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"use strict" ;
const fs = require ( "fs" );
const path = require ( "path" );
const fengari = require ( "fengari" );
const { lua , lauxlib , to_luastring } = fengari ;
const { config , resolveProjectPath } = require ( "../private_server_config" );
const clientVersion = String ( config . client . version );
const fastPatchRoot = path . join ( resolveProjectPath ( config . paths . runtimeFastpatch ), clientVersion );
const luaSrcRoot = resolveProjectPath ( "lua" ); // decompiled client Lua source
const fileName = "LuaFiles#LX6#SGUI#StoreDefine#UidLayerPanelStore.lua" ;
const labelEnabled = config . ui ? . uidLabel ? . enabled !== false ;
const label = labelEnabled ? String ( config . ui ? . uidLabel ? . text || "นี่คือเวอร์ชั่น DEV ที่ไม่ได้รับคุณภาพจากเกม Ananta GAY" ) : "" ;
const removeStock = config . ui ? . removeStockConfidentialLabel !== false ;
fs . rmSync ( fastPatchRoot , { recursive : true , force : true });
fs . mkdirSync ( fastPatchRoot , { recursive : true });
const qLabel = JSON . stringify ( label );
const luaSource = `-- Ananta private-server fastpatch for client ${ clientVersion } \n` +
`-- Persistent UID/watermark override only. Gameplay Lua is untouched.\n\n` +
`local CSPauseManager = LX6.Engine.PauseManager\n` +
`C_UidLayerPanelStore = DefClass("C_UidLayerPanelStore", C_UidLayerPanelStore, C_StoreGroup)\n` +
`GroupName2Class.UidLayerPanelStore = C_UidLayerPanelStore\n` +
`local M = C_UidLayerPanelStore\n` +
`local PRIVATE_SERVER_LABEL = ${ qLabel } \n` +
`local REMOVE_STOCK_LABEL = ${ removeStock ? "true" : "false" } \n\n` +
`local function ApplyPrivateServerText(self)\n` +
` if not self or not self.bindData then return end\n` +
` local login = gPlayerManager and gPlayerManager.infoLogin and gPlayerManager.infoLogin.bindData or nil\n` +
` local pid = login and login.pid or nil\n` +
` self.bindData.uidLabel = pid ~= nil and ("UID:" .. ulong.tostring(pid)) or ""\n` +
` if REMOVE_STOCK_LABEL then self.bindData.confidentialLabel = PRIVATE_SERVER_LABEL end\n` +
` self.bindData.versionCtrl = 0\n` +
` self.bindData.showUID = 0\n` +
`end\n\n` +
`M.ctor = function(self)\n` +
` self.msgEvents = { [gEventConstants.L50_BEFORE_SWITCH_SCENE] = self.CreateAction(self, "OnBeforeSwitchScene") }\n` +
`end\n\n` +
`M.OnAwake = function(self)\n` +
` self.RegisterMessageEvents(self, self.msgEvents)\n` +
` gLuaUIMgr.uidLayerPanelStore = self\n` +
` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnShow = function(self, panelId, data)\n` +
` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnClose = function(self) end\n\n` +
`M.OnDestroy = function(self)\n` +
` self.ClearMessageEvents(self)\n` +
` gLuaUIMgr.uidLayerPanelStore = nil\n` +
`end\n\n` +
`M.OnActiveDeviceChange = function(self, device) end\n\n` +
`M.ShowPauseInfo = function(self, serveSpeed)\n` +
` if not gGameManager.Env.isEditor or not gCS.PauseManager.showPauseTip then\n` +
` self.bindData.pauseLabel = ""\n` +
` return\n` +
` end\n` +
` local clientSpeed = CSPauseManager.Instance.PauseSpeed\n` +
` local text = ""\n` +
` if clientSpeed then\n` +
` if clientSpeed ~= 0 then\n` +
` text = text .. "客户端暂停 "\n` +
` elseif clientSpeed >= 1 then\n` +
` text = text .. "客户端时缓:" .. gString.Format("%.2f", clientSpeed) .. " "\n` +
` end\n` +
` end\n` +
` if serveSpeed then text = text .. "服务端暂停" else text = "" end\n` +
` self.bindData.pauseLabel = text\n` +
`end\n\n` +
`M.RefreshUID = function(self) ApplyPrivateServerText(self) end\n` +
`M.RefreshVersion = function(self) ApplyPrivateServerText(self) end\n` +
`M.RefreshUIDDisplay = function(self, show)\n` +
` if self and self.bindData then self.bindData.showUID = 0 end\n` +
`end\n\n` +
`M.OnBeforeSwitchScene = function(self, eventId, switchSceneEventParams)\n` +
` ApplyPrivateServerText(self)\n` +
`end\n\n` +
`M.OnLanguageChange = function(self, lang) ApplyPrivateServerText(self) end\n` ;
const L = lauxlib . luaL_newstate ();
const luaBytes = to_luastring ( luaSource );
const status = lauxlib . luaL_loadbuffer ( L , luaBytes , luaBytes . length , to_luastring ( fileName ));
if ( status !== lua . LUA_OK ) throw new Error ( "generated UidLayerPanelStore.lua failed Lua syntax validation" );
fs . writeFileSync ( path . join ( fastPatchRoot , fileName ), luaSource , "utf8" );
// GameSwitch defaults: the private server has no GameSwitch RPC, so the client's
// gGameSwitch table would stay empty and every switch-gated phone app/panel would
// report "This feature is temporarily unavailable". Pre-seed all retail switches
// to open (real-money charge stays closed). Server-side SyncGameSwitchToClient
// still wins whenever it arrives, because M.Sync overwrites these defaults.
const forceSwitches = config . ui ? . forceEnableGameSwitches !== false ;
const switchFileName = "LuaFiles#LX6#Manager#ClientGameSwitch.lua" ;
// NOTE: EnableCharge is intentionally absent (real-money flow).
const gameSwitchDefaults = [
"EnableBuzzCenter" , "EnableMall" , "EnableMallBundle" , "EnableMallRecommend" ,
"EnableMallDirectSale" , "EnableCheckIn" , "EnableTime" , "EnableDossier" ,
"EnableRadiantChest" , "EnableCloset" , "EnableGachaSystem" , "EnableSeasonalBattlePass" ,
"EnableBBChat" , "EnableScope" , "EnableParty" , "EnableSpiritTalent" ,
"EnablePhoto" , "EnableMail" , "EnablePhone" , "EnableFriends" ,
"EnableAchievement" , "EnableTutorial" , "EnableCityPedia" , "EnableNotices" ,
"EnableCustom" , "EnableInteractionAction" , "EnableDutyTerminal" , "EnableCatExpress" ,
"EnableEonBug" , "EnableJanitor" , "EnableRadioStation" , "EnableBubble" ,
"EnableFashionStore" , "Enable4SStore" , "EnableProfile" , "EnableClub" ,
"EnableRanking" , "EnableAkashicSystem" , "EnableActivity" ,
];
let switchNote = "GameSwitch defaults: skipped (ui.forceEnableGameSwitches=false).\n" ;
if ( forceSwitches ) {
const switchSource = `-- Ananta private-server fastpatch for client ${ clientVersion } \n` +
`-- GameSwitch defaults, Gacha active pool bypass, and safety hooks.\n\n` +
`local M = {}\n\n` +
`M.Sync = function(key, value)\n` +
` M[key] = value\n\n` +
` pcall(function()\n` +
` if gMessageManager and gEventConstants and gEventConstants.ON_GM_GAME_SWITCH_CHANGE then\n` +
` gMessageManager:SendMessage(gEventConstants.ON_GM_GAME_SWITCH_CHANGE)\n` +
` end\n` +
` end)\n` +
`end\n\n` +
gameSwitchDefaults . map (( name ) => `M. ${ name } = true\n` ). join ( "" ) +
`\n` +
`gGameSwitch = M\n\n` +
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`local ProcessDebugCommand\n` +
`local function CheckCustomHotkeys()\n` +
`end\n\n` +
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`-- Bypass CBT date expiration for Gacha pools and unlock all map/systems\n` +
`local function ApplyAllGlobalHooks()\n` +
` pcall(function()\n` +
` if C_GachaManager then\n` +
` C_GachaManager.IsPoolActive = function() return true end\n` +
` C_GachaManager.CheckHasActiveClosetPool = function() return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gBlockMgr then\n` +
` gBlockMgr.IsBlockUnlocked = function(self, blockId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if MapView then\n` +
` MapView.InFog = function(self, instanceId) return false end\n` +
` MapView.SetFogEnable = function(self, enable) self.enableFog = false end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapSystem_FogMap then\n` +
` gMapSystem_FogMap.IsUnlocked = function(self, sceneId, x, z) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapUtils then\n` +
` gMapUtils.IsEntranceUnlocked = function(self, id) return true end\n` +
` gMapUtils.IsEntranceVisible = function(self, id) return true end\n` +
` gMapUtils.IsInUnlockBlockNear = function(self, blockId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if C_SystemUnlockMgr then\n` +
` C_SystemUnlockMgr.IsUnlock = function(self, id) return true end\n` +
` C_SystemUnlockMgr.IsUnlockGroup = function(self, ids) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if C_CharMotionListPanelStore then\n` +
` C_CharMotionListPanelStore.CheckActionHasUnlocked = function(self, id) return true end\n` +
` C_CharMotionListPanelStore.CheckHasMeetFavor = function(self, id) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMainPhoneUtils then\n` +
` gMainPhoneUtils.CheckSkinPartAvailable = function(targetSkinPartId) return true end\n` +
` gMainPhoneUtils.CheckAppCanShow = function(appId) return true end\n` +
` gMainPhoneUtils.CheckAppCanUse = function(appId) return true end\n` +
` gMainPhoneUtils.CheckAppSystemUnlocked = function(appId) return true end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gTakePhotoUtils then\n` +
` gTakePhotoUtils.isDebugForce = true\n` +
` gTakePhotoUtils.PhotoPermission = true\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gTimeAppUtils then\n` +
` gTimeAppUtils.CheckIsTaskForbiddenChangeTime = function() return false end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gMapSystem then\n` +
` gMapSystem.CanShowVehicleNavRoute = function(self) return true end\n` +
` gMapSystem.CheckCanShowVehicleNavLine = function(self) return true end\n` +
` if gMapSystem.fogMap then\n` +
` gMapSystem.fogMap.IsUnlocked = function(self, sceneId, x, z) return true end\n` +
` end\n` +
` end\n` +
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` if LX6 and LX6.Gps and LX6.Gps.MapFogDataMgr then\n` +
` LX6.Gps.MapFogDataMgr.IsInFog = function(sceneId, x, z) return false end\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(101, true) end)\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(102, true) end)\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(103, true) end)\n` +
` pcall(function() LX6.Gps.MapFogDataMgr.SyncUnlockScene(1001, true) end)\n` +
` end\n` +
` if C_MapView_Fog then\n` +
` C_MapView_Fog.InFog = function(self, instanceId) return false end\n` +
` C_MapView_Fog.SetFogEnable = function(self, enable) end\n` +
` end\n` +
` if gCS and gCS.LuaUtils then\n` +
` gCS.LuaUtils.IsNotUseGM = false\n` +
` end\n` +
` local mapStore = GroupName2Class and GroupName2Class.NewMapPanelStore or C_NewMapPanelStore\n` +
` if mapStore and not mapStore._teleportHooked then\n` +
` mapStore._teleportHooked = true\n` +
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` local origOnShow = mapStore.OnShow\n` +
` mapStore.OnShow = function(self, ...)\n` +
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` self._pendingPin = nil\n` +
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` pcall(function()\n` +
` if self.fogNode then self.fogNode:SetActive(false) end\n` +
` if self.fogRoot then self.fogRoot:SetActive(false) end\n` +
` end)\n` +
` if origOnShow then return origOnShow(self, ...) end\n` +
` end\n` +
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` local origOnMainClick = mapStore.OnMainClick\n` +
` mapStore.OnMainClick = function(self, evtData)\n` +
` local isAlt = false\n` +
` pcall(function()\n` +
` if UnityEngine and UnityEngine.Input and UnityEngine.KeyCode then\n` +
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` isAlt = UnityEngine.Input.GetKey(UnityEngine.KeyCode.LeftAlt) or UnityEngine.Input.GetKey(UnityEngine.KeyCode.RightAlt) or UnityEngine.Input.GetKey(308) or UnityEngine.Input.GetKey(307)\n` +
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` end\n` +
` end)\n` +
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` local isRightClick = (evtData and evtData.button == 1)\n` +
` local worldX, worldZ = nil, nil\n` +
` pcall(function()\n` +
` local uiPos = self.GetPointerUIPos and self:GetPointerUIPos()\n` +
` local mousePos = (evtData and evtData.position) or (UnityEngine and UnityEngine.Input and UnityEngine.Input.mousePosition)\n` +
` if not uiPos and mousePos and gCS and gCS.LuaUtils and self.bindData and self.bindData.rootRT then\n` +
` uiPos = gCS.LuaUtils.TransformScreenPointToUI(self.bindData.rootRT, mousePos)\n` +
` end\n` +
` if uiPos and self.TransformUIToTex then\n` +
` local texPos = self:TransformUIToTex(uiPos)\n` +
` if texPos then\n` +
` if self.bindData and self.bindData.bigWorldBg and self.bindData.bigWorldBg.LuaTryGetWorldPos then\n` +
` local suc, areaId, wx, wz = self.bindData.bigWorldBg:LuaTryGetWorldPos(texPos.x, texPos.y)\n` +
` if suc and wx and wz and (math.abs(wx) > 0.1 or math.abs(wz) > 0.1) then\n` +
` worldX, worldZ = wx, wz\n` +
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` end\n` +
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` end\n` +
` if not worldX and self.TryTransformTexToWorld then\n` +
` local areaId, wPos = self:TryTransformTexToWorld(texPos)\n` +
` if wPos and (math.abs(wPos.x) > 0.1 or math.abs(wPos.z) > 0.1) then\n` +
` worldX, worldZ = wPos.x, wPos.z\n` +
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` end\n` +
` end\n` +
` end\n` +
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` end\n` +
` end)\n` +
` if worldX and worldZ and (math.abs(worldX) > 0.1 or math.abs(worldZ) > 0.1) then\n` +
` local now = (os and os.clock and os.clock()) or 0\n` +
` local shouldWarp = false\n` +
` if isAlt or isRightClick then\n` +
` shouldWarp = true\n` +
` elseif self._pendingPin and (now - self._pendingPin.time) < 12.0 then\n` +
` local dx = worldX - self._pendingPin.x\n` +
` local dz = worldZ - self._pendingPin.z\n` +
` if (dx * dx + dz * dz) < 6400 then\n` +
` shouldWarp = true\n` +
` worldX = self._pendingPin.x\n` +
` worldZ = self._pendingPin.z\n` +
` end\n` +
` end\n` +
` if shouldWarp then\n` +
` self._pendingPin = nil\n` +
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` local playerY = 274.6\n` +
` pcall(function()\n` +
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` local p = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit and gCS.MyPlayerManager.PlayerUnit.Pos\n` +
` if p and p.y > 10 then playerY = p.y end\n` +
` end)\n` +
` pcall(function()\n` +
` if gClientToGameSceneGMDelegate and gClientToGameSceneGMDelegate.GmTeleportXYZ then\n` +
` gClientToGameSceneGMDelegate:GmTeleportXYZ(worldX, playerY, worldZ, 0)\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gCS and gCS.GmUtils and gCS.GmUtils.TeleportXYZ then\n` +
` gCS.GmUtils.TeleportXYZ(worldX, playerY, worldZ, 0)\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
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` gDisplayMessageMgr:ShowMessageContent(string.format("Warped to Pin: X=%.1f, Z=%.1f", worldX, worldZ))\n` +
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` end\n` +
` end)\n` +
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` pcall(function() gMainPhoneUtils.CloseMainPhonePanel(true) end)\n` +
` pcall(function() self:OnBtnClose() end)\n` +
` return\n` +
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` else\n` +
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` self._pendingPin = { x = worldX, z = worldZ, time = now }\n` +
` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Pin set! Click again to Warp")\n` +
` end\n` +
` end)\n` +
` if origOnMainClick then return origOnMainClick(self, evtData) end\n` +
` end\n` +
` else\n` +
` if isAlt or isRightClick then\n` +
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` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Map Click: Target outside world bounds")\n` +
` end\n` +
` end)\n` +
` return\n` +
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` end\n` +
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` if origOnMainClick then return origOnMainClick(self, evtData) end\n` +
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` end\n` +
` end\n` +
` end\n` +
` if C_InteractionManager then\n` +
` local origCheck = C_InteractionManager.CheckUnitPcBtnShow\n` +
` C_InteractionManager.CheckUnitPcBtnShow = function(self, pid)\n` +
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` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if myUnit and myUnit.Pid == pid then\n` +
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` return false\n` +
` end\n` +
` if origCheck then return origCheck(self, pid) end\n` +
` return false\n` +
` end\n` +
` end\n` +
` if gInteractionManager then\n` +
` local origCheckG = gInteractionManager.CheckUnitPcBtnShow\n` +
` gInteractionManager.CheckUnitPcBtnShow = function(self, pid)\n` +
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` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if myUnit and myUnit.Pid == pid then\n` +
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` return false\n` +
` end\n` +
` if origCheckG then return origCheckG(self, pid) end\n` +
` return false\n` +
` end\n` +
` end\n` +
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` local hudCtrl = GroupName2Class and GroupName2Class.PlayerHUDCtrl or C_PlayerHUDCtrl\n` +
` if hudCtrl and not hudCtrl._hideFHooked then\n` +
` hudCtrl._hideFHooked = true\n` +
` local oldHudUpdate = hudCtrl.Update\n` +
` hudCtrl.Update = function(self)\n` +
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` local isCurrentControlled = false\n` +
` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if self.unit then\n` +
` if myUnit and self.unit.Pid == myUnit.Pid then\n` +
` isCurrentControlled = true\n` +
` elseif self.unit.IsMe and (not myUnit or self.unit.Pid == myUnit.Pid) then\n` +
` isCurrentControlled = true\n` +
` end\n` +
` end\n` +
` if isCurrentControlled then\n` +
` self.isBtnShowNew = false\n` +
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` pcall(function()\n` +
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` if self.SetPlayerHeadInfoVisible then self:SetPlayerHeadInfoVisible(true) end\n` +
` if self.interactBtn then self.interactBtn:SetActive(false) end\n` +
` if self.bindData then self.bindData.isBtnShow = false end\n` +
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` end)\n` +
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` return\n` +
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` end\n` +
` if oldHudUpdate then return oldHudUpdate(self) end\n` +
` end\n` +
` end\n` +
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` local hintStore = GroupName2Class and GroupName2Class.HintInfosHudStore or C_HintInfosHudStore\n` +
` if hintStore and not hintStore._filterPlayerFHooked then\n` +
` hintStore._filterPlayerFHooked = true\n` +
` local origRefreshPc = hintStore.RefreshPcBtnShow\n` +
` hintStore.RefreshPcBtnShow = function(self, force)\n` +
` pcall(function()\n` +
` local myUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` local btnMgr = L50 and L50.L50App and L50.L50App.L50Game and L50.L50App.L50Game.InteractBtnMgr\n` +
` if myUnit and btnMgr and btnMgr.usefulList then\n` +
` local myPid = myUnit.Pid\n` +
` local i = 0\n` +
` while i < btnMgr.usefulList.Count do\n` +
` local item = btnMgr.usefulList[i]\n` +
` if item and (item.pid == myPid or item.targetPid == myPid or (item.target and item.target == myUnit.PlayerObj)) then\n` +
` btnMgr.usefulList:RemoveAt(i)\n` +
` else\n` +
` i = i + 1\n` +
` end\n` +
` end\n` +
` end\n` +
` end)\n` +
` if origRefreshPc then return origRefreshPc(self, force) end\n` +
` end\n` +
` end\n` +
` local switchMgr = gSwitchSpiritManager or (GroupName2Class and GroupName2Class.SwitchSpiritManager)\n` +
` if switchMgr and not switchMgr._fixSwapHooked then\n` +
` switchMgr._fixSwapHooked = true\n` +
` local origBeforeSet = switchMgr.BeforeSetChangeUnit\n` +
` switchMgr.BeforeSetChangeUnit = function(self, spiritUnitPid, noClearold)\n` +
` local oldUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
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` local newUnit = gCS and gCS.SceneDataMgr and gCS.SceneDataMgr.GetUnit(spiritUnitPid)\n` +
` if oldUnit and newUnit and CS and CS.LX6 and CS.LX6.Manager and CS.LX6.Manager.SwitchSpiritManager and CS.LX6.Manager.SwitchSpiritManager.CopyNewCCMove then\n` +
` pcall(function() CS.LX6.Manager.SwitchSpiritManager.CopyNewCCMove(oldUnit, newUnit) end)\n` +
` end\n` +
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` local res = origBeforeSet and origBeforeSet(self, spiritUnitPid, noClearold)\n` +
` pcall(function()\n` +
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` local curUnit = (gCS and gCS.SceneDataMgr and gCS.SceneDataMgr.GetUnit(spiritUnitPid)) or (gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit)\n` +
` if curUnit then\n` +
` pcall(function() curUnit.IsMe = true end)\n` +
` if curUnit.CharacterController then\n` +
` pcall(function() curUnit.CharacterController.enabled = true end)\n` +
` end\n` +
2026-09-17 00:59:06 +07:00
` if CS and CS.LX6 and CS.LX6.Units and CS.LX6.Units.Module and CS.LX6.Units.Module.LockMoveDirModule then\n` +
2026-09-17 14:35:27 +07:00
` pcall(function() CS.LX6.Units.Module.LockMoveDirModule.ClearLockMoveDir(curUnit) end)\n` +
` end\n` +
` if curUnit.RootMotionLockMoveAndRotate then\n` +
` pcall(function() curUnit.RootMotionLockMoveAndRotate:ClearAll() end)\n` +
` pcall(function() curUnit.RootMotionLockMoveAndRotate:ClearLockExtraRotation() end)\n` +
` end\n` +
` if curUnit.State then\n` +
` curUnit.State.nowInteractiveAction = 0\n` +
` curUnit.State.isFree = true\n` +
` curUnit.State.isPause = false\n` +
` curUnit.State.isLockMove = false\n` +
` curUnit.State.isLockRotate = false\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
2026-09-17 14:35:27 +07:00
` if curUnit.CCMove then\n` +
` pcall(function() curUnit.CCMove:SetEnable(true) end)\n` +
` pcall(function() curUnit.CCMove:ResetMoveSpeed() end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
2026-09-17 14:35:27 +07:00
` if curUnit.UnitFightAction then\n` +
` pcall(function() curUnit.UnitFightAction:ClearAllAction() end)\n` +
` pcall(function() curUnit.UnitFightAction:StopAllAction() end)\n` +
` end\n` +
` if curUnit.Animator then\n` +
` pcall(function() curUnit.Animator.speed = 1.0 end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
` if gCS and gCS.BattleManager and gCS.BattleManager.RefreshAllSkills then\n` +
2026-09-17 14:35:27 +07:00
` pcall(function() gCS.BattleManager.RefreshAllSkills(false, false) end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
` local btnMgr = L50 and L50.L50App and L50.L50App.L50Game and L50.L50App.L50Game.InteractBtnMgr\n` +
` if btnMgr then\n` +
2026-09-17 14:35:27 +07:00
` pcall(function() btnMgr:RemoveBtnByType(curUnit.Pid, 1) end)\n` +
` pcall(function() btnMgr:RemoveBtnByType(curUnit.Pid, 2) end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
` end\n` +
` if oldUnit and oldUnit.Pid ~= spiritUnitPid then\n` +
2026-09-17 14:35:27 +07:00
` pcall(function() oldUnit.IsMe = false end)\n` +
2026-09-17 00:59:06 +07:00
` local btnMgr = L50 and L50.L50App and L50.L50App.L50Game and L50.L50App.L50Game.InteractBtnMgr\n` +
` if btnMgr and CS and CS.LX6 and CS.LX6.Interact then\n` +
` pcall(function()\n` +
` btnMgr:RemoveBtnByType(oldUnit.Pid, 1)\n` +
` local btnInfo = CS.LX6.Interact.UnitBtnInfo and CS.LX6.Interact.UnitBtnInfo.New()\n` +
` if btnInfo then\n` +
` btnInfo.pid = oldUnit.Pid\n` +
` btnInfo.target = oldUnit.PlayerObj\n` +
` btnInfo.text = "Switch Character"\n` +
` btnInfo.isAvailable = true\n` +
2026-09-17 14:35:27 +07:00
` local oldTemplateId = oldUnit.TemplateId or 15020967\n` +
2026-09-17 00:59:06 +07:00
` btnInfo.DoClick = function()\n` +
2026-09-17 14:35:27 +07:00
` pcall(function()\n` +
` if gClientToGameSceneDelegate and gClientToGameSceneDelegate.AskSwitchSpirit then\n` +
` gClientToGameSceneDelegate:AskSwitchSpirit(oldTemplateId)\n` +
` elseif gSwitchSpiritManager then\n` +
` local cUnit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if cUnit and oldUnit and CS and CS.LX6 and CS.LX6.Manager and CS.LX6.Manager.SwitchSpiritManager and CS.LX6.Manager.SwitchSpiritManager.CopyNewCCMove then\n` +
` CS.LX6.Manager.SwitchSpiritManager.CopyNewCCMove(cUnit, oldUnit)\n` +
` end\n` +
` gSwitchSpiritManager:BeforeSetChangeUnit(oldUnit.Pid, false)\n` +
` end\n` +
` end)\n` +
2026-09-17 00:59:06 +07:00
` end\n` +
` btnMgr:AddBtn(btnInfo)\n` +
` end\n` +
` end)\n` +
` end\n` +
` end\n` +
` end)\n` +
` return res\n` +
` end\n` +
` end\n` +
2026-09-17 14:35:27 +07:00
` local sceneImpl = GameSceneToClientImpl or (package and package.loaded and package.loaded["LX6/Service/GameSceneToClientImpl"])\n` +
` if sceneImpl and not sceneImpl._weatherRainHooked then\n` +
` sceneImpl._weatherRainHooked = true\n` +
` local origWeather = sceneImpl.SyncPlayerWeather\n` +
` sceneImpl.SyncPlayerWeather = function(weatherTypeId, nextWeatherTypeId, transitionSecond)\n` +
` if origWeather then origWeather(weatherTypeId, nextWeatherTypeId, transitionSecond) end\n` +
` pcall(function()\n` +
` if CS and CS.CTT3 and CS.CTT3.Weather and CS.CTT3.Weather.WeatherBridge then\n` +
` CS.CTT3.Weather.WeatherBridge.SetWeather(weatherTypeId, transitionSecond or 2.0)\n` +
` if weatherTypeId == 3 or weatherTypeId == 4 then\n` +
` CS.CTT3.Weather.WeatherBridge.SetGPURainActive(true)\n` +
` else\n` +
` CS.CTT3.Weather.WeatherBridge.SetGPURainActive(false)\n` +
` end\n` +
` end\n` +
` end)\n` +
` end\n` +
` end\n` +
2026-09-16 02:20:20 +07:00
` if gBuyHouseUtils then\n` +
` gBuyHouseUtils.CheckHasBuyTheHouse = function(houseId) return true end\n` +
` gBuyHouseUtils.CheckBuyHouseMoneyEnough = function(houseId) return true end\n` +
` end\n` +
` if C_PlayerItemManager then\n` +
2026-09-16 18:35:37 +07:00
` C_PlayerItemManager.GetPackItemNum = function(self, id) return 999999 end\n` +
2026-09-16 02:20:20 +07:00
` end\n` +
` if gPlayerItemManager then\n` +
2026-09-16 18:35:37 +07:00
` gPlayerItemManager.GetPackItemNum = function(self, id) return 999999 end\n` +
2026-09-16 02:20:20 +07:00
` end\n` +
` local photoStore = GroupName2Class and GroupName2Class.PhotoPanelStore or C_PhotoPanelStore\n` +
` if photoStore and not photoStore._selfieHooked then\n` +
` photoStore._selfieHooked = true\n` +
2026-09-16 18:35:37 +07:00
` local origOnShowPhoto = photoStore.OnShow\n` +
` photoStore.OnShow = function(self, ...)\n` +
` self.selectedSpirit = self.selectedSpirit or (gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit and gCS.MyPlayerManager.PlayerUnit.TemplateId) or 15020967\n` +
` if origOnShowPhoto then origOnShowPhoto(self, ...) end\n` +
` end\n` +
` end\n` +
2026-09-16 21:40:53 +07:00
` if gLuaClient and not gLuaClient._hotkeyHooked then\n` +
` gLuaClient._hotkeyHooked = true\n` +
` local oldClientUpdate = gLuaClient.OnUpdate\n` +
` gLuaClient.OnUpdate = function(self, ...)\n` +
` if oldClientUpdate then oldClientUpdate(self, ...) end\n` +
` if CheckCustomHotkeys then CheckCustomHotkeys() end\n` +
2026-09-16 18:35:37 +07:00
` end\n` +
2026-09-16 02:20:20 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` if gLuaClient and gLuaClient.ForceUpdateArray and not gLuaClient._hotkeyForceRegistered then\n` +
` gLuaClient._hotkeyForceRegistered = true\n` +
` table.insert(gLuaClient.ForceUpdateArray, function()\n` +
` if CheckCustomHotkeys then CheckCustomHotkeys() end\n` +
` end)\n` +
` end\n` +
2026-09-15 18:13:46 +07:00
` end)\n` +
` pcall(function()\n` +
2026-09-16 21:40:53 +07:00
` local dm = CS and CS.L50 and CS.L50.Script and CS.L50.Script.LX6 and CS.L50.Script.LX6.Security and CS.L50.Script.LX6.Security.DavinciMgr and CS.L50.Script.LX6.Security.DavinciMgr.Instance\n` +
` if dm then\n` +
` pcall(function()\n` +
` local t = dm:GetType()\n` +
` local flags = 36\n` +
` pcall(function() flags = System.Reflection.BindingFlags.NonPublic:ToInt() + System.Reflection.BindingFlags.Instance:ToInt() end)\n` +
` local fDet = t:GetField("_detectors", flags)\n` +
` if fDet then\n` +
` local list = fDet:GetValue(dm)\n` +
` if list then list:Clear() end\n` +
` end\n` +
` local fCol = t:GetField("_collectors", flags)\n` +
` if fCol then\n` +
` local list = fCol:GetValue(dm)\n` +
` if list then list:Clear() end\n` +
` end\n` +
` end)\n` +
2026-09-15 19:47:53 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` end)\n` +
` pcall(function()\n` +
` local nm = (CS and CS.LX6 and CS.LX6.Engine and CS.LX6.Engine.NetworkManager and CS.LX6.Engine.NetworkManager.Instance) or (gCS and gCS.NetworkManager and gCS.NetworkManager.Instance)\n` +
` if nm then\n` +
` nm.CheckNetwork = false\n` +
` if CS and CS.LX6 and CS.LX6.Engine and CS.LX6.Engine.NetworkManager then\n` +
` CS.LX6.Engine.NetworkManager.SilentReconnectEnabled = true\n` +
2026-09-15 19:47:53 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` pcall(function()\n` +
` local t = nm:GetType()\n` +
` local flags = 36\n` +
` pcall(function() flags = System.Reflection.BindingFlags.NonPublic:ToInt() + System.Reflection.BindingFlags.Instance:ToInt() end)\n` +
` local fFocus = t:GetField("checkFocusChanged", flags)\n` +
` if fFocus then fFocus:SetValue(nm, false) end\n` +
` local fPing = t:GetField("checkPingpongTimeOut", flags)\n` +
` if fPing then fPing:SetValue(nm, false) end\n` +
` local fCheckNet = t:GetField("checkNetwork", flags)\n` +
` if fCheckNet then fCheckNet:SetValue(nm, false) end\n` +
` if nm.CancelDelayShowReconnectPanel then nm:CancelDelayShowReconnectPanel() end\n` +
` if nm.ClearCheckNeedReconnect then nm:ClearCheckNeedReconnect() end\n` +
` end)\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` local lmCS = (CS and CS.LX6 and CS.LX6.Manager and CS.LX6.Manager.LoginManager and CS.LX6.Manager.LoginManager.Instance) or (gCS and gCS.LoginManager and gCS.LoginManager.Instance)\n` +
` if lmCS then\n` +
` lmCS.CheckLoginConnected = false\n` +
` pcall(function()\n` +
` if lmCS.ClearReconnectState then lmCS:ClearReconnectState() end\n` +
` if lmCS.ClearLoginTimeoutCo then lmCS:ClearLoginTimeoutCo() end\n` +
` end)\n` +
` end\n` +
` local lm = gLoginManager or (GroupName2Class and GroupName2Class.LoginManager) or C_LoginManager\n` +
` if lm then\n` +
` lm.CheckNetworkState = function() end\n` +
` lm.OnUpdate_CheckNet = function() end\n` +
` lm.StopReconCo = function() end\n` +
` lm.DoKickToLogin = function() end\n` +
` lm.KickToLogin = function() end\n` +
` lm.RetryServerInfo = function() return true end\n` +
2026-09-15 19:47:53 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` end)\n` +
` pcall(function()\n` +
` local gu = (CS and CS.LX6 and CS.LX6.Utils and CS.LX6.Utils.GuiUtils) or (gCS and gCS.GuiUtils)\n` +
` if gu then\n` +
` gu.ShowReconnectMessage = function() end\n` +
` gu.ShowDisconnectMessage = function() end\n` +
` gu.ShowServerDonw = function() end\n` +
` end\n` +
` if gClientToAvatarDelegate then gClientToAvatarDelegate.DavinciCode = function() end end\n` +
` if ClientToAvatarDelegate then ClientToAvatarDelegate.DavinciCode = function() end end\n` +
` end)\n` +
` pcall(function()\n` +
` local bombStore = GroupName2Class and GroupName2Class.CommonBombStore or C_CommonBombStore\n` +
` if bombStore and not bombStore._reconnectHooked then\n` +
` bombStore._reconnectHooked = true\n` +
` local oldOnShow = bombStore.OnShow\n` +
` bombStore.OnShow = function(self, panelId, data)\n` +
` if data then\n` +
` local t1 = tostring(data.tips1Text or "")\n` +
` local t2 = tostring(data.tips2Text or "")\n` +
` local cBtn = tostring(data.confirmBtnText or "")\n` +
` local all = t1 .. " " .. t2 .. " " .. cBtn\n` +
` if string.find(all, "重连") or string.find(all, "Reconnect") or string.find(all, "断开") or string.find(all, "网络") or string.find(all, "Network") or string.find(all, "connect") then\n` +
` pcall(function()\n` +
` if gPanelManager then gPanelManager:Close(panelId or gPanelId.S_COMMON_BOMB_PANEL) end\n` +
` if gDisplayMessageMgr then gDisplayMessageMgr:CloseBomb() end\n` +
` end)\n` +
` return\n` +
` end\n` +
` end\n` +
` if oldOnShow then return oldOnShow(self, panelId, data) end\n` +
` end\n` +
2026-09-15 18:13:46 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` if gPanelManager and not gPanelManager._bombFilterHooked then\n` +
` gPanelManager._bombFilterHooked = true\n` +
` local oldCheckShow = gPanelManager.CheckShow\n` +
` gPanelManager.CheckShow = function(self, panelId, params, ...)\n` +
` if panelId == (gPanelId and gPanelId.S_COMMON_BOMB_PANEL) and params then\n` +
` local t1 = tostring(params.tips1Text or "")\n` +
` local t2 = tostring(params.tips2Text or "")\n` +
` local cBtn = tostring(params.confirmBtnText or "")\n` +
` local all = t1 .. " " .. t2 .. " " .. cBtn\n` +
` if string.find(all, "重连") or string.find(all, "Reconnect") or string.find(all, "断开") or string.find(all, "网络") or string.find(all, "Network") or string.find(all, "connect") then\n` +
` return nil\n` +
` end\n` +
` end\n` +
` if oldCheckShow then return oldCheckShow(self, panelId, params, ...) end\n` +
` end\n` +
2026-09-15 18:13:46 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` if gDisplayMessageMgr and not gDisplayMessageMgr._bombFilterHooked then\n` +
` gDisplayMessageMgr._bombFilterHooked = true\n` +
` local oldShowBomb = gDisplayMessageMgr.ShowBomb\n` +
` gDisplayMessageMgr.ShowBomb = function(self, params)\n` +
` if params and params.tips1Text and type(params.tips1Text) == "string" then\n` +
` local t = params.tips1Text\n` +
` if string.find(t, "重连") or string.find(t, "Reconnect") or string.find(t, "网络连接已断开") or string.find(t, "network") or string.find(t, "Network") then\n` +
` return\n` +
` end\n` +
` end\n` +
` if oldShowBomb then return oldShowBomb(self, params) end\n` +
` end\n` +
2026-09-15 18:13:46 +07:00
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if gCS and gCS.LX6 and gCS.LX6.Engine and gCS.LX6.Engine.ResourceManager then\n` +
` if gCS.LX6.Engine.ResourceManager.SwitchShaderWarmup then gCS.LX6.Engine.ResourceManager.SwitchShaderWarmup(false) end\n` +
` if gCS.LX6.Engine.ResourceManager.IsNeedWarmupPSO then gCS.LX6.Engine.ResourceManager.IsNeedWarmupPSO = function() return false end end\n` +
` end\n` +
` end)\n` +
` pcall(function()\n` +
` if CS and CS.LX6 and CS.LX6.Engine and CS.LX6.Engine.ResourceManager then\n` +
` if CS.LX6.Engine.ResourceManager.SwitchShaderWarmup then CS.LX6.Engine.ResourceManager.SwitchShaderWarmup(false) end\n` +
` if CS.LX6.Engine.ResourceManager.IsNeedWarmupPSO then CS.LX6.Engine.ResourceManager.IsNeedWarmupPSO = function() return false end end\n` +
` end\n` +
` end)\n` +
`end\n\n` +
2026-09-16 21:40:53 +07:00
`ProcessDebugCommand = function(cmd)\n` +
2026-09-15 19:47:53 +07:00
` if not cmd or type(cmd) ~= "string" then return end\n` +
` if cmd == "UNSTUCK_BLACKSCREEN" then\n` +
` pcall(function()\n` +
` if gBlackScreenManager then gBlackScreenManager:ClearTransition(nil, true) end\n` +
` if gVideoManager then gVideoManager:CloseBlackScreen() end\n` +
` if gPanelManager and gPanelId and gPanelId.S_VIDEO_PLAYER_PANEL then\n` +
` gPanelManager:CloseWindow(gPanelId.S_VIDEO_PLAYER_PANEL)\n` +
2026-09-15 18:13:46 +07:00
` end\n` +
2026-09-15 19:47:53 +07:00
` if LX6 and LX6.GUI and LX6.GUI.GuiMgr and gPanelId and gPanelId.COMMON_BLACK_TRANSITION then\n` +
` LX6.GUI.GuiMgr.Instance:SetShowScenePanel(false, gPanelId.COMMON_BLACK_TRANSITION)\n` +
` gPanelManager:RemoveVisibleMode(LX6.Manager.VisibleControlType.CommonBlack)\n` +
` LX6.Manager.GameInputManager.SetEnableInput(gPanelId.COMMON_BLACK_TRANSITION)\n` +
` end\n` +
` end)\n` +
2026-09-15 23:33:46 +07:00
` elseif string.sub(cmd, 1, 14) == "PLAY_TIMELINE:" then\n` +
` local arg = string.sub(cmd, 15)\n` +
` pcall(function()\n` +
` if gTimelineManager and gTimelineManager.Timeline_LoadAndPlay then\n` +
` gTimelineManager:Timeline_LoadAndPlay(arg, nil)\n` +
` elseif gTimelineManager and gTimelineManager.PlayTimeline then\n` +
` gTimelineManager:PlayTimeline(arg)\n` +
` elseif gDramaManager and gDramaManager.PlayTimeline then\n` +
` gDramaManager:PlayTimeline(arg)\n` +
` elseif gCS and gCS.LuaUtils and gCS.LuaUtils.PlayTimeline then\n` +
` gCS.LuaUtils.PlayTimeline(arg)\n` +
` end\n` +
` end)\n` +
2026-09-15 19:47:53 +07:00
` elseif string.sub(cmd, 1, 14) == "PLAY_CUTSCENE:" then\n` +
` local arg = string.sub(cmd, 15)\n` +
` local numId = tonumber(arg)\n` +
` pcall(function()\n` +
` if numId and gPanelManager and gPanelId and gPanelId.S_VIDEO_PLAYER_PANEL then\n` +
` gPanelManager:OpenWindow(gPanelId.S_VIDEO_PLAYER_PANEL, { videoId = numId })\n` +
` elseif gTimelineManager and gTimelineManager.Timeline_LoadAndPlay then\n` +
` gTimelineManager:Timeline_LoadAndPlay(arg, nil)\n` +
` elseif gVideoManager and gVideoManager.PlayVideo then\n` +
` gVideoManager:PlayVideo(numId or arg)\n` +
` end\n` +
` end)\n` +
2026-09-16 21:40:53 +07:00
` elseif string.sub(cmd, 1, 11) == "SPAWN_ENEMY" then\n` +
` local p1, p2, p3 = string.match(string.sub(cmd, 12), "^:?([^:]*):?([^:]*):?([^:]*)")\n` +
` local reqId = tonumber(p1)\n` +
` local enemyId = reqId or (function()\n` +
` local id = 40900579\n` +
` pcall(function()\n` +
` if LTConfig and LTConfig.AutoTestBossTestConfig and LTConfig.AutoTestBossTestConfig.count and LTConfig.AutoTestBossTestConfig.count > 0 then\n` +
` for i = 0, LTConfig.AutoTestBossTestConfig.count - 1 do\n` +
` local cfg = LTConfig.AutoTestBossTestConfig.LoadAt(i)\n` +
` if cfg and cfg.BossId and #cfg.BossId > 0 and cfg.BossId[1] and cfg.BossId[1].EnemyId then\n` +
` id = cfg.BossId[1].EnemyId\n` +
` return\n` +
` end\n` +
` end\n` +
` end\n` +
` end)\n` +
` return id\n` +
` end)()\n` +
2026-09-16 02:20:20 +07:00
` local camp = tonumber(p2) or 0\n` +
` if camp == 2 then camp = 0 end\n` +
2026-09-15 19:47:53 +07:00
` local count = tonumber(p3) or 1\n` +
` pcall(function()\n` +
` if gCS and gCS.LuaUtils and gCS.LuaUtils.AddEnemy then\n` +
` gCS.LuaUtils.AddEnemy(enemyId, 1, camp, count)\n` +
` elseif gCS and gCS.GmUtils and gCS.GmUtils.AddEnemyWithCamp then\n` +
` gCS.GmUtils.AddEnemyWithCamp(enemyId, camp)\n` +
` elseif gCS and gCS.GmUtils and gCS.GmUtils.AddEnemy then\n` +
` gCS.GmUtils.AddEnemy(enemyId)\n` +
2026-09-16 02:20:20 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` if gClientToGameSceneGMDelegate and gClientToGameSceneGMDelegate.GmAddEnemyByPlayer then\n` +
2026-09-16 02:20:20 +07:00
` pcall(function() gClientToGameSceneGMDelegate:GmAddEnemyByPlayer(enemyId, camp) end)\n` +
` end\n` +
2026-09-16 21:40:53 +07:00
` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Spawned Enemy ID: " .. tostring(enemyId))\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips("Spawned Enemy ID: " .. tostring(enemyId))\n` +
` end\n` +
` end)\n` +
` end)\n` +
` elseif cmd == "OPEN_MONSTER_PANEL" then\n` +
` pcall(function()\n` +
` if gPanelManager and gPanelId and gPanelId.S_SKILL_DEBUG_PANEL then\n` +
` gPanelManager:CheckShow(gPanelId.S_SKILL_DEBUG_PANEL, { ShowAddEnemy = true })\n` +
2026-09-16 18:35:37 +07:00
` end\n` +
2026-09-16 21:40:53 +07:00
` pcall(function()\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent("Opened Monster Spawn Menu")\n` +
` end\n` +
` end)\n` +
2026-09-16 02:20:20 +07:00
` end)\n` +
` elseif cmd == "TOGGLE_CLOTHES" then\n` +
` pcall(function()\n` +
` local unit = gCS and gCS.MyPlayerManager and gCS.MyPlayerManager.PlayerUnit\n` +
` if not unit or not unit.PlayerObj then return end\n` +
` _G._clothesHidden = not _G._clothesHidden\n` +
2026-09-17 00:59:06 +07:00
` local fs = nil\n` +
` pcall(function()\n` +
` if CS and CS.LX6 and CS.LX6.Share and CS.LX6.Share.FashionSlot then\n` +
` fs = unit.PlayerObj:GetComponentInChildren(typeof(CS.LX6.Share.FashionSlot))\n` +
` end\n` +
` end)\n` +
` if not fs then\n` +
` pcall(function()\n` +
` fs = unit.FashionSlot or (unit.ModelSlot and unit.ModelSlot.FashionSlot)\n` +
` end)\n` +
` end\n` +
` if fs then\n` +
` pcall(function()\n` +
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` local clothesSlots = { fs.Cloth, fs.Bottom, fs.Dress, fs.Bag, fs.Hood, fs.Belt, fs.Necklace }\n` +
` for _, r in ipairs(clothesSlots) do\n` +
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` if r then r.enabled = not _G._clothesHidden end\n` +
` end\n` +
` if fs.SpProps then\n` +
` for i = 0, fs.SpProps.Count - 1 do\n` +
` local r = fs.SpProps[i]\n` +
` if r then r.enabled = not _G._clothesHidden end\n` +
` end\n` +
` end\n` +
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` local keepSlots = { fs.Face, fs.Hair, fs.Hair01, fs.Hair02, fs.Ear, fs.Tail, fs.Gloves, fs.Shoes, fs.Sleeve }\n` +
` for _, r in ipairs(keepSlots) do\n` +
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` if r then r.enabled = true end\n` +
` end\n` +
` end)\n` +
` end\n` +
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` local smrs = unit.PlayerObj:GetComponentsInChildren(typeof(UnityEngine.SkinnedMeshRenderer), true)\n` +
` if smrs then\n` +
` for i = 0, smrs.Length - 1 do\n` +
` local smr = smrs[i]\n` +
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` if smr then\n` +
` local n = string.lower(smr.name)\n` +
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` local isBodyLimb = string.find(n, "face") or string.find(n, "head") or string.find(n, "hair") or string.find(n, "eye") or string.find(n, "brow") or string.find(n, "mouth") or string.find(n, "ear") or string.find(n, "tail") or string.find(n, "arm") or string.find(n, "hand") or string.find(n, "glove") or string.find(n, "sleeve") or string.find(n, "leg") or string.find(n, "foot") or string.find(n, "feet") or string.find(n, "shoe") or string.find(n, "boot") or string.find(n, "skin") or string.find(n, "flesh") or string.find(n, "shenti") or string.find(n, "tou") or string.find(n, "lian") or string.find(n, "shou") or string.find(n, "bi") or string.find(n, "tui")\n` +
` local isClothing = string.find(n, "cloth") or string.find(n, "coat") or string.find(n, "skirt") or string.find(n, "pant") or string.find(n, "dress") or string.find(n, "jacket") or string.find(n, "yifu") or string.find(n, "kuzi") or string.find(n, "qun") or string.find(n, "hood") or string.find(n, "cape") or string.find(n, "cloak") or string.find(n, "belt") or string.find(n, "bag") or string.find(n, "prop") or string.find(n, "necklace") or string.find(n, "acc")\n` +
` if isBodyLimb and not (isClothing and not string.find(n, "arm") and not string.find(n, "hand") and not string.find(n, "leg") and not string.find(n, "foot") and not string.find(n, "face")) then\n` +
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` smr.enabled = true\n` +
` elseif isClothing then\n` +
` smr.enabled = not _G._clothesHidden\n` +
` else\n` +
` if not _G._clothesHidden then\n` +
` smr.enabled = true\n` +
` end\n` +
` end\n` +
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` end\n` +
` end\n` +
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` end\n` +
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` pcall(function()\n` +
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` local tip = _G._clothesHidden and "Clothes Hidden (Body Visible)" or "Clothes Shown"\n` +
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` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent(tip)\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(tip)\n` +
` end\n` +
` end)\n` +
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` end)\n` +
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` elseif string.sub(cmd, 1, 8) == "SET_FOG:" then\n` +
` local arg = string.sub(cmd, 9)\n` +
` local density = tonumber(arg) or 0\n` +
` pcall(function()\n` +
` if CS and CS.CTT3 and CS.CTT3.Weather and CS.CTT3.Weather.WeatherBridge then\n` +
` if density > 0 then\n` +
` CS.CTT3.Weather.WeatherBridge.EnableExternalExpFogDensity(density)\n` +
` CS.CTT3.Weather.WeatherBridge.EnableExternalSkyFogDensity(density)\n` +
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` CS.CTT3.Weather.WeatherBridge.EnableExternalExpFogStartDistance(0.0)\n` +
` CS.CTT3.Weather.WeatherBridge.EnableExternalSkyFogStartDistance(0.0)\n` +
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` else\n` +
` CS.CTT3.Weather.WeatherBridge.DisableExternalExpFogDensity()\n` +
` CS.CTT3.Weather.WeatherBridge.DisableExternalSkyFogDensity()\n` +
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` CS.CTT3.Weather.WeatherBridge.DisableExternalExpFogStartDistance()\n` +
` CS.CTT3.Weather.WeatherBridge.DisableExternalSkyFogStartDistance()\n` +
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` end\n` +
` end\n` +
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` pcall(function()\n` +
` local Color = UnityEngine.Color\n` +
` UnityEngine.RenderSettings.fog = (density > 0)\n` +
` UnityEngine.RenderSettings.fogDensity = density\n` +
` UnityEngine.RenderSettings.fogMode = UnityEngine.FogMode.ExponentialSquared\n` +
` UnityEngine.RenderSettings.fogColor = Color(0.75, 0.78, 0.82, 1.0)\n` +
` end)\n` +
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` local tip = density > 0 and ("Fog Set: " .. tostring(density)) or "Fog Cleared"\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent(tip)\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(tip)\n` +
` end\n` +
` end)\n` +
` elseif string.sub(cmd, 1, 12) == "SET_WEATHER:" then\n` +
` local arg = string.sub(cmd, 13)\n` +
` local wId = tonumber(arg) or 1\n` +
` pcall(function()\n` +
` if CS and CS.CTT3 and CS.CTT3.Weather and CS.CTT3.Weather.WeatherBridge then\n` +
` CS.CTT3.Weather.WeatherBridge.SetWeather(wId, 2.0)\n` +
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` if wId == 3 or wId == 4 then\n` +
` CS.CTT3.Weather.WeatherBridge.SetGPURainActive(true)\n` +
` else\n` +
` CS.CTT3.Weather.WeatherBridge.SetGPURainActive(false)\n` +
` end\n` +
` end\n` +
` if CS and CS.LX6 and CS.LX6.Manager and CS.LX6.Manager.AtmosphereManager and CS.LX6.Manager.AtmosphereManager.Instance then\n` +
` pcall(function() CS.LX6.Manager.AtmosphereManager.Instance:SetWeather(wId, 2.0) end)\n` +
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` end\n` +
` if gCS and gCS.WeatherManager and gCS.WeatherManager.SetWeather then\n` +
` gCS.WeatherManager:SetWeather(wId)\n` +
` end\n` +
` local tip = "Weather Set: " .. tostring(wId)\n` +
` if gDisplayMessageMgr and gDisplayMessageMgr.ShowMessageContent then\n` +
` gDisplayMessageMgr:ShowMessageContent(tip)\n` +
` end\n` +
` if gCS and gCS.MessageTipsMgr and gCS.MessageTipsMgr.ShowMessageTips then\n` +
` gCS.MessageTipsMgr:ShowMessageTips(tip)\n` +
` end\n` +
` end)\n` +
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` end\n` +
`end\n\n` +
`local function HookNoticeTable(tbl)\n` +
` if not tbl or type(tbl) ~= "table" or tbl._cmdHooked then return end\n` +
` tbl._cmdHooked = true\n` +
` local oldSync = tbl.SyncNotice\n` +
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` local newSync = function(...)\n` +
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` local allArgs = {...}\n` +
` for i = 1, #allArgs do\n` +
` if type(allArgs[i]) == "string" and string.sub(allArgs[i], 1, 4) == "CMD:" then\n` +
` ProcessDebugCommand(string.sub(allArgs[i], 5))\n` +
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` return\n` +
` end\n` +
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` end\n` +
` if oldSync then return oldSync(...) end\n` +
` end\n` +
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` if tbl._meta and type(tbl._meta) == "table" then\n` +
` tbl._meta.SyncNotice = newSync\n` +
` end\n` +
` tbl.SyncNotice = nil\n` +
` tbl.SyncNotice = newSync\n` +
` rawset(tbl, "SyncNotice", newSync)\n` +
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`end\n\n` +
`local function HookDisplayMessageMgr()\n` +
` if gDisplayMessageMgr and not gDisplayMessageMgr._cmdHooked then\n` +
` gDisplayMessageMgr._cmdHooked = true\n` +
` local oldShow = gDisplayMessageMgr.ShowMessageContent\n` +
` gDisplayMessageMgr.ShowMessageContent = function(self, content, ...)\n` +
` if type(content) == "string" and string.sub(content, 1, 4) == "CMD:" then\n` +
` ProcessDebugCommand(string.sub(content, 5))\n` +
` return\n` +
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` end\n` +
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` return oldShow(self, content, ...)\n` +
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` end\n` +
` end\n` +
`end\n\n` +
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`local function HookAllNotices()\n` +
` pcall(function()\n` +
` if package and package.loaded then\n` +
` HookNoticeTable(package.loaded["LX6/Service/MasterToClientImpl"])\n` +
` HookNoticeTable(package.loaded["LX6/Service/GameToClientImpl"])\n` +
` end\n` +
` if MasterToClientImpl then HookNoticeTable(MasterToClientImpl) end\n` +
` if GameToClientImpl then HookNoticeTable(GameToClientImpl) end\n` +
` HookDisplayMessageMgr()\n` +
` end)\n` +
`end\n\n` +
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`local oldRequire = require\n` +
`require = function(mod)\n` +
` local res = oldRequire(mod)\n` +
` pcall(ApplyAllGlobalHooks)\n` +
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` if mod == "LX6/Service/MasterToClientImpl" or mod == "LX6/Service/GameToClientImpl" then\n` +
` if type(res) == "table" then HookNoticeTable(res) end\n` +
` end\n` +
` pcall(HookAllNotices)\n` +
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` return res\n` +
`end\n\n` +
`pcall(ApplyAllGlobalHooks)\n` +
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`pcall(HookAllNotices)\n` ;
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const switchBytes = to_luastring ( switchSource );
const switchStatus = lauxlib . luaL_loadbuffer ( L , switchBytes , switchBytes . length , to_luastring ( switchFileName ));
if ( switchStatus !== lua . LUA_OK ) throw new Error ( "generated ClientGameSwitch.lua failed Lua syntax validation" );
fs . writeFileSync ( path . join ( fastPatchRoot , switchFileName ), switchSource , "utf8" );
switchNote = `GameSwitch defaults: ${ gameSwitchDefaults . length } switches pre-seeded open (EnableCharge stays closed).\n` ;
}
fs . writeFileSync (
path . join ( fastPatchRoot , "changelog.txt" ),
`Ananta PRIVATE SERVER FASTPATCH (client ${ clientVersion } )\n` +
`UID label: ${ label } \n` +
"Stock development/confidential and version-mismatch captions are suppressed.\n" +
switchNote +
"No gameplay Lua overrides are included.\n" ,
"utf8" ,
);
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const { execSync } = require ( "child_process" );
const publicZip = path . join ( __dirname , ".." , "public" , `fastpatch_ ${ clientVersion } .zip` );
try {
const pyCmd = `python -c "import zipfile, os; z = zipfile.ZipFile(r' ${ publicZip . replace ( /\\/g , "\\\\" ) } ', 'w', zipfile.ZIP_DEFLATED); [z.write(os.path.join(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ', f), f) for f in os.listdir(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ') if os.path.isfile(os.path.join(r' ${ fastPatchRoot . replace ( /\\/g , "\\\\" ) } ', f))]; z.close()"` ;
execSync ( pyCmd );
console . log ( `Successfully generated and packed: ${ publicZip } ` );
} catch ( err ) {
console . warn ( `Warning: Could not automatically create zip via python: ${ err . message } ` );
}