98 lines
3.1 KiB
Go
98 lines
3.1 KiB
Go
package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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// One unlockable compendium entry, projected from CityPediaConfig.json.
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type CityPediaEntry4229938 struct {
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Id uint32 `json:"id"`
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Class uint32 `json:"class"`
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Name string `json:"name"`
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MaxProgress uint32 `json:"maxProgress"`
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}
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//
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// Build-4229938 city compendium (城市图鉴 / BaiKe) catalog, read from the configured client-data
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// directory. The source tables do not ship in the v0.3 Configs folder; they come from
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// 补丁和工具\ConfigDump.zip. Regenerate with _gen_citypedia_cfg.py.
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// This one IS read by the client, which makes it a much better bet than the quest list was:
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// lua/LX6/Data/Player/PlayerData/PlayerInfoMinorData.lua
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// t.playerCityPediaInfos = info.InfoMinor.PlayerCityPediaInfos
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// lua/LX6/Manager/BaiKeArchiveManager.lua then reads CityPediaStatusDict / CreditInfo off it.
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// Status is a bit field (UX.Game.CityPediaStatus from the IL2CPP dump): None=0, Unlocked=1,
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// Read=2. Unlocked|Read (3) is "unlocked and already seen", which also keeps the per-entry red
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// dot off — CheckCityPediaFirstClassHasRedDot only fires for unlocked-but-unread entries.
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//
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const (
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// Unlocked | Read. See the class note; change to 1 if the client ever renders
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// entries as locked (that would mean the decompiled comparisons are not inverted after
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// all and "Read" is what gates visibility).
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CityPediaCatalog4229938_StatusUnlockedAndRead byte = 3
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)
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var (
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CityPediaCatalog4229938_cacheLock sync.RWMutex
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CityPediaCatalog4229938_cached = false
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CityPediaCatalog4229938_entries []any
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)
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// LoadCityPediaCatalog4229938 loads catalog records from client config directory
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func LoadCityPediaCatalog4229938(configDir string) ([]any, error) {
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CityPediaCatalog4229938_cacheLock.RLock()
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if CityPediaCatalog4229938_cached {
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defer CityPediaCatalog4229938_cacheLock.RUnlock()
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return CityPediaCatalog4229938_entries, nil
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}
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CityPediaCatalog4229938_cacheLock.RUnlock()
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CityPediaCatalog4229938_cacheLock.Lock()
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defer CityPediaCatalog4229938_cacheLock.Unlock()
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if CityPediaCatalog4229938_cached { return CityPediaCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "CityPediaCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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CityPediaCatalog4229938_entries = result
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CityPediaCatalog4229938_cached = true
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return result, nil
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}
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func CityPediaCatalog4229938_ReadUInt(row any, prop string) uint32 {
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// Catalog helper CityPediaCatalog4229938_ReadUInt
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return 0
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}
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type CityPediaCatalog4229938_Snapshot struct {
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Entries []CityPediaEntry4229938 `json:"entries"`
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CreditTypes []uint32 `json:"creditTypes"`
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MaxLevel uint32 `json:"maxLevel"`
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MaxLevelValue uint32 `json:"maxLevelValue"`
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}
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