y, float Z)>();
|
||||
|
||||
for (var cx = centerCx - 1; cx <= centerCx + 1; cx++)
|
||||
{
|
||||
for (var cz = centerCz - 1; cz <= centerCz + 1; cz++)
|
||||
{
|
||||
var ckey = $"{cx}_{cz}";
|
||||
if (pGrid.TryGetValue(ckey, out var laneIds))
|
||||
{
|
||||
foreach (var laneId in laneIds)
|
||||
{
|
||||
if (laneId >= 0 && laneId < _pedestrianData.Lanes.Count)
|
||||
{
|
||||
var lane = _pedestrianData.Lanes[laneId];
|
||||
foreach (var pt in lane.Pts)
|
||||
{
|
||||
if (pt.Count < 3) continue;
|
||||
var ldx = pt[0] - px;
|
||||
var ldz = pt[2] - pz;
|
||||
var dSq = ldx * ldx + ldz * ldz;
|
||||
if (dSq >= 25f * 25f && dSq <= 80f * 80f)
|
||||
{
|
||||
candidateWaypoints.Add((pt[0], pt[1], pt[2]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (candidateWaypoints.Count > 0)
|
||||
{
|
||||
var wp = candidateWaypoints[_rng.Next(candidateWaypoints.Count)];
|
||||
var formworkId = CitizenFormworkPool[_rng.Next(CitizenFormworkPool.Length)];
|
||||
var poiAction = AmbientPoiActions[_rng.Next(AmbientPoiActions.Length)];
|
||||
var facing = _rng.Next(0, 360);
|
||||
|
||||
var (ok, ids) = await _driver.SpawnCrowdPedestriansAsync(
|
||||
session, formworkId, poiAction, wp.X, wp.Y, wp.Z, facing);
|
||||
|
||||
if (ok && ids.Length > 0)
|
||||
{
|
||||
_activeCrowd[ids[0]] = new ActiveCrowdNpc
|
||||
{
|
||||
EntityId = ids[0],
|
||||
FormworkId = formworkId,
|
||||
X = wp.X,
|
||||
Y = wp.Y,
|
||||
Z = wp.Z,
|
||||
SpawnedAt = DateTime.UtcNow
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public CrowdStatus GetStatus() => new()
|
||||
{
|
||||
Enabled = Enabled,
|
||||
TargetDensity = TargetPedestrianDensity,
|
||||
ActiveCrowdCount = _activeCrowd.Count,
|
||||
PopulatedShopsCount = _populatedInteriors.Count,
|
||||
TotalInteriors = _interiorsData?.Interiors.Count ?? 0,
|
||||
TotalPedestrianLanes = _pedestrianData?.Lanes.Count ?? 0
|
||||
};
|
||||
}
|
||||
|
||||
public sealed class CrowdStatus
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
public int TargetDensity { get; set; }
|
||||
public int ActiveCrowdCount { get; set; }
|
||||
public int PopulatedShopsCount { get; set; }
|
||||
public int TotalInteriors { get; set; }
|
||||
public int TotalPedestrianLanes { get; set; }
|
||||
}
|
||||
Reference in new issue
Block a user