feat: Upgrade server with HyNB v2.4 modular architecture, minigames, admin GM web panel, companion summons, and car radio

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CAtlas0784 committed 2026-10-29 02:44:24 +07:00
1 parent 74e2963a12
commit 3e5adf1dc5
1571 files changed
+336468 -6348

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@@ -1,6 +1,7 @@
using Ananta.SDK.Logging;
using Ananta.SDK.Network;
using Ananta.SDK.Rpc;
using Ananta.Server.App.Admin;
using Ananta.Server.Configuration;
using Ananta.Server.Handlers.Game;
using Ananta.Server.Handlers.LoginGate;
@@ -49,15 +50,13 @@ internal sealed class PrivateServerApplication(PrivateServerConfig config)
TrafficAndCrowdDriver.Instance,
() => gameSessions.Current is not null ? [gameSessions.Current] : Array.Empty<TcpSession>());
// Interactive gadget + scene-item grid streaming (vending machines, arcades, doors,
// lampposts, props from the client's baked cell data) — server-side equivalent of the
// AnantaGadgetLoader / AnantaWorldMod injects.
// Interactive gadget + scene-item grid streaming
GadgetStreamingEngine.Instance.Initialize(
clientDataFolder,
TrafficAndCrowdDriver.Instance,
() => gameSessions.Current is not null ? [gameSessions.Current] : Array.Empty<TcpSession>());
// Localhost debug API for debug-panel.py (optional, never blocks the game stack).
// Localhost debug API for debug-panel / WebUI (port 5809)
using var debugApi = config.Debug.Enabled ? new DebugApiServer(config, gameSessions) : null;
var webInfo = "web=off";
if (debugApi is not null)
@@ -65,34 +64,42 @@ internal sealed class PrivateServerApplication(PrivateServerConfig config)
try
{
debugApi.Start();
webInfo = $"web=http://{config.Debug.Host}:{config.Debug.Port}/";
webInfo = $"http://{config.Debug.Host}:{config.Debug.Port}/";
}
catch (Exception ex)
{
Console.WriteLine($"[DEBUG-API] disabled for this run: {ex.Message}");
Console.WriteLine($"[DEBUG-API] disabled: {ex.Message}");
}
}
// Bootstrap diagnostics stay in console-latest/archive; runtime output becomes visible here.
RuntimeLogs.EndBootstrapQuietMode();
Console.WriteLine($"[READY] นี่คือเวอร์ชั่น DEV ที่ไม่ได้รับคุณภาพจากเกม Ananta GAY | client={config.Client.Version} | pid={Profile.PlayerPid} | login={config.Network.AdvertisedHost}:{loginPortA},{loginPortB} | game=:{config.Network.GamePort}");
var savedColor = Console.ForegroundColor;
try
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(webInfo == "web=off" ? "[Debug Panel] off" : $"[Debug Panel] http://{config.Debug.Host}:{config.Debug.Port}/");
}
finally { Console.ForegroundColor = savedColor; }
Console.WriteLine($"[READY] Ananta Private Server (HyNB v2.4 Modular) | client={config.Client.Version} | pid={Profile.PlayerPid} | login={config.Network.AdvertisedHost}:{loginPortA},{loginPortB} | game=:{config.Network.GamePort}");
if (config.Admin.Enabled)
Console.WriteLine($"[READY] Admin GM panel at http://{config.Admin.Host}:{config.Admin.Port}/");
if (webInfo != "web=off")
Console.WriteLine($"[READY] Debug WebUI panel at {webInfo}");
var adminTask = config.Admin.Enabled
? new AdminWebServer(config).RunAsync(cancellationToken)
: Task.CompletedTask;
var serverTasks = servers.Select(server => server.RunAsync(cancellationToken));
await Task.WhenAll(serverTasks);
await Task.WhenAll(serverTasks.Prepend(adminTask));
}
private static TcpServer CreateServer(string name, string host, int port, RpcRouter router, GameSessionHub? gameSessions = null)
=> new(name, host, port, router,
{
var net = PrivateServerConfigStore.Current.Network;
return new(name, host, port, router,
async (session, frame, token) =>
{
gameSessions?.Touch(session);
GameAdminBridge.Touch(session);
await RpcFrameDispatcher.DispatchAsync(router, session, frame, token);
});
},
onClosed: null,
heartbeatMs: net.SocketHeartbeatMs,
writeTimeoutMs: net.WriteTimeoutMs);
}
}