feat(vehicles): enable direct vehicle boarding with F key via story enter and drive state

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CAtlas0784 committed 2026-09-16 18:35:09 +07:00
1 parent 8d6097fcf3
commit 52ae7b8236
2 files changed
+22

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@@ -243,6 +243,7 @@ internal sealed partial class GameRouter
{ VehicleInstanceId = vehicleId, ControllerPid = pid });
await SendVehicleBoardingStatus(conn, unitId, vehicleId, seat, 2);
conn.Log.Info($"[VEHICLE-STORY] enter begin vehicle={vehicleId} seat={seat} unit={unitId} status=2 lazy={lazyRegistered}");
await ForceEnterVehicleAsync(conn.Session, vehicleId);
}
private async Task AdvanceVehicleEnter(Connection conn, VehicleStoryState story, int phase)