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"use strict" ;
const fs = require ( "fs" );
const path = require ( "path" );
const fengari = require ( "fengari" );
const { lua , lauxlib , to_luastring } = fengari ;
const { config , resolveProjectPath } = require ( "../private_server_config" );
const clientVersion = String ( config . client . version );
const fastPatchRoot = path . join ( resolveProjectPath ( config . paths . runtimeFastpatch ), clientVersion );
const luaSrcRoot = resolveProjectPath ( "lua" ); // decompiled client Lua source
const fileName = "LuaFiles#LX6#SGUI#StoreDefine#UidLayerPanelStore.lua" ;
const labelEnabled = config . ui ? . uidLabel ? . enabled !== false ;
const label = labelEnabled ? String ( config . ui ? . uidLabel ? . text || "นี่คือเวอร์ชั่น DEV ที่ไม่ได้รับคุณภาพจากเกม Ananta GAY" ) : "" ;
const removeStock = config . ui ? . removeStockConfidentialLabel !== false ;
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const showDiagnostics = config . ui ? . showLuaDiagnostics === true ;
const languageOverride = Number ( config . ui ? . textLanguageOverride || 0 );
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fs . rmSync ( fastPatchRoot , { recursive : true , force : true });
fs . mkdirSync ( fastPatchRoot , { recursive : true });
const qLabel = JSON . stringify ( label );
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// The dev-menu dictionary travels inside the fastpatch: the client's Lua can reach UnityEngine and SGUI,
// so the menu is walked and translated in Lua, with nothing injected into the process.
// The language is a config setting, not a choice of script: Run-All.ps1 rebuilds the patch on every
// start with this generator, so anything decided outside the config would be overwritten at launch.
// ui.devMenuDictionary names the Russian file; another language is the same name with its own suffix
// in the same folder. DRMK_DEV_MENU_DICT overrides both, for a one-off build.
function resolveDictionaryPath () {
if ( process . env . DRMK_DEV_MENU_DICT ) return path . resolve ( process . env . DRMK_DEV_MENU_DICT );
const configured = String ( config . ui ? . devMenuDictionary || "" );
if ( ! configured ) return "" ;
const base = resolveProjectPath ( configured );
const language = String ( config . ui ? . devMenuLanguage || "ru" ). toLowerCase ();
if ( language === "ru" ) return base ;
const sibling = path . join ( path . dirname ( base ), `translation. ${ language } .txt` );
if ( fs . existsSync ( sibling )) return sibling ;
console . warn ( `[UI] ui.devMenuLanguage=' ${ language } ' but ${ sibling } is missing; falling back to ${ base } ` );
return base ;
}
const dictPath = resolveDictionaryPath ();
function buildLuaDictionary () {
if ( ! dictPath || ! fs . existsSync ( dictPath )) return { lua : "local RU = {}\nlocal RULES = {}\n" , count : 0 , rules : 0 };
const lines = fs . readFileSync ( dictPath , "utf8" ). split ( /\r?\n/ );
const entries = [];
const rules = [];
for ( const line of lines ) {
if ( ! line || line . startsWith ( "//" )) continue ;
let sep = - 1 ;
for ( let i = 0 ; i < line . length ; i ++ ) {
if ( line [ i ] === "\\" ) { i ++ ; continue ; }
if ( line [ i ] === "=" ) { sep = i ; break ; }
}
if ( sep <= 0 ) continue ;
const key = line . slice ( 0 , sep );
const value = line . slice ( sep + 1 );
if ( ! value ) continue ;
const star = key . indexOf ( "{*}" );
if ( star >= 0 ) {
// "已解锁{*}" -> prefix/suffix pair; the captured middle is translated on its own.
rules . push ({ prefix : key . slice ( 0 , star ), suffix : key . slice ( star + 3 ), value });
continue ;
}
entries . push ( ` [ ${ JSON . stringify ( key ) } ] = ${ JSON . stringify ( value ) } ,` );
}
// Longest prefix+suffix first, so a specific rule wins over a generic one.
rules . sort (( a , b ) => ( b . prefix . length + b . suffix . length ) - ( a . prefix . length + a . suffix . length ));
const ruleLines = rules . map ( r =>
` { ${ JSON . stringify ( r . prefix ) } , ${ JSON . stringify ( r . suffix ) } , ${ JSON . stringify ( r . value ) } },` );
return {
lua : `local RU = {\n ${ entries . join ( "\n" ) } \n}\nlocal RULES = {\n ${ ruleLines . join ( "\n" ) } \n}\n` ,
count : entries . length ,
rules : rules . length ,
};
}
const dictionary = buildLuaDictionary ();
const luaSource = `-- DRMK private-server fastpatch for client ${ clientVersion } \n` +
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`-- Persistent UID/watermark override only. Gameplay Lua is untouched.\n\n` +
`local CSPauseManager = LX6.Engine.PauseManager\n` +
`C_UidLayerPanelStore = DefClass("C_UidLayerPanelStore", C_UidLayerPanelStore, C_StoreGroup)\n` +
`GroupName2Class.UidLayerPanelStore = C_UidLayerPanelStore\n` +
`local M = C_UidLayerPanelStore\n` +
`local PRIVATE_SERVER_LABEL = ${ qLabel } \n` +
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`local REMOVE_STOCK_LABEL = ${ removeStock ? "true" : "false" } \n` +
`local SHOW_DIAGNOSTICS = ${ showDiagnostics ? "true" : "false" } \n` +
`local LANGUAGE_OVERRIDE = ${ languageOverride } \n\n` +
`-- One-shot probe: can Lua write a file? If yes the server gains a real read-back channel and the\n` +
`-- menu's own Lua functions can be inspected and wrapped, with nothing injected into the process.\n` +
`local probeDone = false\n` +
`local probeResult = "?"\n` +
`local translateCount = 0\n` +
`local hookState = "none"\n` +
`local hookedMetatables = setmetatable({}, { __mode = "k" })\n` +
`local seenText, seenCount = {}, 0\n\n` +
`-- Reports what the Lua layer can reach, straight onto the watermark: the client's current text\n` +
`-- language and whether the GM function table is bound. Every probe is wrapped in pcall so a missing\n` +
`-- binding degrades to a "?" instead of killing the panel.\n` +
`local function Probe()\n` +
` if not SHOW_DIAGNOSTICS then return "" end\n` +
` local okLang, lang = pcall(function() return LX6.Game.LanguageProfile.textLanguage end)\n` +
` local okGm = pcall(function() return L50.Gm.AutoQaFunctions ~= nil end)\n` +
` local okLoc = pcall(function() return LX6.Manager.LocalizationManager.Instance ~= nil end)\n` +
` return " | " .. probeResult .. " tr=" .. tostring(translateCount) .. " hook=" .. tostring(hookState)\n` +
` .. " gm=" .. (okGm and "ok" or "no")\n` +
` .. " loc=" .. (okLoc and "ok" or "no")\n` +
`end\n\n` +
`local function Probe1()\n` +
` if probeDone then return end\n` +
` probeDone = true\n` +
` local ok, err = pcall(function()\n` +
` local f = io.open("G:/tools/lua_probe.txt", "w")\n` +
` if not f then error("io.open returned nil") end\n` +
` f:write("lua probe ok\\n")\n` +
` local names = {}\n` +
` for k, v in pairs(_G) do\n` +
` if type(k) == "string" and (k:find("Test") or k:find("Debug") or k:find("GM") or k:find("Gm")) then\n` +
` names[#names + 1] = k .. "=" .. type(v)\n` +
` end\n` +
` end\n` +
` table.sort(names)\n` +
` f:write("globals: " .. #names .. "\\n")\n` +
` for i = 1, #names do f:write(names[i] .. "\\n") end\n` +
` f:close()\n` +
` end)\n` +
` probeResult = ok and "io=ok" or ("io=no:" .. tostring(err))\n` +
`end\n\n` +
dictionary . lua +
`\n-- Three ways to match a caption, in order: exact, numbers-as-placeholders ("设置比赛结束时间为20s"\n` +
`-- matches "设置比赛结束时间为{0}s"), and a wildcard rule ("已解锁{*}"), whose captured middle is\n` +
`-- translated on its own. Without the last two, captions carrying ids, timers or hotkeys stay Chinese.\n` +
`local function Templatize(s)\n` +
` local nums, idx = {}, 0\n` +
` local template = s:gsub("%-?%d+[%.,]?%d*", function(m)\n` +
` nums[#nums + 1] = m\n` +
` local key = "{" .. idx .. "}"\n` +
` idx = idx + 1\n` +
` return key\n` +
` end)\n` +
` return template, nums\n` +
`end\n\n` +
`local function Fill(pattern, nums)\n` +
` local out = pattern\n` +
` for i = #nums, 1, -1 do\n` +
` out = out:gsub("{" .. (i - 1) .. "}", (nums[i]:gsub("%%", "%%%%")), 1)\n` +
` end\n` +
` return out\n` +
`end\n\n` +
`local function Lookup(s)\n` +
` local exact = RU[s]\n` +
` if exact then return exact end\n` +
` local template, nums = Templatize(s)\n` +
` if #nums > 0 then\n` +
` local pattern = RU[template]\n` +
` if pattern then return Fill(pattern, nums) end\n` +
` end\n` +
` return nil\n` +
`end\n\n` +
`-- A rule's captured middle goes back through the rules rather than only through the table, so a\n` +
`-- caption wearing two markers ("[temp]" in front of a quest name that itself matches a rule) still\n` +
`-- resolves. The depth cap keeps a rule that matches its own output from looping.\n` +
`local function TranslateCore(s, depth)\n` +
` local direct = Lookup(s)\n` +
` if direct then return direct end\n` +
` if depth > 3 then return nil end\n` +
` for i = 1, #RULES do\n` +
` local prefix, suffix, value = RULES[i][1], RULES[i][2], RULES[i][3]\n` +
` local pl, sl = #prefix, #suffix\n` +
` if #s > pl + sl and s:sub(1, pl) == prefix and (sl == 0 or s:sub(#s - sl + 1) == suffix) then\n` +
` local inner = s:sub(pl + 1, #s - sl)\n` +
` local innerRu = TranslateCore(inner, depth + 1) or inner\n` +
` return (value:gsub("{%*}", (innerRu:gsub("%%", "%%%%"))))\n` +
` end\n` +
` end\n` +
` return nil\n` +
`end\n\n` +
`-- Captions reach the panel padded with stray spaces often enough to miss an exact-match table, so a\n` +
`-- second attempt strips the padding, translates the core and puts the padding back untouched.\n` +
`local function Translate(s)\n` +
` local direct = TranslateCore(s, 0)\n` +
` if direct then return direct end\n` +
` local head, core, tail = s:match("^(%s*)(.-)(%s*)$")\n` +
` if core and core ~= "" and core ~= s then\n` +
` local padded = TranslateCore(core, 0)\n` +
` if padded then return head .. padded .. tail end\n` +
` end\n` +
` return nil\n` +
`end\n\n` +
`-- Walks the dev-menu panel and swaps Chinese captions for the dictionary entry. Pure Lua: it uses the\n` +
`-- client's own UnityEngine bindings, so there is no detour and nothing to destabilise the process.\n` +
`-- Diagnostics are rewritten whenever a pass sees more labels than any pass before it: the first call\n` +
`-- happens before the menu is populated, so the earliest snapshot is the least informative one.\n` +
`local diagBest = -1\n` +
`-- The store knows its own root object; GameObject.Find by name hit a different, nearly empty\n` +
`-- "TestMainPanel" (the live panel is an instantiated clone), so the store's rootGo comes first.\n` +
`local function ResolveRoot(self)\n` +
` local ok, go = pcall(function()\n` +
` local st = self and self.bindData and self.bindData.m_Store\n` +
` local grp = st and st.group\n` +
` return grp and grp.rootGo\n` +
` end)\n` +
` if ok and go ~= nil then return go, "store" end\n` +
` return UnityEngine.GameObject.Find("TestMainPanel"), "find"\n` +
`end\n\n` +
`-- Widgets of one kind share a metatable, and that metatable owns the property assignment. Wrapping it\n` +
`-- once turns every "widget.text = ..." in the whole client into a translation point -- the same place\n` +
`-- the plugin hooked natively, except here it is plain Lua, so there is nothing to corrupt.\n` +
`-- Panels push captions into their bindData table and the binding layer moves them into the widgets, so\n` +
`-- the assignment worth catching is "bindData.something = text", not "widget.text = ...".\n` +
`local function HookTable(t, label)\n` +
` if t == nil then return label .. ":nil" end\n` +
` local mt = getmetatable(t)\n` +
` if not mt then return label .. ":no-mt" end\n` +
` if hookedMetatables[mt] then return label .. ":ok" end\n` +
` local old = rawget(mt, "__newindex")\n` +
` if type(old) ~= "function" then return label .. ":no-newindex" end\n` +
` hookedMetatables[mt] = true\n` +
` rawset(mt, "__newindex", function(obj, key, value)\n` +
` if type(value) == "string" and value ~= "" then\n` +
` local ru = Translate(value)\n` +
` if ru then\n` +
` value = ru\n` +
` translateCount = translateCount + 1\n` +
` elseif not seenText[value] then\n` +
` seenText[value] = true\n` +
` seenCount = seenCount + 1\n` +
` if seenCount <= 20000 then\n` +
` pcall(function()\n` +
` local f = io.open("G:/tools/lua_setter.txt", "a")\n` +
` if f then f:write(label .. "." .. tostring(key) .. " = " .. value .. "\\n") f:close() end\n` +
` end)\n` +
` end\n` +
` end\n` +
` end\n` +
` return old(obj, key, value)\n` +
` end)\n` +
` return label .. ":ok"\n` +
`end\n\n` +
`local function InstallTextHook(self)\n` +
` pcall(function()\n` +
` local bindState = HookTable(self and self.bindData, "bind")\n` +
` local store = self and self.bindData and self.bindData.m_Store\n` +
` local storeState = HookTable(store and store.bindData, "storebind")\n` +
` hookState = bindState .. " " .. storeState .. " " .. hookState\n` +
` end)\n` +
` if hookState:find("widget:ok") then return end\n` +
` local ok, err = pcall(function()\n` +
` local store = self and self.bindData and self.bindData.m_Store\n` +
` local widgets = store and store.m_WidgetMap\n` +
` if not widgets then hookState = "widget:no-map " .. hookState return end\n` +
` for _, w in pairs(widgets) do\n` +
` local okText = pcall(function() return w.text end)\n` +
` if okText then\n` +
` local mt = getmetatable(w)\n` +
` if not mt then hookState = "widget:no-mt " .. hookState return end\n` +
` -- The metatable answers unknown keys with an error instead of nil, so every read and\n` +
` -- write here goes through rawget/rawset and the "already hooked" flag lives on our side.\n` +
` if hookedMetatables[mt] then hookState = "widget:ok " .. hookState return end\n` +
` local oldNewIndex = rawget(mt, "__newindex")\n` +
` if type(oldNewIndex) ~= "function" then hookState = "widget:no-newindex " .. hookState return end\n` +
` hookedMetatables[mt] = true\n` +
` rawset(mt, "__newindex", function(obj, key, value)\n` +
` if key == "text" and type(value) == "string" then\n` +
` local ru = Translate(value)\n` +
` if ru then\n` +
` value = ru\n` +
` translateCount = translateCount + 1\n` +
` elseif value ~= "" and not seenText[value] then\n` +
` -- Everything that flows through here without a dictionary hit is written out:\n` +
` -- it answers whether the menu captions are set from Lua at all.\n` +
` seenText[value] = true\n` +
` seenCount = seenCount + 1\n` +
` if seenCount <= 20000 then\n` +
` pcall(function()\n` +
` local f = io.open("G:/tools/lua_setter.txt", "a")\n` +
` if f then f:write(value .. "\\n") f:close() end\n` +
` end)\n` +
` end\n` +
` end\n` +
` end\n` +
` return oldNewIndex(obj, key, value)\n` +
` end)\n` +
` hookState = "widget:ok " .. hookState\n` +
` return\n` +
` end\n` +
` end\n` +
` hookState = "widget:none " .. hookState\n` +
` end)\n` +
` if not ok then hookState = "error: " .. tostring(err) end\n` +
` pcall(function()\n` +
` local f = io.open("G:/tools/lua_hook.txt", "w")\n` +
` if f then f:write("hook=" .. tostring(hookState) .. " translated=" .. tostring(translateCount) .. "\\n") f:close() end\n` +
` end)\n` +
`end\n\n` +
`local function TranslateMenu(self)\n` +
` InstallTextHook(self)\n` +
` local ok, err = pcall(function()\n` +
` local root, how = ResolveRoot(self)\n` +
` local diag = nil\n` +
` local diagLines = {}\n` +
` diagLines[#diagLines + 1] = "root=" .. tostring(root) .. " via=" .. tostring(how)\n` +
` if root == nil then\n` +
` translateCount = -2\n` +
` diagBest = -1\n` +
` return\n` +
` end\n` +
` local n, seen, misses = 0, 0, 0\n` +
` -- The tab list and the content pages are separate panels, not children of this root: walking\n` +
` -- only the root found two labels while the menu shows dozens. So every text component in the\n` +
` -- scene is examined, and only exact dictionary hits are replaced.\n` +
` for _, tp in ipairs({SGUI.UBaseText}) do\n` +
` if tp ~= nil then\n` +
` local comps = root:GetComponentsInChildren(typeof(tp), true)\n` +
` diagLines[#diagLines + 1] = "comps=" .. tostring(comps and comps.Length or -1)\n` +
` if comps ~= nil then\n` +
` for i = 0, comps.Length - 1 do\n` +
` local c = comps[i]\n` +
` if c ~= nil then\n` +
` local t = c.text\n` +
` seen = seen + 1\n` +
` local ru = t and Translate(t)\n` +
` if ru then\n` +
` c.text = ru\n` +
` n = n + 1\n` +
` elseif t and t ~= "" then\n` +
` misses = misses + 1\n` +
` if misses <= 40 then diagLines[#diagLines + 1] = "miss: " .. tostring(t) end\n` +
` end\n` +
` end\n` +
` end\n` +
` end\n` +
` end\n` +
` end\n` +
` -- What are the menu labels actually made of? Walk the panel's own transform tree and record\n` +
` -- every component type whose name mentions text, with the object it sits on.\n` +
` if seen > diagBest then\n` +
` local queue, depth, nodes = {root.transform}, {0}, 0\n` +
` while #queue > 0 and nodes < 200 do\n` +
` local tr = table.remove(queue, 1)\n` +
` local d = table.remove(depth, 1)\n` +
` nodes = nodes + 1\n` +
` pcall(function()\n` +
` local comps2 = tr.gameObject:GetComponents(typeof(UnityEngine.Component))\n` +
` for ci = 0, (comps2 and comps2.Length or 0) - 1 do\n` +
` local cc = comps2[ci]\n` +
` if cc ~= nil then\n` +
` local tn = tostring(cc:GetType())\n` +
` if tn:find("Text") then\n` +
` local okv, vv = pcall(function() return cc.text end)\n` +
` diagLines[#diagLines + 1] = "node " .. tostring(tr.name) .. " -> " .. tn\n` +
` .. " text=" .. (okv and tostring(vv) or "?")\n` +
` end\n` +
` end\n` +
` end\n` +
` if d < 8 then\n` +
` for ki = 0, tr.childCount - 1 do\n` +
` queue[#queue + 1] = tr:GetChild(ki)\n` +
` depth[#depth + 1] = d + 1\n` +
` end\n` +
` end\n` +
` end)\n` +
` end\n` +
` diagLines[#diagLines + 1] = "nodes walked=" .. nodes\n` +
` diagBest = seen\n` +
` local f2 = io.open("G:/tools/lua_translate.txt", "w")\n` +
` if f2 then\n` +
` f2:write("seen=" .. seen .. " translated=" .. n .. " misses=" .. misses .. "\\n")\n` +
` for i = 1, #diagLines do f2:write(diagLines[i] .. "\\n") end\n` +
` f2:close()\n` +
` end\n` +
` end\n` +
` translateCount = n\n` +
` end)\n` +
` if not ok then\n` +
` translateCount = -1\n` +
` pcall(function()\n` +
` local f = io.open("G:/tools/lua_translate.txt", "w")\n` +
` if f then f:write("error: " .. tostring(err) .. "\\n") f:close() end\n` +
` end)\n` +
` end\n` +
` return ok, err\n` +
`end\n\n` +
`-- Second probe: dump the dev-menu tables. If the Chinese captions live in them, the whole menu can be\n` +
`-- translated from Lua by walking these tables -- no DLL in the process, nothing to crash.\n` +
`local function DumpValue(f, key, v, depth, maxDepth, seen)\n` +
` local pad = string.rep(" ", depth)\n` +
` local t = type(v)\n` +
` if t == "string" then\n` +
` f:write(pad .. tostring(key) .. " = \\"" .. v .. "\\"\\n")\n` +
` elseif t == "number" or t == "boolean" then\n` +
` f:write(pad .. tostring(key) .. " = " .. tostring(v) .. "\\n")\n` +
` elseif t == "function" then\n` +
` f:write(pad .. tostring(key) .. " = function\\n")\n` +
` elseif t == "table" then\n` +
` if seen[v] or depth >= maxDepth then\n` +
` f:write(pad .. tostring(key) .. " = table(...)\\n")\n` +
` return\n` +
` end\n` +
` seen[v] = true\n` +
` f:write(pad .. tostring(key) .. " = {\\n")\n` +
` local n = 0\n` +
` for k2, v2 in pairs(v) do\n` +
` n = n + 1\n` +
` if n > 400 then f:write(pad .. " ...\\n") break end\n` +
` DumpValue(f, k2, v2, depth + 1, maxDepth, seen)\n` +
` end\n` +
` f:write(pad .. "}\\n")\n` +
` else\n` +
` f:write(pad .. tostring(key) .. " = " .. t .. "\\n")\n` +
` end\n` +
`end\n\n` +
`local probe2Done = false\n` +
`local function Probe2()\n` +
` if probe2Done then return end\n` +
` probe2Done = true\n` +
` pcall(function()\n` +
` local f = io.open("G:/tools/lua_probe2.txt", "w")\n` +
` if not f then return end\n` +
` DumpValue(f, "ClientTestSuiteList", ClientTestSuiteList, 0, 4, {})\n` +
` DumpValue(f, "C_TestMainPanelStore", C_TestMainPanelStore, 0, 2, {})\n` +
` DumpValue(f, "gGmUtils", gGmUtils, 0, 1, {})\n` +
` f:close()\n` +
` end)\n` +
`end\n\n` +
`-- Third probe: the menu builds its contents when it opens, so wrap the dev-menu store's OnShow and\n` +
`-- dump what it has at that moment. Wrapping keeps the original behaviour: we call it right after.\n` +
`local probe3Armed = false\n` +
`local function Probe3()\n` +
` if probe3Armed then return end\n` +
` pcall(function()\n` +
` local S = C_TestMainPanelStore\n` +
` if not S or S.__ru_probe then return end\n` +
` S.__ru_probe = true\n` +
` probe3Armed = true\n` +
` -- The menu rebuilds its contents on tab switches too, so every method of the store re-runs the\n` +
` -- translation afterwards. Cheap: the walk only touches one panel and only while it is open.\n` +
` for key, fn in pairs(S) do\n` +
` if type(fn) == "function" and key ~= "OnShow" and key ~= "ctor" then\n` +
` local original = fn\n` +
` S[key] = function(...)\n` +
` local r = original(...)\n` +
` pcall(TranslateMenu, ...)\n` +
` return r\n` +
` end\n` +
` end\n` +
` end\n` +
` local oldShow = S.OnShow\n` +
` S.OnShow = function(self, ...)\n` +
` pcall(function()\n` +
` local f = io.open("G:/tools/lua_probe3.txt", "w")\n` +
` if not f then return end\n` +
` DumpValue(f, "ClientTestSuiteList", ClientTestSuiteList, 0, 5, {})\n` +
` DumpValue(f, "self.bindData", self and self.bindData, 0, 4, {})\n` +
` DumpValue(f, "self.data", self and self.data, 0, 3, {})\n` +
` -- Does Lua reach Unity itself? If GameObject/Find are bound, the menu can be walked the\n` +
` -- same way the plugin walked it, but without any injected code.\n` +
` for _, n in ipairs({"UnityEngine", "CS", "gCS", "typeof", "SGUI", "LX6"}) do\n` +
` f:write("global " .. n .. " = " .. type(_G[n]) .. "\\n")\n` +
` end\n` +
` pcall(function()\n` +
` local go = CS and CS.UnityEngine and CS.UnityEngine.GameObject\n` +
` f:write("CS.UnityEngine.GameObject = " .. type(go) .. "\\n")\n` +
` end)\n` +
` -- What can Lua do with a widget? If text is readable and writable here, the whole menu\n` +
` -- can be translated from Lua, with no detour anywhere in the process.\n` +
` local store = self and self.bindData and self.bindData.m_Store\n` +
` local widgets = store and store.m_WidgetMap\n` +
` if widgets then\n` +
` for name, w in pairs(widgets) do\n` +
` f:write("widget " .. tostring(name) .. " type=" .. type(w) .. "\\n")\n` +
` local mt = nil\n` +
` if mt then\n` +
` for mk, mv in pairs(mt) do\n` +
` f:write(" mt." .. tostring(mk) .. " = " .. type(mv) .. "\\n")\n` +
` if type(mv) == "table" then\n` +
` local shown = 0\n` +
` for ik, iv in pairs(mv) do\n` +
` shown = shown + 1\n` +
` if shown > 60 then f:write(" ...\\n") break end\n` +
` f:write(" " .. tostring(ik) .. " = " .. type(iv) .. "\\n")\n` +
` end\n` +
` end\n` +
` end\n` +
` end\n` +
` local okText, txt = pcall(function() return w.text end)\n` +
` f:write(" w.text -> " .. (okText and tostring(txt) or "error") .. "\\n")\n` +
` local okSet = pcall(function() w.text = tostring(txt) end)\n` +
` f:write(" w.text writable -> " .. tostring(okSet) .. "\\n")\n` +
` -- Tab captions live on the generated tab instances; find out what one looks like.\n` +
` pcall(function()\n` +
` if not w.TryGetTabInstance then return end\n` +
` for i = 0, 12 do\n` +
` local inst = w:TryGetTabInstance(i)\n` +
` if inst ~= nil then\n` +
` f:write(" tab[" .. i .. "] type=" .. type(inst) .. "\\n")\n` +
` local okT, tv = pcall(function() return inst.text end)\n` +
` f:write(" .text -> " .. (okT and tostring(tv) or "error") .. "\\n")\n` +
` if type(inst) == "table" then\n` +
` for ik, iv in pairs(inst) do\n` +
` f:write(" " .. tostring(ik) .. " = " .. type(iv) .. "\\n")\n` +
` end\n` +
` end\n` +
` end\n` +
` end\n` +
` end)\n` +
` end\n` +
` end\n` +
` f:close()\n` +
` end)\n` +
` local r\n` +
` if oldShow then r = oldShow(self, ...) end\n` +
` pcall(TranslateMenu, self)\n` +
` return r\n` +
` end\n` +
` end)\n` +
`end\n\n` +
`local function ApplyLanguageOverride()\n` +
` if LANGUAGE_OVERRIDE == 0 then return end\n` +
` pcall(function() LX6.Game.LanguageProfile.textLanguage = LANGUAGE_OVERRIDE end)\n` +
`end\n\n` +
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`local function ApplyPrivateServerText(self)\n` +
` if not self or not self.bindData then return end\n` +
` local login = gPlayerManager and gPlayerManager.infoLogin and gPlayerManager.infoLogin.bindData or nil\n` +
` local pid = login and login.pid or nil\n` +
` self.bindData.uidLabel = pid ~= nil and ("UID:" .. ulong.tostring(pid)) or ""\n` +
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` if REMOVE_STOCK_LABEL then self.bindData.confidentialLabel = PRIVATE_SERVER_LABEL .. Probe() end\n` +
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` self.bindData.versionCtrl = 0\n` +
` self.bindData.showUID = 0\n` +
`end\n\n` +
`M.ctor = function(self)\n` +
` self.msgEvents = { [gEventConstants.L50_BEFORE_SWITCH_SCENE] = self.CreateAction(self, "OnBeforeSwitchScene") }\n` +
`end\n\n` +
`M.OnAwake = function(self)\n` +
` self.RegisterMessageEvents(self, self.msgEvents)\n` +
` gLuaUIMgr.uidLayerPanelStore = self\n` +
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` -- This panel exists from the login screen on and owns text widgets of its own, so the shared\n` +
` -- metatable can be wrapped here -- long before the dev menu is ever opened.\n` +
` InstallTextHook(self)\n` +
` Probe1()\n` +
` Probe2()\n` +
` Probe3()\n` +
` ApplyLanguageOverride()\n` +
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` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnShow = function(self, panelId, data)\n` +
` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnClose = function(self) end\n\n` +
`M.OnDestroy = function(self)\n` +
` self.ClearMessageEvents(self)\n` +
` gLuaUIMgr.uidLayerPanelStore = nil\n` +
`end\n\n` +
`M.OnActiveDeviceChange = function(self, device) end\n\n` +
`M.ShowPauseInfo = function(self, serveSpeed)\n` +
` if not gGameManager.Env.isEditor or not gCS.PauseManager.showPauseTip then\n` +
` self.bindData.pauseLabel = ""\n` +
` return\n` +
` end\n` +
` local clientSpeed = CSPauseManager.Instance.PauseSpeed\n` +
` local text = ""\n` +
` if clientSpeed then\n` +
` if clientSpeed ~= 0 then\n` +
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` text = text .. "е®ўж€·з«Їжљ‚еЃњ "\n` +
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` elseif clientSpeed >= 1 then\n` +
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` text = text .. "е®ўж€·з«Їж—¶зј“пјљ" .. gString.Format("%.2f", clientSpeed) .. " "\n` +
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` end\n` +
` end\n` +
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` if serveSpeed then text = text .. "жњЌеЉЎз«Їжљ‚еЃњ" else text = "" end\n` +
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` self.bindData.pauseLabel = text\n` +
`end\n\n` +
`M.RefreshUID = function(self) ApplyPrivateServerText(self) end\n` +
`M.RefreshVersion = function(self) ApplyPrivateServerText(self) end\n` +
`M.RefreshUIDDisplay = function(self, show)\n` +
` if self and self.bindData then self.bindData.showUID = 0 end\n` +
`end\n\n` +
`M.OnBeforeSwitchScene = function(self, eventId, switchSceneEventParams)\n` +
` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnLanguageChange = function(self, lang) ApplyPrivateServerText(self) end\n` ;
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const L = lauxlib . luaL_newstate ();
const luaBytes = to_luastring ( luaSource );
const status = lauxlib . luaL_loadbuffer ( L , luaBytes , luaBytes . length , to_luastring ( fileName ));
if ( status !== lua . LUA_OK ) throw new Error ( "generated UidLayerPanelStore.lua failed Lua syntax validation" );
fs . writeFileSync ( path . join ( fastPatchRoot , fileName ), luaSource , "utf8" );
// GameSwitch defaults: the private server has no GameSwitch RPC, so the client's
// gGameSwitch table would stay empty and every switch-gated phone app/panel would
// report "This feature is temporarily unavailable". Pre-seed all retail switches
// to open (real-money charge stays closed). Server-side SyncGameSwitchToClient
// still wins whenever it arrives, because M.Sync overwrites these defaults.
const forceSwitches = config . ui ? . forceEnableGameSwitches !== false ;
const switchFileName = "LuaFiles#LX6#Manager#ClientGameSwitch.lua" ;
// NOTE: EnableCharge is intentionally absent (real-money flow).
const gameSwitchDefaults = [
"EnableBuzzCenter" , "EnableMall" , "EnableMallBundle" , "EnableMallRecommend" ,
"EnableMallDirectSale" , "EnableCheckIn" , "EnableTime" , "EnableDossier" ,
"EnableRadiantChest" , "EnableCloset" , "EnableGachaSystem" , "EnableSeasonalBattlePass" ,
"EnableBBChat" , "EnableScope" , "EnableParty" , "EnableSpiritTalent" ,
"EnablePhoto" , "EnableMail" , "EnablePhone" , "EnableFriends" ,
"EnableAchievement" , "EnableTutorial" , "EnableCityPedia" , "EnableNotices" ,
"EnableCustom" , "EnableInteractionAction" , "EnableDutyTerminal" , "EnableCatExpress" ,
"EnableEonBug" , "EnableJanitor" , "EnableRadioStation" , "EnableBubble" ,
"EnableFashionStore" , "Enable4SStore" , "EnableProfile" , "EnableClub" ,
"EnableRanking" , "EnableAkashicSystem" , "EnableActivity" ,
];
let switchNote = "GameSwitch defaults: skipped (ui.forceEnableGameSwitches=false).\n" ;
if ( forceSwitches ) {
const switchSource = `-- Ananta private-server fastpatch for client ${ clientVersion } \n` +
`-- GameSwitch defaults, Gacha active pool bypass, and safety hooks.\n\n` +
`local M = {}\n\n` +
`M.Sync = function(key, value)\n` +
` M[key] = value\n\n` +
` pcall(function()\n` +
` if gMessageManager and gEventConstants and gEventConstants.ON_GM_GAME_SWITCH_CHANGE then\n` +
` gMessageManager:SendMessage(gEventConstants.ON_GM_GAME_SWITCH_CHANGE)\n` +
` end\n` +
` end)\n` +
`end\n\n` +
gameSwitchDefaults . map (( name ) => `M. ${ name } = true\n` ). join ( "" ) +
`\n` +
`gGameSwitch = M\n\n` +
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`local ProcessDebugCommand\n` +
`local function CheckCustomHotkeys()\n` +
`end\n\n` +
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`-- Bypass CBT date expiration for Gacha pools and unlock all map/systems\n` +
`local function ApplyAllGlobalHooks()\n` +
` pcall(function()\n` +
` if C_GachaManager then\n` +
` C_GachaManager.IsPoolActive = function() return true end\n` +
` C_GachaManager.CheckHasActiveClosetPool = function() return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gBlockMgr then\n` +
` gBlockMgr.IsBlockUnlocked = function(self, blockId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if MapView then\n` +
` MapView.InFog = function(self, instanceId) return false end\n` +
` MapView.SetFogEnable = function(self, enable) self.enableFog = false end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapSystem_FogMap then\n` +
` gMapSystem_FogMap.IsUnlocked = function(self, sceneId, x, z) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapUtils then\n` +
` gMapUtils.IsEntranceUnlocked = function(self, id) return true end\n` +
` gMapUtils.IsEntranceVisible = function(self, id) return true end\n` +
` gMapUtils.IsInUnlockBlockNear = function(self, blockId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if C_SystemUnlockMgr then\n` +
` C_SystemUnlockMgr.IsUnlock = function(self, id) return true end\n` +
` C_SystemUnlockMgr.IsUnlockGroup = function(self, ids) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if C_CharMotionListPanelStore then\n` +
` C_CharMotionListPanelStore.CheckActionHasUnlocked = function(self, id) return true end\n` +
` C_CharMotionListPanelStore.CheckHasMeetFavor = function(self, id) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMainPhoneUtils then\n` +
` gMainPhoneUtils.CheckSkinPartAvailable = function(targetSkinPartId) return true end\n` +
` gMainPhoneUtils.CheckAppCanShow = function(appId) return true end\n` +
` gMainPhoneUtils.CheckAppCanUse = function(appId) return true end\n` +
` gMainPhoneUtils.CheckAppSystemUnlocked = function(appId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gTakePhotoUtils then\n` +
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` gTakePhotoUtils.isDebugForce = false\n` +
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` gTakePhotoUtils.PhotoPermission = true\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gTimeAppUtils then\n` +
` gTimeAppUtils.CheckIsTaskForbiddenChangeTime = function() return false end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapSystem then\n` +
` gMapSystem.CanShowVehicleNavRoute = function(self) return true end\n` +
` gMapSystem.CheckCanShowVehicleNavLine = function(self) return true end\n` +
` if gMapSystem.fogMap then\n` +
` gMapSystem.fogMap.IsUnlocked = function(self, sceneId, x, z) return true end\n` +
` end\n` +
` end\n` +
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` if LX6 and LX6.Gps and LX6.Gps.MapFogDataMgr then\n` +
` LX6.Gps.MapFogDataMgr.IsInFog = function(sceneId, x, z) return false end\n` +
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` local unlockScenes = { 1, 101, 102, 103, 1001, 10001, 20001125, 20001222, 20001223, 23300888, 23300999 }\n` +
` for _, sid in ipairs(unlockScenes) do\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(sid, true) end)\n` +
` end\n` +
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` end\n` +
` if C_MapView_Fog then\n` +
` C_MapView_Fog.InFog = function(self, instanceId) return false end\n` +
` C_MapView_Fog.SetFogEnable = function(self, enable) end\n` +
` end\n` +
` if gCS and gCS.LuaUtils then\n` +
` gCS.LuaUtils.IsNotUseGM = false\n` +
` end\n` +
` local mapStore = GroupName2Class and GroupName2Class.NewMapPanelStore or C_NewMapPanelStore\n` +
` if mapStore and not mapStore._teleportHooked then\n` +
` mapStore._teleportHooked = true\n` +
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` local origOnShow = mapStore.OnShow\n` +
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` local function hideFogRecursively(t)\n` +
` if not t then return end\n` +
` local n = string.lower(t.name or "")\n` +
` if string.find(n, "fog") or string.find(n, "cloud") or string.find(n, "mask") then\n` +
` pcall(function() t.gameObject:SetActive(false) end)\n` +
` end\n` +
` local count = t.childCount or 0\n` +
` for i = 0, count - 1 do\n` +
` local child = t:GetChild(i)\n` +
` if child then hideFogRecursively(child) end\n` +
` end\n` +
` end\n` +
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` mapStore.OnShow = function(self, ...)\n` +
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` self._pendingPin = nil\n` +
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` pcall(function()\n` +
` if self.fogNode then self.fogNode:SetActive(false) end\n` +
` if self.fogRoot then self.fogRoot:SetActive(false) end\n` +
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` if self.bindData and self.bindData.bigWorldBg then\n` +
` local bg = self.bindData.bigWorldBg\n` +
` if bg.instFogRoot and bg.instFogRoot.gameObject then\n` +
` bg.instFogRoot.gameObject:SetActive(false)\n` +
` end\n` +
` if bg.transform then hideFogRecursively(bg.transform) end\n` +
` end\n` +
` if self.bindData and self.bindData.rootRT then\n` +
` hideFogRecursively(self.bindData.rootRT)\n` +
` end\n` +
` if self.transform then\n` +
` hideFogRecursively(self.transform)\n` +
` end\n` +
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` end)\n` +
` if origOnShow then return origOnShow(self, ...) end\n` +
` end\n` +
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` local origOnMainClick = mapStore.OnMainClick\n` +
` mapStore.OnMainClick = function(self, evtData)\n` +
` local isAlt = false\n` +
` pcall(function()\n` +
` if UnityEngine and UnityEngine.Input and UnityEngine.KeyCode then\n` +
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` isAlt = UnityEngine.Input.GetKey(UnityEngine.KeyCode.LeftAlt) or UnityEngine.Input.GetKey(UnityEngine.KeyCode.RightAlt) or UnityEngine.Input.GetKey(308) or UnityEngine.Input.GetKey(307)\n` +
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` end\n` +
` end)\n` +
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` local isRightClick = (evtData and evtData.button == 1)\n` +
` local worldX, worldZ = nil, nil\n` +
` pcall(function()\n` +
` local uiPos = self.GetPointerUIPos and self:GetPointerUIPos()\n` +
` local mousePos = (evtData and evtData.position) or (UnityEngine and UnityEngine.Input and UnityEngine.Input.mousePosition)\n` +
` if not uiPos and mousePos and gCS and gCS.LuaUtils and self.bindData and self.bindData.rootRT then\n` +
` uiPos = gCS.LuaUtils.TransformScreenPointToUI(self.bindData.rootRT, mousePos)\n` +
` end\n` +
` if uiPos and self.TransformUIToTex then\n` +
` local texPos = self:TransformUIToTex(uiPos)\n` +
` if texPos then\n` +
` if self.bindData and self.bindData.bigWorldBg and self.bindData.bigWorldBg.LuaTryGetWorldPos then\n` +
` local suc, areaId, wx, wz = self.bindData.bigWorldBg:LuaTryGetWorldPos(texPos.x, texPos.y)\n` +
` if suc and wx and wz and (math.abs(wx) > 0.1 or math.abs(wz) > 0.1) then\n` +
` worldX, worldZ = wx, wz\n` +
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` end\n` +
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` end\n` +
` if not worldX and self.TryTransformTexToWorld then\n` +
` local areaId, wPos = self:TryTransformTexToWorld(texPos)\n` +
` if wPos and (math.abs(wPos.x) > 0.1 or math.abs(wPos.z) > 0.1) then\n` +
` worldX, worldZ = wPos.x, wPos.z\n` +
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` end\n` +
` end\n` +
` end\n` +
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` end\n` +
` end)\n` +
` if worldX and worldZ and (math.abs(worldX) > 0.1 or math.abs(worldZ) > 0.1) then\n` +
` local now = (os and os.clock and os.clock()) or 0\n` +
` local shouldWarp = false\n` +
` if isAlt or isRightClick then\n` +
` shouldWarp = true\n` +
` elseif self._pendingPin and (now - self._pendingPin.time) < 12.0 then\n` +
` local dx = worldX - self._pendingPin.x\n` +
` local dz = worldZ - self._pendingPin.z\n` +
` if (dx * dx + dz * dz) < 6400 then\n` +
` shouldWarp = true\n` +
` worldX = self._pendingPin.x\n` +
` worldZ = self._pendingPin.z\n` +
` end\n` +
` end\n` +
` if shouldWarp then\n` +
` self._pendingPin = nil\n` +
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` local playerY = 274.6\n` +
` pcall(function()\n` +
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` local p = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit and gCS.MyPlayerManager.PlayerUnit.Pos\n` +
` if p and p.y > 10 then playerY = p.y end\n` +
` end)\n` +
` pcall(function()\n` +
` if gClientToGameSceneGMDelegate and gClientToGameSceneGMDelegate.GmTeleportXYZ then\n` +
` gClientToGameSceneGMDelegate:GmTeleportXYZ(worldX, playerY, worldZ, 0)\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gCS and gCS.GmUtils and gCS.GmUtils.TeleportXYZ then\n` +
` gCS.GmUtils.TeleportXYZ(worldX, playerY, worldZ, 0)\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
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` gDisplayMessageMgr:ShowMessageContent(string.format("Warped to Pin: X=%.1f, Z=%.1f", worldX, worldZ))\n` +
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` end\n` +
` end)\n` +
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` pcall(function() gMainPhoneUtils.CloseMainPhonePanel(true) end)\n` +
` pcall(function() self:OnBtnClose() end)\n` +
` return\n` +
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` else\n` +
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` self._pendingPin = { x = worldX, z = worldZ, time = now }\n` +
` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Pin set! Click again to Warp")\n` +
` end\n` +
` end)\n` +
` if origOnMainClick then return origOnMainClick(self, evtData) end\n` +
` end\n` +
` else\n` +
` if isAlt or isRightClick then\n` +
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` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Map Click: Target outside world bounds")\n` +
` end\n` +
` end)\n` +
` return\n` +
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` end\n` +
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` if origOnMainClick then return origOnMainClick(self, evtData) end\n` +
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` end\n` +
` end\n` +
` end\n` +
` if C_InteractionManager then\n` +
` local origCheck = C_InteractionManager.CheckUnitPcBtnShow\n` +
` C_InteractionManager.CheckUnitPcBtnShow = function(self, pid)\n` +
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` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if myUnit and myUnit.Pid == pid then\n` +
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` return false\n` +
` end\n` +
` if origCheck then return origCheck(self, pid) end\n` +
` return false\n` +
` end\n` +
` end\n` +
` if gInteractionManager then\n` +
` local origCheckG = gInteractionManager.CheckUnitPcBtnShow\n` +
` gInteractionManager.CheckUnitPcBtnShow = function(self, pid)\n` +
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` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if myUnit and myUnit.Pid == pid then\n` +
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` return false\n` +
` end\n` +
` if origCheckG then return origCheckG(self, pid) end\n` +
` return false\n` +
` end\n` +
` end\n` +
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` local hudCtrl = GroupName2Class and GroupName2Class.PlayerHUDCtrl or C_PlayerHUDCtrl\n` +
` if hudCtrl and not hudCtrl._hideFHooked then\n` +
` hudCtrl._hideFHooked = true\n` +
` local oldHudUpdate = hudCtrl.Update\n` +
` hudCtrl.Update = function(self)\n` +
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` local isCurrentControlled = false\n` +
` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if self.unit then\n` +
` if myUnit and self.unit.Pid == myUnit.Pid then\n` +
` isCurrentControlled = true\n` +
` elseif self.unit.IsMe and (not myUnit or self.unit.Pid == myUnit.Pid) then\n` +
` isCurrentControlled = true\n` +
` end\n` +
` end\n` +
` if isCurrentControlled then\n` +
` self.isBtnShowNew = false\n` +
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` pcall(function()\n` +
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` if self.SetPlayerHeadInfoVisible then self:SetPlayerHeadInfoVisible(true) end\n` +
` if self.interactBtn then self.interactBtn:SetActive(false) end\n` +
` if self.bindData then self.bindData.isBtnShow = false end\n` +
2026-09-16 18:35:37 +07:00
` end)\n` +
2026-09-17 14:35:27 +07:00
` return\n` +
2026-09-16 18:35:37 +07:00
` end\n` +
` if oldHudUpdate then return oldHudUpdate(self) end\n` +
` end\n` +
` end\n` +
2026-09-17 00:59:06 +07:00
` local hintStore = GroupName2Class and GroupName2Class.HintInfosHudStore or C_HintInfosHudStore\n` +
` if hintStore and not hintStore._filterPlayerFHooked then\n` +
` hintStore._filterPlayerFHooked = true\n` +
` local origRefreshPc = hintStore.RefreshPcBtnShow\n` +
` hintStore.RefreshPcBtnShow = function(self, force)\n` +
` pcall(function()\n` +
` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` local btnMgr = L50 and L50.L50App and L50.L50App.L50Game and L50.L50App.L50Game.InteractBtnMgr\n` +
` if myUnit and btnMgr and btnMgr.usefulList then\n` +
` local myPid = myUnit.Pid\n` +
` local i = 0\n` +
` while i < btnMgr.usefulList.Count do\n` +
` local item = btnMgr.usefulList[i]\n` +
` if item and (item.pid == myPid or item.targetPid == myPid or (item.target and item.target == myUnit.PlayerObj)) then\n` +
` btnMgr.usefulList:RemoveAt(i)\n` +
` else\n` +
` i = i + 1\n` +
` end\n` +
` end\n` +
` end\n` +
` end)\n` +
` if origRefreshPc then return origRefreshPc(self, force) end\n` +
` end\n` +
` end\n` +
` local switchMgr = gSwitchSpiritManager or (GroupName2Class and GroupName2Class.SwitchSpiritManager)\n` +
` if switchMgr and not switchMgr._fixSwapHooked then\n` +
` switchMgr._fixSwapHooked = true\n` +
` local origBeforeSet = switchMgr.BeforeSetChangeUnit\n` +
` switchMgr.BeforeSetChangeUnit = function(self, spiritUnitPid, noClearold)\n` +
` local oldUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
2026-09-17 14:35:27 +07:00
` local newUnit = gCS and gCS.SceneDataMgr and gCS.SceneDataMgr.GetUnit(spiritUnitPid)\n` +
` if oldUnit and newUnit and CS and CS.LX6 and CS.LX6.Manager and CS.LX6.Manager.SwitchSpiritManager and CS.LX6.Manager.SwitchSpiritManager.CopyNewCCMove then\n` +
` pcall(function() CS.LX6.Manager.SwitchSpiritManager.CopyNewCCMove(oldUnit, newUnit) end)\n` +
` end\n` +
2026-09-17 00:59:06 +07:00
` local res = origBeforeSet and origBeforeSet(self, spiritUnitPid, noClearold)\n` +
` pcall(function()\n` +
2026-09-17 14:35:27 +07:00
` local curUnit = (gCS and gCS.SceneDataMgr and gCS.SceneDataMgr.GetUnit(spiritUnitPid)) or (gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit)\n` +
` if curUnit then\n` +
` pcall(function() curUnit.IsMe = true end)\n` +
` if curUnit.CharacterController then\n` +
` pcall(function() curUnit.CharacterController.enabled = true end)\n` +
` end\n` +
2026-09-17 00:59:06 +07:00
` if CS and CS.LX6 and CS.LX6.Units and CS.LX6.Units.Module and CS.LX6.Units.Module.LockMoveDirModule then\n` +
2026-09-17 14:35:27 +07:00
` pcall(function() CS.LX6.Units.Module.LockMoveDirModule.ClearLockMoveDir(curUnit) end)\n` +
` end\n` +
` if curUnit.RootMotionLockMoveAndRotate then\n` +
` pcall(function() curUnit.RootMotionLockMoveAndRotate:ClearAll() end)\n` +
` pcall(function() curUnit.RootMotionLockMoveAndRotate:ClearLockExtraRotation() end)\n` +
` end\n` +
` if curUnit.State then\n` +
` curUnit.State.nowInteractiveAction = 0\n` +
` curUnit.State.isFree = true\n` +
` curUnit.State.isPause = false\n` +
` curUnit.State.isLockMove = false\n` +
` curUnit.State.isLockRotate = false\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
2026-09-17 14:35:27 +07:00
` if curUnit.CCMove then\n` +
` pcall(function() curUnit.CCMove:SetEnable(true) end)\n` +
` pcall(function() curUnit.CCMove:ResetMoveSpeed() end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
2026-09-17 14:35:27 +07:00
` if curUnit.UnitFightAction then\n` +
` pcall(function() curUnit.UnitFightAction:ClearAllAction() end)\n` +
` pcall(function() curUnit.UnitFightAction:StopAllAction() end)\n` +
` end\n` +
` if curUnit.Animator then\n` +
` pcall(function() curUnit.Animator.speed = 1.0 end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
` if gCS and gCS.BattleManager and gCS.BattleManager.RefreshAllSkills then\n` +
2026-09-17 14:35:27 +07:00
` pcall(function() gCS.BattleManager.RefreshAllSkills(false, false) end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
` local btnMgr = L50 and L50.L50App and L50.L50App.L50Game and L50.L50App.L50Game.InteractBtnMgr\n` +
` if btnMgr then\n` +
2026-09-17 14:35:27 +07:00
` pcall(function() btnMgr:RemoveBtnByType(curUnit.Pid, 1) end)\n` +
` pcall(function() btnMgr:RemoveBtnByType(curUnit.Pid, 2) end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
` end\n` +
` if oldUnit and oldUnit.Pid ~= spiritUnitPid then\n` +
2026-09-17 14:35:27 +07:00
` pcall(function() oldUnit.IsMe = false end)\n` +
2026-09-17 00:59:06 +07:00
` local btnMgr = L50 and L50.L50App and L50.L50App.L50Game and L50.L50App.L50Game.InteractBtnMgr\n` +
` if btnMgr and CS and CS.LX6 and CS.LX6.Interact then\n` +
` pcall(function()\n` +
` btnMgr:RemoveBtnByType(oldUnit.Pid, 1)\n` +
` local btnInfo = CS.LX6.Interact.UnitBtnInfo and CS.LX6.Interact.UnitBtnInfo.New()\n` +
` if btnInfo then\n` +
` btnInfo.pid = oldUnit.Pid\n` +
` btnInfo.target = oldUnit.PlayerObj\n` +
` btnInfo.text = "Switch Character"\n` +
` btnInfo.isAvailable = true\n` +
2026-09-17 14:35:27 +07:00
` local oldTemplateId = oldUnit.TemplateId or 15020967\n` +
2026-09-17 00:59:06 +07:00
` btnInfo.DoClick = function()\n` +
2026-09-17 14:35:27 +07:00
` pcall(function()\n` +
` if gClientToGameSceneDelegate and gClientToGameSceneDelegate.AskSwitchSpirit then\n` +
` gClientToGameSceneDelegate:AskSwitchSpirit(oldTemplateId)\n` +
` elseif gSwitchSpiritManager then\n` +
` local cUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if cUnit and oldUnit and CS and CS.LX6 and CS.LX6.Manager and CS.LX6.Manager.SwitchSpiritManager and CS.LX6.Manager.SwitchSpiritManager.CopyNewCCMove then\n` +
` CS.LX6.Manager.SwitchSpiritManager.CopyNewCCMove(cUnit, oldUnit)\n` +
` end\n` +
` gSwitchSpiritManager:BeforeSetChangeUnit(oldUnit.Pid, false)\n` +
` end\n` +
` end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
` btnMgr:AddBtn(btnInfo)\n` +
` end\n` +
` end)\n` +
` end\n` +
` end\n` +
` end)\n` +
` return res\n` +
` end\n` +
` end\n` +
2026-09-17 14:35:27 +07:00
` local sceneImpl = GameSceneToClientImpl or (package and package.loaded and package.loaded["LX6/Service/GameSceneToClientImpl"])\n` +
` if sceneImpl and not sceneImpl._weatherRainHooked then\n` +
` sceneImpl._weatherRainHooked = true\n` +
` local origWeather = sceneImpl.SyncPlayerWeather\n` +
` sceneImpl.SyncPlayerWeather = function(weatherTypeId, nextWeatherTypeId, transitionSecond)\n` +
` if origWeather then origWeather(weatherTypeId, nextWeatherTypeId, transitionSecond) end\n` +
` pcall(function()\n` +
` if CS and CS.CTT3 and CS.CTT3.Weather and CS.CTT3.Weather.WeatherBridge then\n` +
` CS.CTT3.Weather.WeatherBridge.SetWeather(weatherTypeId, transitionSecond or 2.0)\n` +
` if weatherTypeId == 3 or weatherTypeId == 4 then\n` +
` CS.CTT3.Weather.WeatherBridge.SetGPURainActive(true)\n` +
` else\n` +
` CS.CTT3.Weather.WeatherBridge.SetGPURainActive(false)\n` +
` end\n` +
` end\n` +
` end)\n` +
` end\n` +
` end\n` +
2026-09-16 02:20:20 +07:00
` if gBuyHouseUtils then\n` +
` gBuyHouseUtils.CheckHasBuyTheHouse = function(houseId) return true end\n` +
` gBuyHouseUtils.CheckBuyHouseMoneyEnough = function(houseId) return true end\n` +
` end\n` +
` if C_PlayerItemManager then\n` +
2026-09-16 18:35:37 +07:00
` C_PlayerItemManager.GetPackItemNum = function(self, id) return 999999 end\n` +
2026-09-16 02:20:20 +07:00
` end\n` +
` if gPlayerItemManager then\n` +
2026-09-16 18:35:37 +07:00
` gPlayerItemManager.GetPackItemNum = function(self, id) return 999999 end\n` +
2026-09-16 02:20:20 +07:00
` end\n` +
` local photoStore = GroupName2Class and GroupName2Class.PhotoPanelStore or C_PhotoPanelStore\n` +
` if photoStore and not photoStore._selfieHooked then\n` +
` photoStore._selfieHooked = true\n` +
2026-09-16 18:35:37 +07:00
` local origOnShowPhoto = photoStore.OnShow\n` +
` photoStore.OnShow = function(self, ...)\n` +
` self.selectedSpirit = self.selectedSpirit or (gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit and gCS.MyPlayerManager.PlayerUnit.TemplateId) or 15020967\n` +
` if origOnShowPhoto then origOnShowPhoto(self, ...) end\n` +
` end\n` +
` end\n` +
2026-09-16 21:40:53 +07:00
` if gLuaClient and not gLuaClient._hotkeyHooked then\n` +
` gLuaClient._hotkeyHooked = true\n` +
` local oldClientUpdate = gLuaClient.OnUpdate\n` +
` gLuaClient.OnUpdate = function(self, ...)\n` +
` if oldClientUpdate then oldClientUpdate(self, ...) end\n` +
` if CheckCustomHotkeys then CheckCustomHotkeys() end\n` +
2026-09-16 18:35:37 +07:00
` end\n` +
2026-09-16 02:20:20 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` if gLuaClient and gLuaClient.ForceUpdateArray and not gLuaClient._hotkeyForceRegistered then\n` +
` gLuaClient._hotkeyForceRegistered = true\n` +
` table.insert(gLuaClient.ForceUpdateArray, function()\n` +
` if CheckCustomHotkeys then CheckCustomHotkeys() end\n` +
` end)\n` +
` end\n` +
2026-09-15 18:13:46 +07:00
` end)\n` +
` pcall(function()\n` +
2026-09-16 21:40:53 +07:00
` local dm = CS and CS.L50 and CS.L50.Script and CS.L50.Script.LX6 and CS.L50.Script.LX6.Security and CS.L50.Script.LX6.Security.DavinciMgr and CS.L50.Script.LX6.Security.DavinciMgr.Instance\n` +
` if dm then\n` +
` pcall(function()\n` +
` local t = dm:GetType()\n` +
` local flags = 36\n` +
` pcall(function() flags = System.Reflection.BindingFlags.NonPublic:ToInt() + System.Reflection.BindingFlags.Instance:ToInt() end)\n` +
` local fDet = t:GetField("_detectors", flags)\n` +
` if fDet then\n` +
` local list = fDet:GetValue(dm)\n` +
` if list then list:Clear() end\n` +
` end\n` +
` local fCol = t:GetField("_collectors", flags)\n` +
` if fCol then\n` +
` local list = fCol:GetValue(dm)\n` +
` if list then list:Clear() end\n` +
` end\n` +
` end)\n` +
2026-09-15 19:47:53 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` end)\n` +
` pcall(function()\n` +
` local nm = (CS and CS.LX6 and CS.LX6.Engine and CS.LX6.Engine.NetworkManager and CS.LX6.Engine.NetworkManager.Instance) or (gCS and gCS.NetworkManager and gCS.NetworkManager.Instance)\n` +
` if nm then\n` +
` nm.CheckNetwork = false\n` +
` if CS and CS.LX6 and CS.LX6.Engine and CS.LX6.Engine.NetworkManager then\n` +
` CS.LX6.Engine.NetworkManager.SilentReconnectEnabled = true\n` +
2026-09-15 19:47:53 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` pcall(function()\n` +
` local t = nm:GetType()\n` +
` local flags = 36\n` +
` pcall(function() flags = System.Reflection.BindingFlags.NonPublic:ToInt() + System.Reflection.BindingFlags.Instance:ToInt() end)\n` +
` local fFocus = t:GetField("checkFocusChanged", flags)\n` +
` if fFocus then fFocus:SetValue(nm, false) end\n` +
` local fPing = t:GetField("checkPingpongTimeOut", flags)\n` +
` if fPing then fPing:SetValue(nm, false) end\n` +
` local fCheckNet = t:GetField("checkNetwork", flags)\n` +
` if fCheckNet then fCheckNet:SetValue(nm, false) end\n` +
` if nm.CancelDelayShowReconnectPanel then nm:CancelDelayShowReconnectPanel() end\n` +
` if nm.ClearCheckNeedReconnect then nm:ClearCheckNeedReconnect() end\n` +
` end)\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` local lmCS = (CS and CS.LX6 and CS.LX6.Manager and CS.LX6.Manager.LoginManager and CS.LX6.Manager.LoginManager.Instance) or (gCS and gCS.LoginManager and gCS.LoginManager.Instance)\n` +
` if lmCS then\n` +
` lmCS.CheckLoginConnected = false\n` +
` pcall(function()\n` +
` if lmCS.ClearReconnectState then lmCS:ClearReconnectState() end\n` +
` if lmCS.ClearLoginTimeoutCo then lmCS:ClearLoginTimeoutCo() end\n` +
` end)\n` +
` end\n` +
` local lm = gLoginManager or (GroupName2Class and GroupName2Class.LoginManager) or C_LoginManager\n` +
` if lm then\n` +
` lm.CheckNetworkState = function() end\n` +
` lm.OnUpdate_CheckNet = function() end\n` +
` lm.StopReconCo = function() end\n` +
` lm.DoKickToLogin = function() end\n` +
` lm.KickToLogin = function() end\n` +
` lm.RetryServerInfo = function() return true end\n` +
2026-09-15 19:47:53 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` end)\n` +
` pcall(function()\n` +
` local gu = (CS and CS.LX6 and CS.LX6.Utils and CS.LX6.Utils.GuiUtils) or (gCS and gCS.GuiUtils)\n` +
` if gu then\n` +
` gu.ShowReconnectMessage = function() end\n` +
` gu.ShowDisconnectMessage = function() end\n` +
` gu.ShowServerDonw = function() end\n` +
` end\n` +
` if gClientToAvatarDelegate then gClientToAvatarDelegate.DavinciCode = function() end end\n` +
` if ClientToAvatarDelegate then ClientToAvatarDelegate.DavinciCode = function() end end\n` +
` end)\n` +
` pcall(function()\n` +
` local bombStore = GroupName2Class and GroupName2Class.CommonBombStore or C_CommonBombStore\n` +
` if bombStore and not bombStore._reconnectHooked then\n` +
` bombStore._reconnectHooked = true\n` +
` local oldOnShow = bombStore.OnShow\n` +
` bombStore.OnShow = function(self, panelId, data)\n` +
` if data then\n` +
` local t1 = tostring(data.tips1Text or "")\n` +
` local t2 = tostring(data.tips2Text or "")\n` +
` local cBtn = tostring(data.confirmBtnText or "")\n` +
` local all = t1 .. " " .. t2 .. " " .. cBtn\n` +
` if string.find(all, "重连") or string.find(all, "Reconnect") or string.find(all, "断开") or string.find(all, "网络") or string.find(all, "Network") or string.find(all, "connect") then\n` +
` pcall(function()\n` +
` if gPanelManager then gPanelManager:Close(panelId or gPanelId.S_COMMON_BOMB_PANEL) end\n` +
` if gDisplayMessageMgr then gDisplayMessageMgr:CloseBomb() end\n` +
` end)\n` +
` return\n` +
` end\n` +
` end\n` +
` if oldOnShow then return oldOnShow(self, panelId, data) end\n` +
` end\n` +
2026-09-15 18:13:46 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` if gPanelManager and not gPanelManager._bombFilterHooked then\n` +
` gPanelManager._bombFilterHooked = true\n` +
` local oldCheckShow = gPanelManager.CheckShow\n` +
` gPanelManager.CheckShow = function(self, panelId, params, ...)\n` +
` if panelId == (gPanelId and gPanelId.S_COMMON_BOMB_PANEL) and params then\n` +
` local t1 = tostring(params.tips1Text or "")\n` +
` local t2 = tostring(params.tips2Text or "")\n` +
` local cBtn = tostring(params.confirmBtnText or "")\n` +
` local all = t1 .. " " .. t2 .. " " .. cBtn\n` +
` if string.find(all, "重连") or string.find(all, "Reconnect") or string.find(all, "断开") or string.find(all, "网络") or string.find(all, "Network") or string.find(all, "connect") then\n` +
` return nil\n` +
` end\n` +
` end\n` +
` if oldCheckShow then return oldCheckShow(self, panelId, params, ...) end\n` +
` end\n` +
2026-09-15 18:13:46 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` if gDisplayMessageMgr and not gDisplayMessageMgr._bombFilterHooked then\n` +
` gDisplayMessageMgr._bombFilterHooked = true\n` +
` local oldShowBomb = gDisplayMessageMgr.ShowBomb\n` +
` gDisplayMessageMgr.ShowBomb = function(self, params)\n` +
` if params and params.tips1Text and type(params.tips1Text) == "string" then\n` +
` local t = params.tips1Text\n` +
` if string.find(t, "重连") or string.find(t, "Reconnect") or string.find(t, "网络连接已断开") or string.find(t, "network") or string.find(t, "Network") then\n` +
` return\n` +
` end\n` +
` end\n` +
` if oldShowBomb then return oldShowBomb(self, params) end\n` +
` end\n` +
2026-09-15 18:13:46 +07:00
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gCS and gCS.LX6 and gCS.LX6.Engine and gCS.LX6.Engine.ResourceManager then\n` +
` if gCS.LX6.Engine.ResourceManager.SwitchShaderWarmup then gCS.LX6.Engine.ResourceManager.SwitchShaderWarmup(false) end\n` +
` if gCS.LX6.Engine.ResourceManager.IsNeedWarmupPSO then gCS.LX6.Engine.ResourceManager.IsNeedWarmupPSO = function() return false end end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if CS and CS.LX6 and CS.LX6.Engine and CS.LX6.Engine.ResourceManager then\n` +
` if CS.LX6.Engine.ResourceManager.SwitchShaderWarmup then CS.LX6.Engine.ResourceManager.SwitchShaderWarmup(false) end\n` +
` if CS.LX6.Engine.ResourceManager.IsNeedWarmupPSO then CS.LX6.Engine.ResourceManager.IsNeedWarmupPSO = function() return false end end\n` +
` end\n` +
` end)\n` +
2026-09-18 00:54:40 +07:00
` pcall(function()\n` +
` if UpdateBeat and UpdateBeat.Add and not _G._hotkeyF8Registered then\n` +
` _G._hotkeyF8Registered = true\n` +
` UpdateBeat:Add(function()\n` +
` pcall(function()\n` +
` if UnityEngine and UnityEngine.Input then\n` +
` if UnityEngine.Input.GetKeyDown(289) or (UnityEngine.KeyCode and UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.F8)) then\n` +
` ProcessDebugCommand("TOGGLE_CLOTHES")\n` +
` end\n` +
` end\n` +
` end)\n` +
` end)\n` +
` end\n` +
` end)\n` +
2026-09-15 18:13:46 +07:00
`end\n\n` +
2026-09-16 21:40:53 +07:00
`ProcessDebugCommand = function(cmd)\n` +
2026-09-15 19:47:53 +07:00
` if not cmd or type(cmd) ~= "string" then return end\n` +
` if cmd == "UNSTUCK_BLACKSCREEN" then\n` +
` pcall(function()\n` +
` if gBlackScreenManager then gBlackScreenManager:ClearTransition(nil, true) end\n` +
` if gVideoManager then gVideoManager:CloseBlackScreen() end\n` +
` if gPanelManager and gPanelId and gPanelId.S_VIDEO_PLAYER_PANEL then\n` +
` gPanelManager:CloseWindow(gPanelId.S_VIDEO_PLAYER_PANEL)\n` +
2026-09-15 18:13:46 +07:00
` end\n` +
2026-09-15 19:47:53 +07:00
` if LX6 and LX6.GUI and LX6.GUI.GuiMgr and gPanelId and gPanelId.COMMON_BLACK_TRANSITION then\n` +
` LX6.GUI.GuiMgr.Instance:SetShowScenePanel(false, gPanelId.COMMON_BLACK_TRANSITION)\n` +
` gPanelManager:RemoveVisibleMode(LX6.Manager.VisibleControlType.CommonBlack)\n` +
` LX6.Manager.GameInputManager.SetEnableInput(gPanelId.COMMON_BLACK_TRANSITION)\n` +
` end\n` +
` end)\n` +
2026-09-15 23:33:46 +07:00
` elseif string.sub(cmd, 1, 14) == "PLAY_TIMELINE:" then\n` +
` local arg = string.sub(cmd, 15)\n` +
2026-09-18 16:11:34 +07:00
` local tlName = string.lower(tostring(arg or ""))\n` +
2026-09-15 23:33:46 +07:00
` pcall(function()\n` +
2026-09-18 01:22:10 +07:00
` local unit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` local myPos = (unit and unit.Position) or (UnityEngine and UnityEngine.Vector3 and UnityEngine.Vector3.zero)\n` +
` local myRot = (unit and unit.Facing and UnityEngine and UnityEngine.Vector3 and UnityEngine.Vector3(0, unit.Facing, 0)) or (UnityEngine and UnityEngine.Vector3 and UnityEngine.Vector3.zero)\n` +
` local numId = tonumber(arg)\n` +
` if numId and CS and CS.LX6 and CS.LX6.GUI and CS.LX6.GUI.SwitchTeleportManager and CS.LX6.GUI.SwitchTeleportManager.Instance then\n` +
` pcall(function() CS.LX6.GUI.SwitchTeleportManager.Instance:OnSyncSwitchSpiritConfigId(numId) end)\n` +
` end\n` +
` local played = false\n` +
` if gTimelineManager then\n` +
` local tlData = nil\n` +
` if gTimelineManager.Timeline_CreateTimelineData then\n` +
` tlData = gTimelineManager:Timeline_CreateTimelineData()\n` +
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` if tlData then\n` +
` if myPos then tlData.pos = myPos end\n` +
` if myRot then tlData.rot = myRot end\n` +
` pcall(function() tlData.ignoreLoadingState = true end)\n` +
` pcall(function() tlData.owner = unit end)\n` +
` pcall(function() tlData.loadFromLocal = true end)\n` +
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` end\n` +
` end\n` +
` if gTimelineManager.Timeline_LoadAndPlay then\n` +
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` pcall(function() gTimelineManager:Timeline_LoadAndPlay(tlName, tlData) played = true end)\n` +
` if not played and tlName ~= arg then\n` +
` pcall(function() gTimelineManager:Timeline_LoadAndPlay(arg, tlData) played = true end)\n` +
` end\n` +
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` end\n` +
` if not played and gTimelineManager.PlayTimeline then\n` +
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` pcall(function() gTimelineManager:PlayTimeline(tlName) played = true end)\n` +
` if not played and tlName ~= arg then\n` +
` pcall(function() gTimelineManager:PlayTimeline(arg) played = true end)\n` +
` end\n` +
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` end\n` +
` end\n` +
` if not played and CS and CS.LX6 and CS.LX6.TimelineScript and CS.LX6.TimelineScript.CutsceneManager and CS.LX6.TimelineScript.CutsceneManager.Instance then\n` +
` local cm = CS.LX6.TimelineScript.CutsceneManager.Instance\n` +
` local tlData = cm:CreateTimelineData()\n` +
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` if tlData then\n` +
` if myPos then tlData.pos = myPos end\n` +
` if myRot then tlData.rot = myRot end\n` +
` pcall(function() tlData.ignoreLoadingState = true end)\n` +
` pcall(function() tlData.owner = unit end)\n` +
` pcall(function() tlData.loadFromLocal = true end)\n` +
` end\n` +
` pcall(function() cm:LoadAndPlay(tlName, tlData) played = true end)\n` +
` if not played and tlName ~= arg then\n` +
` pcall(function() cm:LoadAndPlay(arg, tlData) played = true end)\n` +
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` end\n` +
` end\n` +
` if not played and gCS and gCS.LuaUtils and gCS.LuaUtils.PlayTimeline then\n` +
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` pcall(function() gCS.LuaUtils.PlayTimeline(tlName) end)\n` +
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` end\n` +
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` local tip = "Playing Timeline: " .. tostring(tlName)\n` +
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` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent(tip)\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(tip)\n` +
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` end\n` +
` end)\n` +
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` elseif string.sub(cmd, 1, 14) == "PLAY_CUTSCENE:" then\n` +
` local arg = string.sub(cmd, 15)\n` +
` local numId = tonumber(arg)\n` +
` pcall(function()\n` +
` if numId and gPanelManager and gPanelId and gPanelId.S_VIDEO_PLAYER_PANEL then\n` +
` gPanelManager:OpenWindow(gPanelId.S_VIDEO_PLAYER_PANEL, { videoId = numId })\n` +
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` else\n` +
` ProcessDebugCommand("PLAY_TIMELINE:" .. tostring(arg))\n` +
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` end\n` +
` end)\n` +
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` elseif string.sub(cmd, 1, 11) == "SPAWN_ENEMY" then\n` +
` local p1, p2, p3 = string.match(string.sub(cmd, 12), "^:?([^:]*):?([^:]*):?([^:]*)")\n` +
` local reqId = tonumber(p1)\n` +
` local enemyId = reqId or (function()\n` +
` local id = 40900579\n` +
` pcall(function()\n` +
` if LTConfig and LTConfig.AutoTestBossTestConfig and LTConfig.AutoTestBossTestConfig.count and LTConfig.AutoTestBossTestConfig.count > 0 then\n` +
` for i = 0, LTConfig.AutoTestBossTestConfig.count - 1 do\n` +
` local cfg = LTConfig.AutoTestBossTestConfig.LoadAt(i)\n` +
` if cfg and cfg.BossId and #cfg.BossId > 0 and cfg.BossId[1] and cfg.BossId[1].EnemyId then\n` +
` id = cfg.BossId[1].EnemyId\n` +
` return\n` +
` end\n` +
` end\n` +
` end\n` +
` end)\n` +
` return id\n` +
` end)()\n` +
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` local camp = tonumber(p2) or 0\n` +
` if camp == 2 then camp = 0 end\n` +
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` local count = tonumber(p3) or 1\n` +
` pcall(function()\n` +
` if gCS and gCS.LuaUtils and gCS.LuaUtils.AddEnemy then\n` +
` gCS.LuaUtils.AddEnemy(enemyId, 1, camp, count)\n` +
` elseif gCS and gCS.GmUtils and gCS.GmUtils.AddEnemyWithCamp then\n` +
` gCS.GmUtils.AddEnemyWithCamp(enemyId, camp)\n` +
` elseif gCS and gCS.GmUtils and gCS.GmUtils.AddEnemy then\n` +
` gCS.GmUtils.AddEnemy(enemyId)\n` +
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` end\n` +
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` if gClientToGameSceneGMDelegate and gClientToGameSceneGMDelegate.GmAddEnemyByPlayer then\n` +
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` pcall(function() gClientToGameSceneGMDelegate:GmAddEnemyByPlayer(enemyId, camp) end)\n` +
` end\n` +
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` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Spawned Enemy ID: " .. tostring(enemyId))\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips("Spawned Enemy ID: " .. tostring(enemyId))\n` +
` end\n` +
` end)\n` +
` end)\n` +
` elseif cmd == "OPEN_MONSTER_PANEL" then\n` +
` pcall(function()\n` +
` if gPanelManager and gPanelId and gPanelId.S_SKILL_DEBUG_PANEL then\n` +
` gPanelManager:CheckShow(gPanelId.S_SKILL_DEBUG_PANEL, { ShowAddEnemy = true })\n` +
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` end\n` +
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` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Opened Monster Spawn Menu")\n` +
` end\n` +
` end)\n` +
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` end)\n` +
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` elseif string.sub(cmd, 1, 16) == "LAUNCH_MINIGAME:" or string.sub(cmd, 1, 20) == "CMD:LAUNCH_MINIGAME:" or string.sub(cmd, 1, 9) == "MINIGAME:" or string.sub(cmd, 1, 13) == "CMD:MINIGAME:" then\n` +
` local rawGame = string.match(cmd, "MINIGAME:([^:]+)") or "KOF97"\n` +
` local gameType = string.upper(rawGame)\n` +
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` pcall(function()\n` +
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` local function forceShow(panelId, data)\n` +
` if not panelId or not gPanelManager then return false end\n` +
` local ok = false\n` +
` pcall(function()\n` +
` if gPanelManager.panelData then\n` +
` gPanelManager.panelData[panelId] = data\n` +
` end\n` +
` if LX6 and LX6.Manager and LX6.Manager.PanelManager and LX6.Manager.PanelManager.Instance then\n` +
` LX6.Manager.PanelManager.Instance:CheckShowFromLua(panelId, nil, nil, -1, -1)\n` +
` ok = true\n` +
` elseif gPanelManager.CheckShow then\n` +
` ok = gPanelManager:CheckShow(panelId, data)\n` +
` end\n` +
` end)\n` +
` return ok\n` +
` end\n` +
` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` local pObj = myUnit and myUnit.PlayerObj\n` +
` local pPos = (pObj and pObj.transform and pObj.transform.position) or (UnityEngine and UnityEngine.Vector3 and UnityEngine.Vector3.zero) or Vector3.zero\n` +
` local pRot = (pObj and pObj.transform and pObj.transform.rotation) or (UnityEngine and UnityEngine.Quaternion and UnityEngine.Quaternion.identity) or Quaternion.identity\n` +
` local pScale = (UnityEngine and UnityEngine.Vector3 and UnityEngine.Vector3.one) or Vector3.one\n` +
` local fArgs = {\n` +
` position = pPos,\n` +
` rotation = pRot,\n` +
` localScale = pScale,\n` +
` forbidClickExit = false,\n` +
` autoCloseAfterWin = -1,\n` +
` ignoreCountdown = false\n` +
` }\n` +
` local tip = "Launched Minigame: " .. tostring(gameType)\n` +
` if gameType == "KOF97" then\n` +
` if gPanelId and gPanelId.LIBRETRO_PANEL then\n` +
` forceShow(gPanelId.LIBRETRO_PANEL, { gameType = 1 })\n` +
` tip = "Opened Arcade: The King of Fighters 97 (ตู้เกม KOF '97)"\n` +
` end\n` +
` elseif gameType == "METALSLUG" then\n` +
` if gPanelId and gPanelId.LIBRETRO_PANEL then\n` +
` forceShow(gPanelId.LIBRETRO_PANEL, { gameType = 0 })\n` +
` tip = "Opened Arcade: Metal Slug (ตู้เกม Metal Slug)"\n` +
` end\n` +
` elseif gameType == "FIGHTER" then\n` +
` local shown = false\n` +
` if gPanelId and gPanelId.FIGHTER_MAIN_PANEL then\n` +
` shown = forceShow(gPanelId.FIGHTER_MAIN_PANEL, fArgs)\n` +
` end\n` +
` if gPanelId and gPanelId.FIGHTER_HUD_PANEL then\n` +
` forceShow(gPanelId.FIGHTER_HUD_PANEL, fArgs)\n` +
` end\n` +
` if not shown and gPanelId and gPanelId.LIBRETRO_PANEL then\n` +
` forceShow(gPanelId.LIBRETRO_PANEL, { gameType = 1 })\n` +
` tip = "Opened Arcade: The King of Fighters 97 (KOF)"\n` +
` else\n` +
` tip = "Opened 3D Arcade Fighter Minigame"\n` +
` end\n` +
` elseif gameType == "PIANO" then\n` +
` if gPanelId and gPanelId.UI_PANEL__INSTRUMENT__PIANO then\n` +
` forceShow(gPanelId.UI_PANEL__INSTRUMENT__PIANO)\n` +
` tip = "Opened Grand Piano Minigame"\n` +
` end\n` +
` elseif gameType == "DRUMKIT" then\n` +
` if gPanelId and gPanelId.UI_PANEL__INSTRUMENT__DRUMKIT then\n` +
` forceShow(gPanelId.UI_PANEL__INSTRUMENT__DRUMKIT)\n` +
` tip = "Opened Drumkit Minigame"\n` +
` end\n` +
` elseif gameType == "BOWLING" then\n` +
` if gPanelId and gPanelId.MINI_GAMES_BOWLING_MAIN_PANEL then\n` +
` forceShow(gPanelId.MINI_GAMES_BOWLING_MAIN_PANEL)\n` +
` tip = "Opened Bowling Minigame"\n` +
` end\n` +
` elseif gameType == "BASKETBALL" then\n` +
` if gPanelId and gPanelId.BASKETBALL_SHOOT_PANEL then\n` +
` forceShow(gPanelId.BASKETBALL_SHOOT_PANEL)\n` +
` tip = "Opened Basketball Shoot Minigame"\n` +
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` end\n` +
` end\n` +
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` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent(tip)\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(tip)\n` +
` end\n` +
` end)\n` +
` end)\n` +
` elseif cmd == "CLOSE_MINIGAME" or cmd == "CMD:CLOSE_MINIGAME" then\n` +
` pcall(function()\n` +
` local toClose = {\n` +
` gPanelId and gPanelId.LIBRETRO_PANEL,\n` +
` gPanelId and gPanelId.FIGHTER_MAIN_PANEL,\n` +
` gPanelId and gPanelId.FIGHTER_HUD_PANEL,\n` +
` gPanelId and gPanelId.UI_PANEL__INSTRUMENT__PIANO,\n` +
` gPanelId and gPanelId.UI_PANEL__INSTRUMENT__DRUMKIT,\n` +
` gPanelId and gPanelId.MINI_GAMES_BOWLING_MAIN_PANEL,\n` +
` gPanelId and gPanelId.BASKETBALL_SHOOT_PANEL\n` +
` }\n` +
` for _, pid in ipairs(toClose) do\n` +
` if pid and gPanelManager then\n` +
` pcall(function() gPanelManager:Close(pid) end)\n` +
` end\n` +
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` end\n` +
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` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Closed Minigame")\n` +
` end\n` +
` end)\n` +
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` end)\n` +
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` elseif cmd == "TOGGLE_CLOTHES" then\n` +
` pcall(function()\n` +
` local unit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if not unit or not unit.PlayerObj then return end\n` +
` _G._clothesHidden = not _G._clothesHidden\n` +
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` pcall(function()\n` +
` if CS and CS.LX6 and CS.LX6.Share and CS.LX6.Share.FashionPartSlot then\n` +
` local partSlots = unit.PlayerObj:GetComponentsInChildren(typeof(CS.LX6.Share.FashionPartSlot), true)\n` +
` if partSlots then\n` +
` for i = 0, partSlots.Length - 1 do\n` +
` local ps = partSlots[i]\n` +
` if ps then\n` +
` local psName = string.lower((ps.gameObject and ps.gameObject.name) or "")\n` +
` local isHeadOrBody = string.find(psName, "head") or string.find(psName, "face") or string.find(psName, "body") or string.find(psName, "skin")\n` +
` if not isHeadOrBody then\n` +
` if ps.gameObject then ps.gameObject:SetActive(not _G._clothesHidden) end\n` +
` if ps.selfRenderer then ps.selfRenderer.enabled = not _G._clothesHidden end\n` +
` end\n` +
` end\n` +
` end\n` +
` end\n` +
` end\n` +
` end)\n` +
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` local fs = nil\n` +
` pcall(function()\n` +
` if CS and CS.LX6 and CS.LX6.Share and CS.LX6.Share.FashionSlot then\n` +
` fs = unit.PlayerObj:GetComponentInChildren(typeof(CS.LX6.Share.FashionSlot))\n` +
` end\n` +
` end)\n` +
` if not fs then\n` +
` pcall(function()\n` +
` fs = unit.FashionSlot or (unit.ModelSlot and unit.ModelSlot.FashionSlot)\n` +
` end)\n` +
` end\n` +
` if fs then\n` +
` pcall(function()\n` +
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` if fs.allFashionRendererList then\n` +
` for i = 0, fs.allFashionRendererList.Count - 1 do\n` +
` local r = fs.allFashionRendererList[i]\n` +
` if r then r.enabled = not _G._clothesHidden end\n` +
` end\n` +
` end\n` +
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` local clothesSlots = { fs.Cloth, fs.Bottom, fs.Dress, fs.Bag, fs.Hood, fs.Belt, fs.Necklace }\n` +
` for _, r in ipairs(clothesSlots) do\n` +
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` if r then r.enabled = not _G._clothesHidden end\n` +
` end\n` +
` if fs.SpProps then\n` +
` for i = 0, fs.SpProps.Count - 1 do\n` +
` local r = fs.SpProps[i]\n` +
` if r then r.enabled = not _G._clothesHidden end\n` +
` end\n` +
` end\n` +
2026-09-17 14:35:27 +07:00
` local keepSlots = { fs.Face, fs.Hair, fs.Hair01, fs.Hair02, fs.Ear, fs.Tail, fs.Gloves, fs.Shoes, fs.Sleeve }\n` +
` for _, r in ipairs(keepSlots) do\n` +
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` if r then r.enabled = true end\n` +
` end\n` +
` end)\n` +
` end\n` +
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` local smrs = unit.PlayerObj:GetComponentsInChildren(typeof(UnityEngine.SkinnedMeshRenderer), true)\n` +
` if smrs then\n` +
` for i = 0, smrs.Length - 1 do\n` +
` local smr = smrs[i]\n` +
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` if smr then\n` +
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` local n = string.lower(smr.name or "")\n` +
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` local isBodyLimb = string.find(n, "face") or string.find(n, "head") or string.find(n, "hair") or string.find(n, "eye") or string.find(n, "brow") or string.find(n, "mouth") or string.find(n, "ear") or string.find(n, "tail") or string.find(n, "arm") or string.find(n, "hand") or string.find(n, "glove") or string.find(n, "sleeve") or string.find(n, "leg") or string.find(n, "foot") or string.find(n, "feet") or string.find(n, "shoe") or string.find(n, "boot") or string.find(n, "skin") or string.find(n, "flesh") or string.find(n, "shenti") or string.find(n, "tou") or string.find(n, "lian") or string.find(n, "shou") or string.find(n, "bi") or string.find(n, "tui")\n` +
` local isClothing = string.find(n, "cloth") or string.find(n, "coat") or string.find(n, "skirt") or string.find(n, "pant") or string.find(n, "dress") or string.find(n, "jacket") or string.find(n, "yifu") or string.find(n, "kuzi") or string.find(n, "qun") or string.find(n, "hood") or string.find(n, "cape") or string.find(n, "cloak") or string.find(n, "belt") or string.find(n, "bag") or string.find(n, "prop") or string.find(n, "necklace") or string.find(n, "acc")\n` +
` if isBodyLimb and not (isClothing and not string.find(n, "arm") and not string.find(n, "hand") and not string.find(n, "leg") and not string.find(n, "foot") and not string.find(n, "face")) then\n` +
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` smr.enabled = true\n` +
` elseif isClothing then\n` +
` smr.enabled = not _G._clothesHidden\n` +
` else\n` +
` if not _G._clothesHidden then\n` +
` smr.enabled = true\n` +
` end\n` +
` end\n` +
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` end\n` +
` end\n` +
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` end\n` +
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` pcall(function()\n` +
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` local tip = _G._clothesHidden and "Outfit Hidden / ร่างต้น (F8)" or "Outfit Shown / แสดงชุดปกติ (F8)"\n` +
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` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent(tip)\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(tip)\n` +
` end\n` +
` end)\n` +
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` end)\n` +
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` elseif string.sub(cmd, 1, 8) == "SET_FOG:" then\n` +
` local arg = string.sub(cmd, 9)\n` +
` local density = tonumber(arg) or 0\n` +
` pcall(function()\n` +
` if CS and CS.CTT3 and CS.CTT3.Weather and CS.CTT3.Weather.WeatherBridge then\n` +
` if density > 0 then\n` +
` CS.CTT3.Weather.WeatherBridge.EnableExternalExpFogDensity(density)\n` +
` CS.CTT3.Weather.WeatherBridge.EnableExternalSkyFogDensity(density)\n` +
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` CS.CTT3.Weather.WeatherBridge.EnableExternalExpFogStartDistance(0.0)\n` +
` CS.CTT3.Weather.WeatherBridge.EnableExternalSkyFogStartDistance(0.0)\n` +
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` else\n` +
` CS.CTT3.Weather.WeatherBridge.DisableExternalExpFogDensity()\n` +
` CS.CTT3.Weather.WeatherBridge.DisableExternalSkyFogDensity()\n` +
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` CS.CTT3.Weather.WeatherBridge.DisableExternalExpFogStartDistance()\n` +
` CS.CTT3.Weather.WeatherBridge.DisableExternalSkyFogStartDistance()\n` +
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` end\n` +
` end\n` +
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` pcall(function()\n` +
` local Color = UnityEngine.Color\n` +
` UnityEngine.RenderSettings.fog = (density > 0)\n` +
` UnityEngine.RenderSettings.fogDensity = density\n` +
` UnityEngine.RenderSettings.fogMode = UnityEngine.FogMode.ExponentialSquared\n` +
` UnityEngine.RenderSettings.fogColor = Color(0.75, 0.78, 0.82, 1.0)\n` +
` end)\n` +
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` local tip = density > 0 and ("Fog Set: " .. tostring(density)) or "Fog Cleared"\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent(tip)\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(tip)\n` +
` end\n` +
` end)\n` +
` elseif string.sub(cmd, 1, 12) == "SET_WEATHER:" then\n` +
` local arg = string.sub(cmd, 13)\n` +
` local wId = tonumber(arg) or 1\n` +
` pcall(function()\n` +
` if CS and CS.CTT3 and CS.CTT3.Weather and CS.CTT3.Weather.WeatherBridge then\n` +
` CS.CTT3.Weather.WeatherBridge.SetWeather(wId, 2.0)\n` +
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` if wId == 3 or wId == 4 then\n` +
` CS.CTT3.Weather.WeatherBridge.SetGPURainActive(true)\n` +
` else\n` +
` CS.CTT3.Weather.WeatherBridge.SetGPURainActive(false)\n` +
` end\n` +
` end\n` +
` if CS and CS.LX6 and CS.LX6.Manager and CS.LX6.Manager.AtmosphereManager and CS.LX6.Manager.AtmosphereManager.Instance then\n` +
` pcall(function() CS.LX6.Manager.AtmosphereManager.Instance:SetWeather(wId, 2.0) end)\n` +
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` end\n` +
` if gCS and gCS.WeatherManager and gCS.WeatherManager.SetWeather then\n` +
` gCS.WeatherManager:SetWeather(wId)\n` +
` end\n` +
` local tip = "Weather Set: " .. tostring(wId)\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent(tip)\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(tip)\n` +
` end\n` +
` end)\n` +
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` end\n` +
`end\n\n` +
`local function HookNoticeTable(tbl)\n` +
` if not tbl or type(tbl) ~= "table" or tbl._cmdHooked then return end\n` +
` tbl._cmdHooked = true\n` +
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` local function makeCmdWrapper(origFunc)\n` +
` return function(...)\n` +
` local allArgs = {...}\n` +
` for i = 1, #allArgs do\n` +
` local arg = allArgs[i]\n` +
` if type(arg) == "string" and string.sub(arg, 1, 4) == "CMD:" then\n` +
` ProcessDebugCommand(string.sub(arg, 5))\n` +
` return\n` +
` elseif type(arg) == "table" then\n` +
` for _, val in pairs(arg) do\n` +
` if type(val) == "string" and string.sub(val, 1, 4) == "CMD:" then\n` +
` ProcessDebugCommand(string.sub(val, 5))\n` +
` return\n` +
` end\n` +
` end\n` +
` end\n` +
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` end\n` +
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` if origFunc then return origFunc(...) end\n` +
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` end\n` +
` end\n` +
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` if tbl.SyncNotice then\n` +
` tbl.SyncNotice = makeCmdWrapper(tbl.SyncNotice)\n` +
` end\n` +
` if tbl.SyncShowMessage then\n` +
` tbl.SyncShowMessage = makeCmdWrapper(tbl.SyncShowMessage)\n` +
` end\n` +
` if tbl.SyncShowTipMessage then\n` +
` tbl.SyncShowTipMessage = makeCmdWrapper(tbl.SyncShowTipMessage)\n` +
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` end\n` +
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`end\n\n` +
`local function HookDisplayMessageMgr()\n` +
` if gDisplayMessageMgr and not gDisplayMessageMgr._cmdHooked then\n` +
` gDisplayMessageMgr._cmdHooked = true\n` +
` local oldShow = gDisplayMessageMgr.ShowMessageContent\n` +
` gDisplayMessageMgr.ShowMessageContent = function(self, content, ...)\n` +
` if type(content) == "string" and string.sub(content, 1, 4) == "CMD:" then\n` +
` ProcessDebugCommand(string.sub(content, 5))\n` +
` return\n` +
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` end\n` +
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` return oldShow(self, content, ...)\n` +
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` end\n` +
` end\n` +
`end\n\n` +
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`local function HookAllNotices()\n` +
` pcall(function()\n` +
` if package and package.loaded then\n` +
` HookNoticeTable(package.loaded["LX6/Service/MasterToClientImpl"])\n` +
` HookNoticeTable(package.loaded["LX6/Service/GameToClientImpl"])\n` +
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` HookNoticeTable(package.loaded["LX6/Service/GameSceneToClientImpl"])\n` +
` local autoLoaded = package.loaded["LuaGen/AutoGen/RPCDeserializeAuto"]\n` +
` if autoLoaded and autoLoaded.midToReader then\n` +
` autoLoaded.midToReader[45418774] = function(reader) return reader:ReadString() end\n` +
` autoLoaded.midToName[45418774] = "SyncNotice"\n` +
` end\n` +
` local baseLoaded = package.loaded["LX6/Service/RPCDeserializeBase"]\n` +
` if baseLoaded and not baseLoaded._cmdHooked then\n` +
` baseLoaded._cmdHooked = true\n` +
` local oldDisp = baseLoaded.Dispatcher\n` +
` baseLoaded.Dispatcher = function(ctx, br, mid)\n` +
` if mid == 45418774 then\n` +
` pcall(function()\n` +
` local str = br:ReadString()\n` +
` if type(str) == "string" and string.sub(str, 1, 4) == "CMD:" then\n` +
` ProcessDebugCommand(string.sub(str, 5))\n` +
` end\n` +
` end)\n` +
` return true\n` +
` end\n` +
` return oldDisp(ctx, br, mid)\n` +
` end\n` +
` end\n` +
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` end\n` +
` if MasterToClientImpl then HookNoticeTable(MasterToClientImpl) end\n` +
` if GameToClientImpl then HookNoticeTable(GameToClientImpl) end\n` +
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` if GameSceneToClientImpl then HookNoticeTable(GameSceneToClientImpl) end\n` +
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` HookDisplayMessageMgr()\n` +
` end)\n` +
`end\n\n` +
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`local oldRequire = require\n` +
`require = function(mod)\n` +
` local res = oldRequire(mod)\n` +
` pcall(ApplyAllGlobalHooks)\n` +
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` if mod == "LX6/Service/MasterToClientImpl" or mod == "LX6/Service/GameToClientImpl" or mod == "LX6/Service/GameSceneToClientImpl" then\n` +
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` if type(res) == "table" then HookNoticeTable(res) end\n` +
` end\n` +
` pcall(HookAllNotices)\n` +
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` return res\n` +
`end\n\n` +
`pcall(ApplyAllGlobalHooks)\n` +
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`pcall(HookAllNotices)\n` ;
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const switchBytes = to_luastring ( switchSource );
const switchStatus = lauxlib . luaL_loadbuffer ( L , switchBytes , switchBytes . length , to_luastring ( switchFileName ));
if ( switchStatus !== lua . LUA_OK ) throw new Error ( "generated ClientGameSwitch.lua failed Lua syntax validation" );
fs . writeFileSync ( path . join ( fastPatchRoot , switchFileName ), switchSource , "utf8" );
switchNote = `GameSwitch defaults: ${ gameSwitchDefaults . length } switches pre-seeded open (EnableCharge stays closed).\n` ;
}
fs . writeFileSync (
path . join ( fastPatchRoot , "changelog.txt" ),
`Ananta PRIVATE SERVER FASTPATCH (client ${ clientVersion } )\n` +
`UID label: ${ label } \n` +
"Stock development/confidential and version-mismatch captions are suppressed.\n" +
switchNote +
"No gameplay Lua overrides are included.\n" ,
"utf8" ,
);
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const { execSync } = require ( "child_process" );
const publicZip = path . join ( __dirname , ".." , "public" , `fastpatch_ ${ clientVersion } .zip` );
try {
const pyCmd = `python -c "import zipfile, os; z = zipfile.ZipFile(r' ${ publicZip . replace ( /\\/g , "\\\\" ) } ', 'w', zipfile.ZIP_DEFLATED); [z.write(os.path.join(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ', f), f) for f in os.listdir(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ') if os.path.isfile(os.path.join(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ', f))]; z.close()"` ;
execSync ( pyCmd );
console . log ( `Successfully generated and packed: ${ publicZip } ` );
} catch ( err ) {
console . warn ( `Warning: Could not automatically create zip via python: ${ err . message } ` );
}