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"use strict" ;
const fs = require ( "fs" );
const path = require ( "path" );
const fengari = require ( "fengari" );
const { lua , lauxlib , to_luastring } = fengari ;
const { config , resolveProjectPath } = require ( "../private_server_config" );
const clientVersion = String ( config . client . version );
const fastPatchRoot = path . join ( resolveProjectPath ( config . paths . runtimeFastpatch ), clientVersion );
const luaSrcRoot = resolveProjectPath ( "lua" ); // decompiled client Lua source
const fileName = "LuaFiles#LX6#SGUI#StoreDefine#UidLayerPanelStore.lua" ;
const labelEnabled = config . ui ? . uidLabel ? . enabled !== false ;
const label = labelEnabled ? String ( config . ui ? . uidLabel ? . text || "นี่คือเวอร์ชั่น DEV ที่ไม่ได้รับคุณภาพจากเกม Ananta GAY" ) : "" ;
const removeStock = config . ui ? . removeStockConfidentialLabel !== false ;
fs . rmSync ( fastPatchRoot , { recursive : true , force : true });
fs . mkdirSync ( fastPatchRoot , { recursive : true });
const qLabel = JSON . stringify ( label );
const luaSource = `-- Ananta private-server fastpatch for client ${ clientVersion } \n` +
`-- Persistent UID/watermark override only. Gameplay Lua is untouched.\n\n` +
`local CSPauseManager = LX6.Engine.PauseManager\n` +
`C_UidLayerPanelStore = DefClass("C_UidLayerPanelStore", C_UidLayerPanelStore, C_StoreGroup)\n` +
`GroupName2Class.UidLayerPanelStore = C_UidLayerPanelStore\n` +
`local M = C_UidLayerPanelStore\n` +
`local PRIVATE_SERVER_LABEL = ${ qLabel } \n` +
`local REMOVE_STOCK_LABEL = ${ removeStock ? "true" : "false" } \n\n` +
`local function ApplyPrivateServerText(self)\n` +
` if not self or not self.bindData then return end\n` +
` local login = gPlayerManager and gPlayerManager.infoLogin and gPlayerManager.infoLogin.bindData or nil\n` +
` local pid = login and login.pid or nil\n` +
` self.bindData.uidLabel = pid ~= nil and ("UID:" .. ulong.tostring(pid)) or ""\n` +
` if REMOVE_STOCK_LABEL then self.bindData.confidentialLabel = PRIVATE_SERVER_LABEL end\n` +
` self.bindData.versionCtrl = 0\n` +
` self.bindData.showUID = 0\n` +
`end\n\n` +
`M.ctor = function(self)\n` +
` self.msgEvents = { [gEventConstants.L50_BEFORE_SWITCH_SCENE] = self.CreateAction(self, "OnBeforeSwitchScene") }\n` +
`end\n\n` +
`M.OnAwake = function(self)\n` +
` self.RegisterMessageEvents(self, self.msgEvents)\n` +
` gLuaUIMgr.uidLayerPanelStore = self\n` +
` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnShow = function(self, panelId, data)\n` +
` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnClose = function(self) end\n\n` +
`M.OnDestroy = function(self)\n` +
` self.ClearMessageEvents(self)\n` +
` gLuaUIMgr.uidLayerPanelStore = nil\n` +
`end\n\n` +
`M.OnActiveDeviceChange = function(self, device) end\n\n` +
`M.ShowPauseInfo = function(self, serveSpeed)\n` +
` if not gGameManager.Env.isEditor or not gCS.PauseManager.showPauseTip then\n` +
` self.bindData.pauseLabel = ""\n` +
` return\n` +
` end\n` +
` local clientSpeed = CSPauseManager.Instance.PauseSpeed\n` +
` local text = ""\n` +
` if clientSpeed then\n` +
` if clientSpeed ~= 0 then\n` +
` text = text .. "客户端暂停 "\n` +
` elseif clientSpeed >= 1 then\n` +
` text = text .. "客户端时缓:" .. gString.Format("%.2f", clientSpeed) .. " "\n` +
` end\n` +
` end\n` +
` if serveSpeed then text = text .. "服务端暂停" else text = "" end\n` +
` self.bindData.pauseLabel = text\n` +
`end\n\n` +
`M.RefreshUID = function(self) ApplyPrivateServerText(self) end\n` +
`M.RefreshVersion = function(self) ApplyPrivateServerText(self) end\n` +
`M.RefreshUIDDisplay = function(self, show)\n` +
` if self and self.bindData then self.bindData.showUID = 0 end\n` +
`end\n\n` +
`M.OnBeforeSwitchScene = function(self, eventId, switchSceneEventParams)\n` +
` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnLanguageChange = function(self, lang) ApplyPrivateServerText(self) end\n` ;
const L = lauxlib . luaL_newstate ();
const luaBytes = to_luastring ( luaSource );
const status = lauxlib . luaL_loadbuffer ( L , luaBytes , luaBytes . length , to_luastring ( fileName ));
if ( status !== lua . LUA_OK ) throw new Error ( "generated UidLayerPanelStore.lua failed Lua syntax validation" );
fs . writeFileSync ( path . join ( fastPatchRoot , fileName ), luaSource , "utf8" );
// GameSwitch defaults: the private server has no GameSwitch RPC, so the client's
// gGameSwitch table would stay empty and every switch-gated phone app/panel would
// report "This feature is temporarily unavailable". Pre-seed all retail switches
// to open (real-money charge stays closed). Server-side SyncGameSwitchToClient
// still wins whenever it arrives, because M.Sync overwrites these defaults.
const forceSwitches = config . ui ? . forceEnableGameSwitches !== false ;
const switchFileName = "LuaFiles#LX6#Manager#ClientGameSwitch.lua" ;
// NOTE: EnableCharge is intentionally absent (real-money flow).
const gameSwitchDefaults = [
"EnableBuzzCenter" , "EnableMall" , "EnableMallBundle" , "EnableMallRecommend" ,
"EnableMallDirectSale" , "EnableCheckIn" , "EnableTime" , "EnableDossier" ,
"EnableRadiantChest" , "EnableCloset" , "EnableGachaSystem" , "EnableSeasonalBattlePass" ,
"EnableBBChat" , "EnableScope" , "EnableParty" , "EnableSpiritTalent" ,
"EnablePhoto" , "EnableMail" , "EnablePhone" , "EnableFriends" ,
"EnableAchievement" , "EnableTutorial" , "EnableCityPedia" , "EnableNotices" ,
"EnableCustom" , "EnableInteractionAction" , "EnableDutyTerminal" , "EnableCatExpress" ,
"EnableEonBug" , "EnableJanitor" , "EnableRadioStation" , "EnableBubble" ,
"EnableFashionStore" , "Enable4SStore" , "EnableProfile" , "EnableClub" ,
"EnableRanking" , "EnableAkashicSystem" , "EnableActivity" ,
];
let switchNote = "GameSwitch defaults: skipped (ui.forceEnableGameSwitches=false).\n" ;
if ( forceSwitches ) {
const switchSource = `-- Ananta private-server fastpatch for client ${ clientVersion } \n` +
`-- GameSwitch defaults, Gacha active pool bypass, and safety hooks.\n\n` +
`local M = {}\n\n` +
`M.Sync = function(key, value)\n` +
` M[key] = value\n\n` +
` pcall(function()\n` +
` if gMessageManager and gEventConstants and gEventConstants.ON_GM_GAME_SWITCH_CHANGE then\n` +
` gMessageManager:SendMessage(gEventConstants.ON_GM_GAME_SWITCH_CHANGE)\n` +
` end\n` +
` end)\n` +
`end\n\n` +
gameSwitchDefaults . map (( name ) => `M. ${ name } = true\n` ). join ( "" ) +
`\n` +
`gGameSwitch = M\n\n` +
`-- Bypass CBT date expiration for Gacha pools and unlock all map/systems\n` +
`local function ApplyAllGlobalHooks()\n` +
` pcall(function()\n` +
` if C_GachaManager then\n` +
` C_GachaManager.IsPoolActive = function() return true end\n` +
` C_GachaManager.CheckHasActiveClosetPool = function() return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gBlockMgr then\n` +
` gBlockMgr.IsBlockUnlocked = function(self, blockId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if MapView then\n` +
` MapView.InFog = function(self, instanceId) return false end\n` +
` MapView.SetFogEnable = function(self, enable) self.enableFog = false end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapSystem_FogMap then\n` +
` gMapSystem_FogMap.IsUnlocked = function(self, sceneId, x, z) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapUtils then\n` +
` gMapUtils.IsEntranceUnlocked = function(self, id) return true end\n` +
` gMapUtils.IsEntranceVisible = function(self, id) return true end\n` +
` gMapUtils.IsInUnlockBlockNear = function(self, blockId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if C_SystemUnlockMgr then\n` +
` C_SystemUnlockMgr.IsUnlock = function(self, id) return true end\n` +
` C_SystemUnlockMgr.IsUnlockGroup = function(self, ids) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if C_CharMotionListPanelStore then\n` +
` C_CharMotionListPanelStore.CheckActionHasUnlocked = function(self, id) return true end\n` +
` C_CharMotionListPanelStore.CheckHasMeetFavor = function(self, id) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMainPhoneUtils then\n` +
` gMainPhoneUtils.CheckSkinPartAvailable = function(targetSkinPartId) return true end\n` +
` gMainPhoneUtils.CheckAppCanShow = function(appId) return true end\n` +
` gMainPhoneUtils.CheckAppCanUse = function(appId) return true end\n` +
` gMainPhoneUtils.CheckAppSystemUnlocked = function(appId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gTakePhotoUtils then\n` +
` gTakePhotoUtils.isDebugForce = true\n` +
` gTakePhotoUtils.PhotoPermission = true\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gTimeAppUtils then\n` +
` gTimeAppUtils.CheckIsTaskForbiddenChangeTime = function() return false end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapSystem then\n` +
` gMapSystem.CanShowVehicleNavRoute = function(self) return true end\n` +
` gMapSystem.CheckCanShowVehicleNavLine = function(self) return true end\n` +
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` pcall(function() gMapSystem:GmSwitchFlag("FogMap", false) end)\n` +
` pcall(function() gMapSystem:GmSwitchFlag("ShowAllMapArea", true) end)\n` +
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` if gMapSystem.fogMap then\n` +
` gMapSystem.fogMap.IsUnlocked = function(self, sceneId, x, z) return true end\n` +
` end\n` +
` end\n` +
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` if LX6 and LX6.Gps and LX6.Gps.MapFogDataMgr then\n` +
` LX6.Gps.MapFogDataMgr.IsInFog = function(sceneId, x, z) return false end\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(101, true) end)\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(102, true) end)\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(103, true) end)\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(1001, true) end)\n` +
` end\n` +
` if C_MapView_Fog then\n` +
` C_MapView_Fog.InFog = function(self, instanceId) return false end\n` +
` C_MapView_Fog.SetFogEnable = function(self, enable) end\n` +
` end\n` +
` if L50 and L50.Gm and L50.Gm.AutoQaFunctions then\n` +
` L50.Gm.AutoQaFunctions.GetMapClickToTeleport = function() return true end\n` +
` end\n` +
` if gCS and gCS.LuaUtils then\n` +
` gCS.LuaUtils.IsNotUseGM = false\n` +
` end\n` +
` local mapStore = GroupName2Class and GroupName2Class.NewMapPanelStore or C_NewMapPanelStore\n` +
` if mapStore and not mapStore._teleportHooked then\n` +
` mapStore._teleportHooked = true\n` +
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` local origOnShow = mapStore.OnShow\n` +
` mapStore.OnShow = function(self, ...)\n` +
` pcall(function()\n` +
` if self.fogNode then self.fogNode:SetActive(false) end\n` +
` if self.fogRoot then self.fogRoot:SetActive(false) end\n` +
` end)\n` +
` if origOnShow then return origOnShow(self, ...) end\n` +
` end\n` +
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` local origOnMainClick = mapStore.OnMainClick\n` +
` mapStore.OnMainClick = function(self, evtData)\n` +
` local isAlt = false\n` +
` pcall(function()\n` +
` if UnityEngine and UnityEngine.Input and UnityEngine.KeyCode then\n` +
` isAlt = UnityEngine.Input.GetKey(UnityEngine.KeyCode.LeftAlt) or UnityEngine.Input.GetKey(UnityEngine.KeyCode.RightAlt)\n` +
` end\n` +
` end)\n` +
` if isAlt or (evtData and evtData.button == 1) or (L50 and L50.Gm and L50.Gm.AutoQaFunctions and L50.Gm.AutoQaFunctions.GetMapClickToTeleport()) then\n` +
` local uiPos = self:GetPointerUIPos()\n` +
` local texPos = self:TransformUIToTex(uiPos)\n` +
` local areaId, worldPos = self:TryTransformTexToWorld(texPos)\n` +
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` if worldPos then\n` +
` local playerY = 274.6\n` +
` pcall(function()\n` +
` if gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit then\n` +
` local p = gCS.MyPlayerManager.PlayerUnit.Pos\n` +
` if p and p.y > 10 then playerY = p.y end\n` +
` end\n` +
` end)\n` +
` if L50 and L50.Gm and L50.Gm.AutoQaFunctions and L50.Gm.AutoQaFunctions.TeleportXYZ then\n` +
` L50.Gm.AutoQaFunctions.TeleportXYZ(worldPos.x, playerY, worldPos.z)\n` +
` elseif L50 and L50.Gm and L50.Gm.AutoQaFunctions and L50.Gm.AutoQaFunctions.TeleportToPos then\n` +
` L50.Gm.AutoQaFunctions.TeleportToPos(worldPos.x, worldPos.z)\n` +
` end\n` +
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` pcall(function() gMainPhoneUtils.CloseMainPhonePanel(true) end)\n` +
` pcall(function() self:OnBtnClose() end)\n` +
` return\n` +
` end\n` +
` end\n` +
` if origOnMainClick then return origOnMainClick(self, evtData) end\n` +
` end\n` +
` end\n` +
` if C_InteractionManager then\n` +
` local origCheck = C_InteractionManager.CheckUnitPcBtnShow\n` +
` C_InteractionManager.CheckUnitPcBtnShow = function(self, pid)\n` +
` if gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit and gCS.MyPlayerManager.PlayerUnit.Pid == pid then\n` +
` return false\n` +
` end\n` +
` if origCheck then return origCheck(self, pid) end\n` +
` return false\n` +
` end\n` +
` end\n` +
` if gInteractionManager then\n` +
` local origCheckG = gInteractionManager.CheckUnitPcBtnShow\n` +
` gInteractionManager.CheckUnitPcBtnShow = function(self, pid)\n` +
` if gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit and gCS.MyPlayerManager.PlayerUnit.Pid == pid then\n` +
` return false\n` +
` end\n` +
` if origCheckG then return origCheckG(self, pid) end\n` +
` return false\n` +
` end\n` +
` end\n` +
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` local hudCtrl = GroupName2Class and GroupName2Class.PlayerHUDCtrl or C_PlayerHUDCtrl\n` +
` if hudCtrl and not hudCtrl._hideFHooked then\n` +
` hudCtrl._hideFHooked = true\n` +
` local oldHudUpdate = hudCtrl.Update\n` +
` hudCtrl.Update = function(self)\n` +
` if self.unit and self.unit.IsMe then\n` +
` pcall(function()\n` +
` if self.interactBtn then\n` +
` self.interactBtn:SetActive(false)\n` +
` end\n` +
` end)\n` +
` end\n` +
` if oldHudUpdate then return oldHudUpdate(self) end\n` +
` end\n` +
` end\n` +
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` if gBuyHouseUtils then\n` +
` gBuyHouseUtils.CheckHasBuyTheHouse = function(houseId) return true end\n` +
` gBuyHouseUtils.CheckBuyHouseMoneyEnough = function(houseId) return true end\n` +
` end\n` +
` if C_PlayerItemManager then\n` +
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` C_PlayerItemManager.GetPackItemNum = function(self, id) return 999999 end\n` +
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` end\n` +
` if gPlayerItemManager then\n` +
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` gPlayerItemManager.GetPackItemNum = function(self, id) return 999999 end\n` +
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` end\n` +
` local photoStore = GroupName2Class and GroupName2Class.PhotoPanelStore or C_PhotoPanelStore\n` +
` if photoStore and not photoStore._selfieHooked then\n` +
` photoStore._selfieHooked = true\n` +
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` local origOnShowPhoto = photoStore.OnShow\n` +
` photoStore.OnShow = function(self, ...)\n` +
` self.selectedSpirit = self.selectedSpirit or (gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit and gCS.MyPlayerManager.PlayerUnit.TemplateId) or 15020967\n` +
` if origOnShowPhoto then origOnShowPhoto(self, ...) end\n` +
` end\n` +
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` local origSetMode = photoStore.SetCurrentPhotoMode\n` +
` photoStore.SetCurrentPhotoMode = function(self)\n` +
` if origSetMode then origSetMode(self) end\n` +
` if self.photoMode == 1 then\n` +
` pcall(function()\n` +
` if gCS and gCS.TransitionMgr then gCS.TransitionMgr.showMainCube = true end\n` +
` if gCS and gCS.CameraDataMgr and gCS.CameraDataMgr.cinemachineManager then\n` +
` gCS.CameraDataMgr.cinemachineManager:SwitchSelfiePhotoMode(true, 0.2)\n` +
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` gCS.CameraDataMgr.cinemachineManager:SetFov(68, 0, 0, false)\n` +
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` end\n` +
` end)\n` +
` else\n` +
` pcall(function()\n` +
` if gCS and gCS.TransitionMgr then gCS.TransitionMgr.showMainCube = false end\n` +
` end)\n` +
` end\n` +
` end\n` +
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` local origOnClosePhoto = photoStore.OnClose\n` +
` photoStore.OnClose = function(self, ...)\n` +
` pcall(function()\n` +
` local unit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if unit then\n` +
` if gCS.ClimbManager and gCS.ClimbManager.SetLayerActionStateAndCheckTransition then\n` +
` gCS.ClimbManager.SetLayerActionStateAndCheckTransition(unit, false, 42)\n` +
` end\n` +
` if MuGenStates and MuGenStates.Logic and MuGenStates.Logic.ABPVarManager and LTConfig and LTConfig.ABPVarConfig then\n` +
` MuGenStates.Logic.ABPVarManager.SetBool(unit, LTConfig.ABPVarConfig.PhoneSelfie, false)\n` +
` end\n` +
` end\n` +
` if gTakePhotoUtils and gTakePhotoUtils.PlayTakePhotoAction and LTConfig and LTConfig.TakePhotoActionConfig then\n` +
` gTakePhotoUtils.PlayTakePhotoAction(LTConfig.TakePhotoActionConfig.NormalTakePhoto)\n` +
` end\n` +
` end)\n` +
` if origOnClosePhoto then return origOnClosePhoto(self, ...) end\n` +
` end\n` +
` end\n` +
` if gHudMgr and not gHudMgr._customTickHooked then\n` +
` gHudMgr._customTickHooked = true\n` +
` local origHudUpdate = gHudMgr.Update\n` +
` gHudMgr.Update = function(self, ...)\n` +
` if origHudUpdate then origHudUpdate(self, ...) end\n` +
` pcall(function()\n` +
` if UnityEngine and UnityEngine.Input and UnityEngine.KeyCode then\n` +
` if UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.F8) then\n` +
` if ProcessDebugCommand then ProcessDebugCommand("TOGGLE_CLOTHES") end\n` +
` end\n` +
` if UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.F7) then\n` +
` if ProcessDebugCommand then ProcessDebugCommand("SPAWN_ENEMY:40900579:0:1") end\n` +
` end\n` +
` end\n` +
` end)\n` +
` end\n` +
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` end\n` +
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` end)\n` +
` pcall(function()\n` +
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` if CS and CS.L50 and CS.L50.Script and CS.L50.Script.LX6 and CS.L50.Script.LX6.Security then\n` +
` local sec = CS.L50.Script.LX6.Security\n` +
` if sec.DavinciReport then\n` +
` sec.DavinciReport.Send = function() end\n` +
` sec.DavinciReport.Report = function() end\n` +
` end\n` +
` if sec.DavinciMgr then\n` +
` sec.DavinciMgr.CheckTimeScale = function() end\n` +
` sec.DavinciMgr.ReportTimeScale = function() end\n` +
` sec.DavinciMgr.CheckSpeed = function() end\n` +
` end\n` +
` end\n` +
` if CS and CS.LX6 and CS.LX6.Security then\n` +
` local sec = CS.LX6.Security\n` +
` if sec.DavinciReport then\n` +
` sec.DavinciReport.Send = function() end\n` +
` sec.DavinciReport.Report = function() end\n` +
` end\n` +
` if sec.DavinciMgr then\n` +
` sec.DavinciMgr.CheckTimeScale = function() end\n` +
` sec.DavinciMgr.ReportTimeScale = function() end\n` +
` sec.DavinciMgr.CheckSpeed = function() end\n` +
` end\n` +
` end\n` +
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` if DavinciReport then\n` +
` DavinciReport.Send = function() end\n` +
` DavinciReport.Report = function() end\n` +
` end\n` +
` if DavinciMgr then\n` +
` DavinciMgr.CheckTimeScale = function() end\n` +
` DavinciMgr.ReportTimeScale = function() end\n` +
` DavinciMgr.CheckSpeed = function() end\n` +
` end\n` +
` if gDavinciMgr then\n` +
` gDavinciMgr.CheckTimeScale = function() end\n` +
` gDavinciMgr.ReportTimeScale = function() end\n` +
` gDavinciMgr.CheckSpeed = function() end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gCS and gCS.LX6 and gCS.LX6.Engine and gCS.LX6.Engine.ResourceManager then\n` +
` if gCS.LX6.Engine.ResourceManager.SwitchShaderWarmup then gCS.LX6.Engine.ResourceManager.SwitchShaderWarmup(false) end\n` +
` if gCS.LX6.Engine.ResourceManager.IsNeedWarmupPSO then gCS.LX6.Engine.ResourceManager.IsNeedWarmupPSO = function() return false end end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if CS and CS.LX6 and CS.LX6.Engine and CS.LX6.Engine.ResourceManager then\n` +
` if CS.LX6.Engine.ResourceManager.SwitchShaderWarmup then CS.LX6.Engine.ResourceManager.SwitchShaderWarmup(false) end\n` +
` if CS.LX6.Engine.ResourceManager.IsNeedWarmupPSO then CS.LX6.Engine.ResourceManager.IsNeedWarmupPSO = function() return false end end\n` +
` end\n` +
` end)\n` +
`end\n\n` +
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`local function ProcessDebugCommand(cmd)\n` +
` if not cmd or type(cmd) ~= "string" then return end\n` +
` if cmd == "UNSTUCK_BLACKSCREEN" then\n` +
` pcall(function()\n` +
` if gBlackScreenManager then gBlackScreenManager:ClearTransition(nil, true) end\n` +
` if gVideoManager then gVideoManager:CloseBlackScreen() end\n` +
` if gPanelManager and gPanelId and gPanelId.S_VIDEO_PLAYER_PANEL then\n` +
` gPanelManager:CloseWindow(gPanelId.S_VIDEO_PLAYER_PANEL)\n` +
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` end\n` +
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` if LX6 and LX6.GUI and LX6.GUI.GuiMgr and gPanelId and gPanelId.COMMON_BLACK_TRANSITION then\n` +
` LX6.GUI.GuiMgr.Instance:SetShowScenePanel(false, gPanelId.COMMON_BLACK_TRANSITION)\n` +
` gPanelManager:RemoveVisibleMode(LX6.Manager.VisibleControlType.CommonBlack)\n` +
` LX6.Manager.GameInputManager.SetEnableInput(gPanelId.COMMON_BLACK_TRANSITION)\n` +
` end\n` +
` end)\n` +
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` elseif string.sub(cmd, 1, 14) == "PLAY_TIMELINE:" then\n` +
` local arg = string.sub(cmd, 15)\n` +
` pcall(function()\n` +
` if gTimelineManager and gTimelineManager.Timeline_LoadAndPlay then\n` +
` gTimelineManager:Timeline_LoadAndPlay(arg, nil)\n` +
` elseif gTimelineManager and gTimelineManager.PlayTimeline then\n` +
` gTimelineManager:PlayTimeline(arg)\n` +
` elseif gDramaManager and gDramaManager.PlayTimeline then\n` +
` gDramaManager:PlayTimeline(arg)\n` +
` elseif gCS and gCS.LuaUtils and gCS.LuaUtils.PlayTimeline then\n` +
` gCS.LuaUtils.PlayTimeline(arg)\n` +
` end\n` +
` end)\n` +
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` elseif string.sub(cmd, 1, 14) == "PLAY_CUTSCENE:" then\n` +
` local arg = string.sub(cmd, 15)\n` +
` local numId = tonumber(arg)\n` +
` pcall(function()\n` +
` if numId and gPanelManager and gPanelId and gPanelId.S_VIDEO_PLAYER_PANEL then\n` +
` gPanelManager:OpenWindow(gPanelId.S_VIDEO_PLAYER_PANEL, { videoId = numId })\n` +
` elseif gTimelineManager and gTimelineManager.Timeline_LoadAndPlay then\n` +
` gTimelineManager:Timeline_LoadAndPlay(arg, nil)\n` +
` elseif gVideoManager and gVideoManager.PlayVideo then\n` +
` gVideoManager:PlayVideo(numId or arg)\n` +
` end\n` +
` end)\n` +
` elseif string.sub(cmd, 1, 12) == "SPAWN_ENEMY:" then\n` +
` local p1, p2, p3 = string.match(string.sub(cmd, 13), "([^:]+):?([^:]*):?([^:]*)")\n` +
` local enemyId = tonumber(p1) or 40900579\n` +
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` local camp = tonumber(p2) or 0\n` +
` if camp == 2 then camp = 0 end\n` +
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` local count = tonumber(p3) or 1\n` +
` pcall(function()\n` +
` if gCS and gCS.LuaUtils and gCS.LuaUtils.AddEnemy then\n` +
` gCS.LuaUtils.AddEnemy(enemyId, 1, camp, count)\n` +
` elseif gCS and gCS.GmUtils and gCS.GmUtils.AddEnemyWithCamp then\n` +
` gCS.GmUtils.AddEnemyWithCamp(enemyId, camp)\n` +
` elseif gCS and gCS.GmUtils and gCS.GmUtils.AddEnemy then\n` +
` gCS.GmUtils.AddEnemy(enemyId)\n` +
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` end\n` +
` if gClientToGameSceneGMDelegate then\n` +
` pcall(function() gClientToGameSceneGMDelegate:GmAddEnemyByPlayer(enemyId, camp) end)\n` +
` end\n` +
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` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips("Spawned Enemy ID: " .. enemyId)\n` +
` end\n` +
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` end)\n` +
` elseif cmd == "TOGGLE_CLOTHES" then\n` +
` pcall(function()\n` +
` local unit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if not unit or not unit.PlayerObj then return end\n` +
` _G._clothesHidden = not _G._clothesHidden\n` +
` local smrs = unit.PlayerObj:GetComponentsInChildren(typeof(UnityEngine.SkinnedMeshRenderer), true)\n` +
` if smrs then\n` +
` for i = 0, smrs.Length - 1 do\n` +
` local smr = smrs[i]\n` +
` local n = string.lower(smr.name)\n` +
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` local isBaseBody = string.find(n, "body") or string.find(n, "face") or string.find(n, "head") or string.find(n, "hair") or string.find(n, "eye") or string.find(n, "skin") or string.find(n, "shenti") or string.find(n, "tou") or string.find(n, "lian")\n` +
` local isClothing = string.find(n, "cloth") or string.find(n, "coat") or string.find(n, "skirt") or string.find(n, "pant") or string.find(n, "dress") or string.find(n, "top") or string.find(n, "bottom") or string.find(n, "jacket") or string.find(n, "yifu") or string.find(n, "kuzi") or string.find(n, "qun") or string.find(n, "shoe") or string.find(n, "sock") or string.find(n, "hat") or string.find(n, "wa") or string.find(n, "xie") or string.find(n, "under") or string.find(n, "suit") or string.find(n, "acc")\n` +
` if isClothing and not (string.find(n, "body") and not string.find(n, "cloth")) then\n` +
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` smr.enabled = not _G._clothesHidden\n` +
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` elseif isBaseBody then\n` +
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` smr.enabled = true\n` +
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` else\n` +
` smr.enabled = not _G._clothesHidden\n` +
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` end\n` +
` end\n` +
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` end\n` +
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` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(_G._clothesHidden and "Outfit Hidden (Base Body)" or "Outfit Shown")\n` +
` end\n` +
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` end)\n` +
` end\n` +
`end\n\n` +
`local function HookNoticeTable(tbl)\n` +
` if not tbl or type(tbl) ~= "table" or tbl._cmdHooked then return end\n` +
` tbl._cmdHooked = true\n` +
` local oldSync = tbl.SyncNotice\n` +
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` local newSync = function(...)\n` +
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` local allArgs = {...}\n` +
` for i = 1, #allArgs do\n` +
` if type(allArgs[i]) == "string" and string.sub(allArgs[i], 1, 4) == "CMD:" then\n` +
` ProcessDebugCommand(string.sub(allArgs[i], 5))\n` +
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` return\n` +
` end\n` +
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` end\n` +
` if oldSync then return oldSync(...) end\n` +
` end\n` +
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` if tbl._meta and type(tbl._meta) == "table" then\n` +
` tbl._meta.SyncNotice = newSync\n` +
` end\n` +
` tbl.SyncNotice = nil\n` +
` tbl.SyncNotice = newSync\n` +
` rawset(tbl, "SyncNotice", newSync)\n` +
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`end\n\n` +
`local function HookDisplayMessageMgr()\n` +
` if gDisplayMessageMgr and not gDisplayMessageMgr._cmdHooked then\n` +
` gDisplayMessageMgr._cmdHooked = true\n` +
` local oldShow = gDisplayMessageMgr.ShowMessageContent\n` +
` gDisplayMessageMgr.ShowMessageContent = function(self, content, ...)\n` +
` if type(content) == "string" and string.sub(content, 1, 4) == "CMD:" then\n` +
` ProcessDebugCommand(string.sub(content, 5))\n` +
` return\n` +
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` end\n` +
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` return oldShow(self, content, ...)\n` +
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` end\n` +
` end\n` +
`end\n\n` +
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`local function HookAllNotices()\n` +
` pcall(function()\n` +
` if package and package.loaded then\n` +
` HookNoticeTable(package.loaded["LX6/Service/MasterToClientImpl"])\n` +
` HookNoticeTable(package.loaded["LX6/Service/GameToClientImpl"])\n` +
` end\n` +
` if MasterToClientImpl then HookNoticeTable(MasterToClientImpl) end\n` +
` if GameToClientImpl then HookNoticeTable(GameToClientImpl) end\n` +
` HookDisplayMessageMgr()\n` +
` end)\n` +
`end\n\n` +
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`local oldRequire = require\n` +
`require = function(mod)\n` +
` local res = oldRequire(mod)\n` +
` pcall(ApplyAllGlobalHooks)\n` +
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` if mod == "LX6/Service/MasterToClientImpl" or mod == "LX6/Service/GameToClientImpl" then\n` +
` if type(res) == "table" then HookNoticeTable(res) end\n` +
` end\n` +
` pcall(HookAllNotices)\n` +
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` return res\n` +
`end\n\n` +
`pcall(ApplyAllGlobalHooks)\n` +
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`pcall(HookAllNotices)\n` ;
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const switchBytes = to_luastring ( switchSource );
const switchStatus = lauxlib . luaL_loadbuffer ( L , switchBytes , switchBytes . length , to_luastring ( switchFileName ));
if ( switchStatus !== lua . LUA_OK ) throw new Error ( "generated ClientGameSwitch.lua failed Lua syntax validation" );
fs . writeFileSync ( path . join ( fastPatchRoot , switchFileName ), switchSource , "utf8" );
switchNote = `GameSwitch defaults: ${ gameSwitchDefaults . length } switches pre-seeded open (EnableCharge stays closed).\n` ;
}
fs . writeFileSync (
path . join ( fastPatchRoot , "changelog.txt" ),
`Ananta PRIVATE SERVER FASTPATCH (client ${ clientVersion } )\n` +
`UID label: ${ label } \n` +
"Stock development/confidential and version-mismatch captions are suppressed.\n" +
switchNote +
"No gameplay Lua overrides are included.\n" ,
"utf8" ,
);
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const { execSync } = require ( "child_process" );
const publicZip = path . join ( __dirname , ".." , "public" , `fastpatch_ ${ clientVersion } .zip` );
try {
const pyCmd = `python -c "import zipfile, os; z = zipfile.ZipFile(r' ${ publicZip . replace ( /\\/g , "\\\\" ) } ', 'w', zipfile.ZIP_DEFLATED); [z.write(os.path.join(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ', f), f) for f in os.listdir(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ') if os.path.isfile(os.path.join(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ', f))]; z.close()"` ;
execSync ( pyCmd );
console . log ( `Successfully generated and packed: ${ publicZip } ` );
} catch ( err ) {
console . warn ( `Warning: Could not automatically create zip via python: ${ err . message } ` );
}