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package routers
import (
"context"
"sync"
)
var _ = sync.Mutex{}
var _ = context.Background
// Runs only after a validated EscortToWard request, BEFORE reaction 30001.
// Never call DoBindUnit, ForceReset, teleport, or rebuild the director graph:
// those would discard the working paired movement and native end callback.
func GameRouter_PolicePrisonAnimation_PreparePolicePrisonAnimation4229938(ctx context.Context, session *GameSession, owner uint64, npc uint64, token string) any {
// Router implementation for GameRouter_PolicePrisonAnimation_PreparePolicePrisonAnimation4229938
var zero any; return zero
}