feat(core): unlock map fog across all scenes, provide unlimited currency (999M), and document asset decryption architecture
This commit is contained in:
1 parent
a5f9a8058a
commit
3853760c34
5 files changed
+124
-7
No files matched your search
@@ -151,6 +151,22 @@ internal static class RuntimePayloadFactory
|
||||
});
|
||||
}
|
||||
|
||||
// Unlimited currency (Money, Gold, BindingGold, FreeGold)
|
||||
root.InfoItem.Money = 999_999_999;
|
||||
root.InfoItem.Gold = 999_999_999;
|
||||
root.InfoItem.BindingGold = 999_999_999;
|
||||
root.InfoItem.FreeGold = 999_999_999;
|
||||
|
||||
// Unlock all Map Fog of war across known scenes
|
||||
root.InfoAchievement.SceneFogMaps = new Dictionary<uint, Auto.SceneFogMap>
|
||||
{
|
||||
[1] = new Auto.SceneFogMap { All = true },
|
||||
[1001] = new Auto.SceneFogMap { All = true },
|
||||
[10001] = new Auto.SceneFogMap { All = true }
|
||||
};
|
||||
// Unlock all Map POIs
|
||||
root.InfoAchievement.SceneFogMapPoiIds = Enumerable.Range(1, 1000).Select(i => (uint)i).ToList();
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
|
||||
@@ -367,12 +367,15 @@ internal sealed partial class GameRouter
|
||||
};
|
||||
await ctx.NotifyAsync(MethodId.SyncAllActivities, activitiesSync);
|
||||
|
||||
// Unlock all scene fog of war on the client
|
||||
await ctx.NotifyAsync(MethodId.SyncSceneFogMapAllUnlock, new SceneMethods.SyncSceneFogMapAllUnlockInfo
|
||||
// Unlock all scene fog of war on the client across all city/world scenes
|
||||
foreach (var fogSceneId in new uint[] { 1, 1001, 10001, state.ActiveRaidId })
|
||||
{
|
||||
SceneId = state.ActiveRaidId,
|
||||
Unlocked = true
|
||||
});
|
||||
await ctx.NotifyAsync(MethodId.SyncSceneFogMapAllUnlock, new SceneMethods.SyncSceneFogMapAllUnlockInfo
|
||||
{
|
||||
SceneId = fogSceneId,
|
||||
Unlocked = true
|
||||
});
|
||||
}
|
||||
|
||||
// Initialize story task tracking
|
||||
await ctx.NotifyAsync(MethodId.SyncCurrentTask, new SceneMethods.SyncCurrentTaskInfo
|
||||
|
||||
Reference in new issue
Block a user