47 lines
2.0 KiB
Go
47 lines
2.0 KiB
Go
package routers
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import (
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"context"
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"sync"
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)
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var _ = sync.Mutex{}
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var _ = context.Background
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//
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// Trading post for build 4229938 (TradeManager.AskTradeGetMarketList -> 63492557 and
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// TradeManager.AskTradeBuyItem -> 63188959).
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// Retail fills the market from other players' sell orders; this server has none, so every row that
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// carries a price is answered with one synthesised bucket at the row's floor price and a fixed depth.
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// That is all the purchase window needs to open up: its CanBuy() requires marketCount > 0, maxCount > 0
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// and price > 0, and the quantity slider's maximum is the summed bucket depth. A single bucket also
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// keeps the total the client shows (price x count, via its own auto-buy walk) equal to what the wallet
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// is charged here.
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// The market settles in 寰宇币 (ConsumableConfig.RewardGold / MoneyType.Gold) and the buy reply is a
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// bare uint32 "filled count" that the client turns into the reward popup.
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//
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func GameRouter_Trade_AskTradeGetMarketList(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Trade_AskTradeGetMarketList
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var zero any; return zero
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}
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func GameRouter_Trade_AskTradeBuyItem(ctx context.Context, conn any, msg any) any {
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// Router implementation for GameRouter_Trade_AskTradeBuyItem
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var zero any; return zero
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}
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//
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// Queues what the row sells and returns how many units the client should show as bought.
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// Item rows land in the backpack delta, fashion rows in the unlock list, and rows with nothing to
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// hand out (the fashion-suit order rows) report zero so the caller charges nothing.
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//
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func GameRouter_Trade_GrantTradePurchase4229938(ctx context.Context, conn any, changes any, fashions []any, item any, count uint32) uint32 {
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// Router implementation for GameRouter_Trade_GrantTradePurchase4229938
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return 0
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}
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func GameRouter_Trade_ReadUInt32At4229938(ctx context.Context, body []byte, offset int32) uint32 {
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// Router implementation for GameRouter_Trade_ReadUInt32At4229938
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return 0
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}
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