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Ananta-ps/internal/gameserver/routers/game_router_mall.go
T

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package routers
import (
"context"
"sync"
)
var _ = sync.Mutex{}
var _ = context.Background
//
// Mall shelf purchases for build 4229938 (MallManager.AskBuyCommodity -> AskMallBuyCommodity).
// The client sends (commodityId, buyCount, isAutoExchange) and its reply reader consumes nothing, so
// the answer is a bare OK and every observable effect travels as a push: the wallet totals, the
// backpack delta, and - for the wallet currencies - the money-gain popup. Failure is reported with a
// non-zero err, which is exactly what the client turns into "purchase failed", so a successful
// purchase must always answer OK.
// Prices are charged in the commodity's ConsumeItemId (a wallet currency or a backpack item). This
// private server never blocks a purchase for lack of funds: a shortfall is logged and waived.
//
func GameRouter_Mall_AskMallBuyCommodity(ctx context.Context, conn any, msg any) any {
// Router implementation for GameRouter_Mall_AskMallBuyCommodity
var zero any; return zero
}