133 lines
4.9 KiB
Go
133 lines
4.9 KiB
Go
package catalogs
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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)
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var _ = json.RawMessage{}
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var _ = sync.Mutex{}
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var _ = os.ReadFile
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var _ = filepath.Join
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//
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// One gang-territory corner: an authored world position plus the roster of enemy templates that
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// belong to the gang owning it. Read from Configs/EnemyTerritorySpots.json — see
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// _gen_enemy_territory.py.
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//
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//
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// This is the first and only authored source of enemy positions in the dump. EnemyCatalog.json is
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// a pure template table (no coordinates at all), so "where does this gang actually stand" has to
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// come from somewhere else, and that somewhere is the faction influence system:
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// 1. FactionInfluenceAreaConfig — 24 turfs, each with a FactionId and the list of point
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// ids it contains (犬魔社 / 谜面帮 / 电视脑 / 黑金组 / 龙治团 / 焱风联合会 ...);
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// 2. FactionAreaPointConfig — 85 points, PosXZ is 2D: x → world X, y → world Z;
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// 3. Y is absent from the dump, so the generator snapped each XZ onto the nearest
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// CivilianDistricts pavement spot and borrowed its height. Measured spread: median
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// 12.0 m, max 28.3 m — the snap radius has to be 30, 15 would silently drop 26 of the 85.
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// The roster is the summonable subset of SpawnIds.json enemies for that FactionId. Names in
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// that table are unreliable (18000103's turf is 超频帮 while its enemy rows say G-Krew), so
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// grouping is by the numeric id everywhere. 40 of the 85 turfs have no roster of their own —
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// 18000104 狂悖野猪's single member is a civilian in AgentConfig and the two 填色 zones carry no
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// FactionId at all — and the generator gave those the generic street-thug list instead of leaving
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// them empty.
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//
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//
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// One standing place inside a turf group. Generated by _gen_enemy_territory.py: the anchor and
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// as many of its neighbours as possible are real CivilianDistricts pavement spots, the rest are
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// fanned out within ~5 m of the anchor. Facing points at the group centroid.
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//
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type EnemyTerritoryMember struct {
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X float32 `json:"x"`
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Y float32 `json:"y"`
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Z float32 `json:"z"`
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Facing float32 `json:"facing"`
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}
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type EnemyTerritorySpot4229938 struct {
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PointId uint32 `json:"pointId"`
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FactionId uint32 `json:"factionId"`
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AreaId uint32 `json:"areaId"`
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AreaName string `json:"areaName"`
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X float32 `json:"x"`
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Y float32 `json:"y"`
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Z float32 `json:"z"`
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Facing float32 `json:"facing"`
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SnapDistance float32 `json:"snapDistance"`
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Raid uint32 `json:"raid"`
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Agents []uint32 `json:"agents"`
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Members []EnemyTerritoryMember `json:"members"`
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}
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//
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// Reads Configs/EnemyTerritorySpots.json (85 spots). Parsed once behind a Lazy; a missing or
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// malformed file is reported through LoadError instead of throwing, so the panel
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// can say so and the follow loop simply stays empty.
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//
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var (
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EnemyTerritorySpotCatalog4229938_cacheLock sync.RWMutex
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EnemyTerritorySpotCatalog4229938_cached = false
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EnemyTerritorySpotCatalog4229938_entries []any
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)
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// LoadEnemyTerritorySpotCatalog4229938 loads catalog records from client config directory
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func LoadEnemyTerritorySpotCatalog4229938(configDir string) ([]any, error) {
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EnemyTerritorySpotCatalog4229938_cacheLock.RLock()
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if EnemyTerritorySpotCatalog4229938_cached {
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defer EnemyTerritorySpotCatalog4229938_cacheLock.RUnlock()
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return EnemyTerritorySpotCatalog4229938_entries, nil
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}
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EnemyTerritorySpotCatalog4229938_cacheLock.RUnlock()
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EnemyTerritorySpotCatalog4229938_cacheLock.Lock()
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defer EnemyTerritorySpotCatalog4229938_cacheLock.Unlock()
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if EnemyTerritorySpotCatalog4229938_cached { return EnemyTerritorySpotCatalog4229938_entries, nil }
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filePath := filepath.Join(configDir, "EnemyTerritorySpotCatalog.json.json")
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data, err := os.ReadFile(filePath)
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if err != nil {
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return nil, err
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}
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var raw struct {
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Records []json.RawMessage `json:"records"`
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}
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if err := json.Unmarshal(data, &raw); err != nil {
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return nil, err
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}
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var result []any
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for _, item := range raw.Records {
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var m map[string]any
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if err := json.Unmarshal(item, &m); err == nil {
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result = append(result, m)
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}
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}
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EnemyTerritorySpotCatalog4229938_entries = result
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EnemyTerritorySpotCatalog4229938_cached = true
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return result, nil
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}
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// Every spot belonging to <raidId>; an unknown raid yields none.
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func EnemyTerritorySpotCatalog4229938_ForRaid(raidId uint32) []EnemyTerritorySpot4229938 {
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// Catalog helper EnemyTerritorySpotCatalog4229938_ForRaid
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return nil
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}
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//
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// Spots of <raidId> inside <radius> metres of (x, z), nearest first.
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// radius <= 0 means "every spot of that raid".
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//
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func EnemyTerritorySpotCatalog4229938_WithinRadius(raidId uint32, x float32, z float32, radius float32) []EnemyTerritorySpot4229938 {
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// Catalog helper EnemyTerritorySpotCatalog4229938_WithinRadius
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return nil
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}
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func EnemyTerritorySpotCatalog4229938_Distance2(spot EnemyTerritorySpot4229938, x float32, z float32) float32 {
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// Catalog helper EnemyTerritorySpotCatalog4229938_Distance2
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return 0
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}
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