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Ananta-ps/internal/gameserver/routers/game_router_police_animation_height.go
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package routers
import (
"context"
"sync"
)
var _ = sync.Mutex{}
var _ = context.Background
// Experimental visual-only correction for the recorded PoliceCar02a case.
// Never offset the entity root, seat attachment, or player model.
func GameRouter_PoliceAnimationHeight_PoliceAlightVisualHeight4229938(ctx context.Context, session *GameSession, agent uint64, restore bool, vehicle uint64) any {
// Router implementation for GameRouter_PoliceAnimationHeight_PoliceAlightVisualHeight4229938
var zero any; return zero
}
func GameRouter_PoliceAnimationHeight_BeginPoliceAlightVisualHeight4229938(ctx context.Context, session *GameSession, child uint32, agent uint64, vehicle uint64) any {
// Router implementation for GameRouter_PoliceAnimationHeight_BeginPoliceAlightVisualHeight4229938
var zero any; return zero
}