feat(core): unlock map fog across all scenes, provide unlimited currency (999M), and document asset decryption architecture
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@@ -367,12 +367,15 @@ internal sealed partial class GameRouter
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};
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await ctx.NotifyAsync(MethodId.SyncAllActivities, activitiesSync);
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// Unlock all scene fog of war on the client
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await ctx.NotifyAsync(MethodId.SyncSceneFogMapAllUnlock, new SceneMethods.SyncSceneFogMapAllUnlockInfo
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// Unlock all scene fog of war on the client across all city/world scenes
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foreach (var fogSceneId in new uint[] { 1, 1001, 10001, state.ActiveRaidId })
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{
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SceneId = state.ActiveRaidId,
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Unlocked = true
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});
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await ctx.NotifyAsync(MethodId.SyncSceneFogMapAllUnlock, new SceneMethods.SyncSceneFogMapAllUnlockInfo
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{
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SceneId = fogSceneId,
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Unlocked = true
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});
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}
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// Initialize story task tracking
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await ctx.NotifyAsync(MethodId.SyncCurrentTask, new SceneMethods.SyncCurrentTaskInfo
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