feat(core): unlock map fog across all scenes, provide unlimited currency (999M), and document asset decryption architecture
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@@ -151,6 +151,22 @@ internal static class RuntimePayloadFactory
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});
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}
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// Unlimited currency (Money, Gold, BindingGold, FreeGold)
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root.InfoItem.Money = 999_999_999;
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root.InfoItem.Gold = 999_999_999;
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root.InfoItem.BindingGold = 999_999_999;
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root.InfoItem.FreeGold = 999_999_999;
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// Unlock all Map Fog of war across known scenes
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root.InfoAchievement.SceneFogMaps = new Dictionary<uint, Auto.SceneFogMap>
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{
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[1] = new Auto.SceneFogMap { All = true },
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[1001] = new Auto.SceneFogMap { All = true },
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[10001] = new Auto.SceneFogMap { All = true }
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};
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// Unlock all Map POIs
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root.InfoAchievement.SceneFogMapPoiIds = Enumerable.Range(1, 1000).Select(i => (uint)i).ToList();
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return root;
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}
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