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Ananta-ps/internal/gameserver/routers/game_router_police_officer_boarding_position.go
T

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package routers
import (
"context"
"sync"
)
var _ = sync.Mutex{}
var _ = context.Background
// Hold the officer's initial visual X/Z during the door animation, as
// requested by the user. Do NOT move her to police point43/44. The native
// controller and passenger bindings remain untouched.
func GameRouter_PoliceOfficerBoardingPosition_PoliceOfficerBoardingPosition4229938(ctx context.Context, session *GameSession, runtime any, owner uint64, restore bool) any {
// Router implementation for GameRouter_PoliceOfficerBoardingPosition_PoliceOfficerBoardingPosition4229938
var zero any; return zero
}